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Post by malifer on Sept 14, 2012 3:40:25 GMT -8
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 16, 2012 21:31:39 GMT -8
Just picked up a copy from my FLGS. I found some good general remarks describing the game at www.strangeassembly.com/2012/review-edge-of-the-empire-beta-star-wars-rpg. The writing, similar to FFG's Warhammer Fantasy Roleplaying Game 3rd ed, is repetitive almost to the point of creating confusion. Art is limited (evidently an aspect of the beta). I hope to get a group to try it soon.
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Post by kaitoujuliet on Sept 17, 2012 8:09:16 GMT -8
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BrashFink
Initiate Douchebag
Posts: 10
Preferred Game Systems: FFG SW, D6SW, DnD, Pathfinder
Currently Playing: I only GM
Currently Running: Modern Magic/Conspiracy game a la "Secret World" MMO (EotE Custom Setting)
Favorite Species of Monkey: Shaven Wookiee
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Post by BrashFink on Sept 25, 2012 12:05:26 GMT -8
I own this and just finished reading the rules. I really am liking the system. Pretty light rules, fast and quick gameplay.
The dice are similar I guess to the ones used in WFRP3. I am thinking of getting the rules to that game, but the boxset is like $3000... I know it comes with cards and shit, but I just want to check out the rules.
I like this new Star Wars system, and it is so easy to Grok how things interact, that I am seriously thinking of adapting it to other settings in a Savage Worlds way.
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Kveld Ulf
Apprentice Douchebag
Warning : Just skilled enough to be dangerous
Posts: 56
Preferred Game Systems: Eclipse Phase, Feng Shui, Savage Worlds, Fate, and most anything else
Currently Playing: L5R
Currently Running: D&D 5th
Favorite Species of Monkey: Bonobo
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Post by Kveld Ulf on Sept 26, 2012 16:25:13 GMT -8
A member of our gaming group ran a brief one shot using this system. We were already familiar with the system, due to playing a WFRPG 3rd game.
As a note on the WH game, the dice mechanic is fun and all, but I a not a huge fan of the cards beyond the basic cards and the perform a stunt card (Though I like them for spells). I still prefer 2nd edition, but the dice mechanic of 3rd allows for success with complications, and failure with some positive outcomes.
The Star Wars dice follow the same mechanic, with some positive changes. Instead of building larger dice pools, you upgrade dice from dice with less chance of positive incomes to dice with more of a chance of positive income.
Combat was rather fun, and smooth. Death occured quickly, but a little armor seemed to keep us up. We were able to infer things not in the book with a general idea of difficulty.
Character creation is a race with basic attributes, then you pick a specializaton tree under a pofession. These determine your skills, and what talents you can buy from the tree. You can have up to three specializations. This allows you to mix the talent trees.
All in all, we had fun with the system. I prefer using the dice mechanic with the 'triumphs' (The good result that occurs), and 'despairs' results decided by GM interpretation of what fits the story rather than what's on the card.
Hope you enjoyed this mini rant.
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