HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Feb 28, 2013 18:42:24 GMT -8
The fiction does still decide. The dice just point in directions and intensity. Mmm... this is getting a bit hair splitty, but I'm going to disagree with you there, daeglan. By allowing the dice to determine the intensity of the consequence, you're forcing the fiction down a specific path. This won't happen all the time, but there will be times when the fiction would have dictated a consequence/advantage of one intensity level, but the dice now say it has to be something else.
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Post by daeglan on Feb 28, 2013 20:57:11 GMT -8
The fiction does still decide. The dice just point in directions and intensity. Mmm... this is getting a bit hair splitty, but I'm going to disagree with you there, daeglan. By allowing the dice to determine the intensity of the consequence, you're forcing the fiction down a specific path. This won't happen all the time, but there will be times when the fiction would have dictated a consequence/advantage of one intensity level, but the dice now say it has to be something else. Not really. As in my experience fiction does not dictate anything. People roll dice and then on a success the player succeeds and on a failure they fail.
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Post by kaitoujuliet on Mar 8, 2013 9:32:13 GMT -8
I'm really struggling to keep an open mind about this system. I just (belatedly) fell in love with Saga Edition--thanks to Daeglan, ironically enough--and it's hard not to resent EoE for coming along and being the new shiny just when I've dropped a lot of money on Saga books. I recognize that this feeling is irrational, but it's still there.
Plus, I'm really not sure how I feel about the special dice trying to tell the story for me. I want to tell the story myself, not have the dice tell it for me, and I also resent the implication that my players and I are not capable of creating subtleties such as "degrees of success and failure" on our own. Of course, it's in FFG's interests to push the idea that we can't, so that we'll buy their game and special dice to feed it to us. But oops, there goes that knee-jerk resentment again, so I remind myself I really should at least try the system first...
I'm also not crazy about limiting the setting to only fringe/smuggler type campaigns. Yes, there are plenty of iconic Star Wars stories that you can play out with this, but I'd like a wider scope to be available. Still, this objection may go away when all three books are out. We'll see.
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Post by jazzisblues on Mar 8, 2013 11:58:02 GMT -8
I dislike anything that tells me what or how I should play, so admittedly I'm somewhat negatively disposed towards this already.
JiB
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Mar 8, 2013 14:56:10 GMT -8
Fantasy Flight while really creating some beautifully crafted products and rather innovative ones to boot is a company interested in turning a healthy profit. In the age of illegal downloads stealing a hefty hunk of RPG company's profits things like game specific dice, minis, cards etc have helped them maintain a relevancy and control over their games that many other company's have struggled to keep.
However, as an avid fan of "some" of their Warhammer fantasy roleplay releases I get frustrated by the "game specific items" bloat that has happened. Specifically all of the cards for the game. Hopefully this won't happen with the Star Wars stuff.
The symbol dice are not a set in stone result provider. They are a means to quickly interpret the direction positive/negative a situation has gone. My pathfinder games often involve four, five, even six different numerical modifiers to take into consideration each roll. With these dice it's simply a matter of amending the dice pool...talk about helping with pacing these dice do just that.
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Post by Kainguru on Mar 9, 2013 14:31:09 GMT -8
Yeah that about sums up my personal reservations. I hate to sound fanboy and munchkiny but I like playing Jedi (never played a Paladin in D&D though) . . . Not for the powers but for the whole backstory of the Jedi Order and being a part of that story. Though I sort of remain disappointed with what Mr Lucas did with the Jedi in the new films . . . I much preferred the expanded universe extrapolations pre Phantom Menace especially the old Marvel Comic hints during their run (there was a classic old republic tale of an adventure of a young Obi Wan before the clone wars that is recounted by Leia - that was how I saw Jedi). Aaron
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sam
Initiate Douchebag
A Happy Jacks GM
Posts: 41
Preferred Game Systems: Savage Worlds, GURPS, Star Wars: EoE
Currently Playing: I mostly GM.
Currently Running: Star Wars:EoE, Savage Worlds
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Post by sam on Mar 11, 2013 10:13:17 GMT -8
Great articles, thanks for linking them! The idea of a narraive dice mechanic with no math can be a scary change for some. Admittedly, I was leary too, until I tried it. It has been liberating and super fun. It's a hard idea to put into words for sure, I say to all of the ney-sayers here, try it before you judge.
