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Post by suboptimal on Oct 23, 2013 8:12:56 GMT -8
Exactly that. And only Disads without game mechanic consequences, i.E. nothing like say: bad eyesight. @ JiB: I thought about your idea a bit more. Should the PHB allow for different tiers of buildingpoints, i would use your method with the low or maybe mid-tier. Just to make sure, that no character runs around with three to four 18 stats. I gotta check the PHB for that & see what the average stat might be. You would want to juggle the numbers so things remain balanced. Why not have disads that have a mechanical effect... JiB Just so i don´t mess with the system too much. Otherwise i feel like i would rewrite the whole damn thing, or i could just use another system all together. I would like to use Disads as ROLEplaying aids. For that reason i would only use "Non-Game Mechanic-Disads" and reward the players with some small (read: non-mechanics breaking) bonuses. I´m thinking about trying this with a "New to RPGs" group i might be running in the future, to help them create characters.
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Post by jazzisblues on Oct 23, 2013 12:31:06 GMT -8
I don't think either one is a bad answer. The one that works best for the game and your group is the best one for you to use.
JiB
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Post by Luckstrider on Oct 31, 2013 19:37:14 GMT -8
What about flaws and traits from ultimate campaign? I use them as a basis for advantages/disses in my game.
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Post by jazzisblues on Nov 1, 2013 6:26:44 GMT -8
What about flaws and traits from ultimate campaign? I use them as a basis for advantages/disses in my game. I see no reason why that wouldn't be workable. JiB
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