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Post by jazzisblues on Feb 9, 2012 13:27:49 GMT -8
Action decks are another thing that make Savage such a fun game. I rather covet your very spiffy Deadlands cards. But if they disappear I don't know anything about it. JiB There were Star Wars poker table-sized card decks on sale for around $7 the other day. I was very tempted to buy one in case I ran a Savage Star Wars conversion in the future. Alas, the deal is over now. Very spiffy ... That would be cool ... I also think SW would make a great system for doing a Star Wars game in. JiB
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Post by clockworkmonk on Feb 9, 2012 14:03:16 GMT -8
At the risk of going briefly OT, I'd argue the same. I'm currently playing in a Star Wars Saga Edition game, which basically feels like D&D 3.5e if 4e spilled its drinks on it. It's interestingly built, and dare I say, very well built. But the thing is, the characters don't feel as powerful as they would actually be in the Star Wars universe. They include Force points that work pretty much like bennies (except they don't refill at the end of each session, only when you level up).
Still in the early stages of that game, but I'm already highly tempted to do Savage Star Wars on the side. The folks at 2gms1mic were running an Inglorious Basterds-meets-Star Wars campaign that sounds ridiculously fun.
Funny enough, I have the old Star Wars collectible card game in storage, which is full of stuff that can be used as an adventure deck and bennies too...
Back on topic: Playing Savage Worlds has made me look at EVERYTHING as, "Ooooh, I wonder if I can use that as a prop for a game..."
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Post by jazzisblues on Feb 9, 2012 15:12:12 GMT -8
At the risk of going briefly OT, I'd argue the same. I'm currently playing in a Star Wars Saga Edition game, which basically feels like D&D 3.5e if 4e spilled its drinks on it. It's interestingly built, and dare I say, very well built. But the thing is, the characters don't feel as powerful as they would actually be in the Star Wars universe. They include Force points that work pretty much like bennies (except they don't refill at the end of each session, only when you level up). Still in the early stages of that game, but I'm already highly tempted to do Savage Star Wars on the side. The folks at 2gms1mic were running an Inglorious Basterds-meets-Star Wars campaign that sounds ridiculously fun. Funny enough, I have the old Star Wars collectible card game in storage, which is full of stuff that can be used as an adventure deck and bennies too... Back on topic: Playing Savage Worlds has made me look at EVERYTHING as, "Ooooh, I wonder if I can use that as a prop for a game..." Yup I do the exact same thing ... *stops in a store* Hey this would make a great (fill in the blank) for that Savage Worlds game I'm thinking of running. JiB
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joegun
Journeyman Douchebag
Posts: 249
Preferred Game Systems: Savage Worlds
Currently Playing: Just GM'ing right now.
Currently Running: Rippers Resurrected, and Savage RIFTS!
Favorite Species of Monkey: Baboon
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Post by joegun on Feb 11, 2012 21:38:44 GMT -8
I second the benny cup! I currently use an old Winchester ammo box. The additional perk:
I put the benny box about 10 feet away, the player makes a shot, if the benny lands in the box, they get a benny! Of course when I run my kids games, I put the benny box much closer!
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joegun
Journeyman Douchebag
Posts: 249
Preferred Game Systems: Savage Worlds
Currently Playing: Just GM'ing right now.
Currently Running: Rippers Resurrected, and Savage RIFTS!
Favorite Species of Monkey: Baboon
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Post by joegun on Feb 11, 2012 21:41:04 GMT -8
At the risk of going briefly OT, I'd argue the same. I'm currently playing in a Star Wars Saga Edition game, which basically feels like D&D 3.5e if 4e spilled its drinks on it. It's interestingly built, and dare I say, very well built. But the thing is, the characters don't feel as powerful as they would actually be in the Star Wars universe. They include Force points that work pretty much like bennies (except they don't refill at the end of each session, only when you level up). Still in the early stages of that game, but I'm already highly tempted to do Savage Star Wars on the side. The folks at 2gms1mic were running an Inglorious Basterds-meets-Star Wars campaign that sounds ridiculously fun. Funny enough, I have the old Star Wars collectible card game in storage, which is full of stuff that can be used as an adventure deck and bennies too... Back on topic: Playing Savage Worlds has made me look at EVERYTHING as, "Ooooh, I wonder if I can use that as a prop for a game..." Sean Patrick Fannon has some great setting rules from Savage Star Wars. You should hit him up on G+ and ask him to share. It's all wonderfully documented on a google site. He does a very good job.
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Post by clockworkmonk on Feb 12, 2012 18:55:00 GMT -8
At the risk of going briefly OT, I'd argue the same. I'm currently playing in a Star Wars Saga Edition game, which basically feels like D&D 3.5e if 4e spilled its drinks on it. It's interestingly built, and dare I say, very well built. But the thing is, the characters don't feel as powerful as they would actually be in the Star Wars universe. They include Force points that work pretty much like bennies (except they don't refill at the end of each session, only when you level up). Still in the early stages of that game, but I'm already highly tempted to do Savage Star Wars on the side. The folks at 2gms1mic were running an Inglorious Basterds-meets-Star Wars campaign that sounds ridiculously fun. Funny enough, I have the old Star Wars collectible card game in storage, which is full of stuff that can be used as an adventure deck and bennies too... Back on topic: Playing Savage Worlds has made me look at EVERYTHING as, "Ooooh, I wonder if I can use that as a prop for a game..." Sean Patrick Fannon has some great setting rules from Savage Star Wars. You should hit him up on G+ and ask him to share. It's all wonderfully documented on a google site. He does a very good job. Just got access to it. Looks pretty neat! Thanks or the head's up.
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joegun
Journeyman Douchebag
Posts: 249
Preferred Game Systems: Savage Worlds
Currently Playing: Just GM'ing right now.
Currently Running: Rippers Resurrected, and Savage RIFTS!
Favorite Species of Monkey: Baboon
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Post by joegun on Feb 13, 2012 12:47:50 GMT -8
Sean Patrick Fannon has some great setting rules from Savage Star Wars. You should hit him up on G+ and ask him to share. It's all wonderfully documented on a google site. He does a very good job. Just got access to it. Looks pretty neat! Thanks or the head's up. Glad to help!
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