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Post by malifer on Mar 11, 2013 11:26:54 GMT -8
Great articles, thanks for linking them! The idea of a narraive dice mechanic with no math can be a scary change for some. Admittedly, I was leary too, until I tried it. It has been liberating and super fun. It's a hard idea to put into words for sure, I say to all of the ney-sayers here, try it before you judge. I did try it, and I did want to like it, but for me it does the same thing other games I play do, just not as well. If you like it I suggest trying FATE and the Apocalypse World Games. You might still like EotE the best, but those two systems can handle awesome narrative play. There is fan made Star Wars stuff for both systems readily available and free.
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sam
Initiate Douchebag
A Happy Jacks GM
Posts: 41
Preferred Game Systems: Savage Worlds, GURPS, Star Wars: EoE
Currently Playing: I mostly GM.
Currently Running: Star Wars:EoE, Savage Worlds
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Post by sam on Mar 11, 2013 12:57:48 GMT -8
Ill definitely try fate sometime, sounds great. Allot of people like it, ill have to sign up for a fate game next con. However, EotE is a great system too. Lets just leave it at that. If you favor FATE and thats what you are comfortable with then have fun with it. The EotE system is a high production value, custom made, genre specific system designed to capture the feel of the Star Wars universe. It's not Savage Worlds, GURPS (both of which I love too) or any other genre-neutral system that can be adapted to fit the Star Wars universe. We all know these systems can "do" Star Wars, that was never up for debate. Have fun with games you like and are comfortable running, I say.
With that being said, I did not intend for my post to generate a system debate that polarizes people for or against this system before they even try it. All RPGs have good and bad qualities (including fate, im sure) and opinions about this in our community are strong and varied. I posted about this game because I just wanted to share my experience with a new game system with friends in the community. Happy Jacks opened my eyes years ago to new RPG systems, beyond D&D, many that I have never even heard of before, so I posted about one that was new to me to further the HJ experience for others.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Mar 11, 2013 16:45:49 GMT -8
Hey, sam. I certainly didn't me to be a douche and bad mouth a system before I've tried it. Apologies. In all honesty, I'd been interested to know how the dice worked in EotE, even before you started your thread. I'd read all the promo stuff for it on the FFG website when the beta came out and noticed them touting the "narrative dice", which piqued my curiosity. Those articles you linked to were very informative, and gave me a pretty good idea of how they work. But only from an "academic" perspective. On paper, the mechanics don't seem to be to my tastes. But who knows, maybe if I played EotE I would rapidly change my tune and think it's the best system ever. That being said, me disliking a system doesn't mean other people shouldn't play it. I bad mouth Savage Worlds all the time and the majority of the HJ's community thinks it's the best thing since sliced bread. ;D On the other hand, I like Apocalypse World-based games, which one of my players won't come near with a 20' pole.
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sam
Initiate Douchebag
A Happy Jacks GM
Posts: 41
Preferred Game Systems: Savage Worlds, GURPS, Star Wars: EoE
Currently Playing: I mostly GM.
Currently Running: Star Wars:EoE, Savage Worlds
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Post by sam on Mar 11, 2013 20:44:08 GMT -8
Hey, sam. I certainly didn't me to be a douche and bad mouth a system before I've tried it. Apologies. In all honesty, I'd been interested to know how the dice worked in EotE, even before you started your thread. I'd read all the promo stuff for it on the FFG website when the beta came out and noticed them touting the "narrative dice", which piqued my curiosity. Those articles you linked to were very informative, and gave me a pretty good idea of how they work. But only from an "academic" perspective. On paper, the mechanics don't seem to be to my tastes. But who knows, maybe if I played EotE I would rapidly change my tune and think it's the best system ever. No prob at all, like I said I love Happy Jacks for opening my eyes to new systems and ideas for RPGs. I want to try them all! Lol. That being said, me disliking a system doesn't mean other people shouldn't play it. I bad mouth Savage Worlds all the time and the majority of the HJ's community thinks it's the best thing since sliced bread. ;D On the other hand, I like Apocalypse World-based games, which one of my players won't come near with a 20' pole.
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Post by malifer on Mar 11, 2013 20:51:25 GMT -8
If you're having fun you are doing it right.
I'm pretty sure my first post ended with wtf do I know?
Feel free to share.
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