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Post by Kainguru on Apr 2, 2014 13:58:45 GMT -8
UPDATE: Ailitheir wastes no time and casts a fireball into the clutch of approaching ogres, laying waste but admitting that he now has very few offensive spells left. As Gol'Gilath and Fenrick charge forward to engage the Hill Giants in the corridors to the immediate right and left Morgan and Leeloo notice the tip of a rod like device appear between folds within the mauve curtain, an icy blast erupts forth hurled at the party but heedless of those ogres that still stand in the way . . . dropping them and very effectively battering the front line PC's. Then all becomes arcane darkness in the open expanse as Aithier readies himself to charge the curtain, in the hopes of penetrating it and taking to task the persons beyond. Fenrick, aware that it is cold and dark behind him presses forward toe to toe with the Hill Giant attempting to bar his progress. Several repartee's later and, though bruised, Fenrick steps confidently over a corpse, turns back and goes to retrieve his companions. Meanwhile Gol'Gilath has been striding forth to engage a similar enemy in the corridor to the left - his actions equally obscured by the darkness and ice behind him. As he raises his sword the Hill Giant suddenly calls out in elvish "Hold your hand" and before he can reply the Hill Giant shifts form of a half-elven woman clearly dressed in functional druidic attire. "I have no time to explain, I am Kella, this is a fight you cannot win, not like this, you must retreat. Trust me, I will seek you out after and explain, if I am able". Gol'Gilath takes immediate heed, nods in affirmation and immediately withdraws . . . emerging from the darkness before his companions he simply grabs Ailithier by his cloak, before Ailitheir can proceed with his advance, and drags him in his wake whilst muttering a simple phrase "We Retreat". The rest quickly follow, as the party flees back the way is came Ailithier pauses long enough to scribe an insult in ogre on a nearby wall with explosive runes. Quickly they retrace their steps through the room of fungi, pass the room of statues and back to the room with the secret trapdoor leading to the mages lair and the exiting tunnel beyond. Except the trapdoor has been resecured and evidently wizard locked . . . the sound of pursuing footsteps, many footsteps and heavy echo throughout the corridors behind them. The way forward is barred the way back blocked . . . Leelo steps forth an casts her last stone to flesh spell, causing the arcanely locked portal to fall away from it's now fleshy surrounds . . . a cold draught whispers up from the hidden passage beyond. The truth is that the elf they were pursing had double backed while the PC's were engaged in the willful slaughter of trolls, the lairs residents have made hastey preparations for they did not appreciate the original intrusion by any measure . . . Aaron
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Post by Forresst on Apr 3, 2014 6:52:00 GMT -8
I swear, one of these days I'm gonna collect all these posts of yours, Aaron, edit them into readability, and then read them so I know what the hell is going on.
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Post by Kainguru on Apr 3, 2014 8:59:23 GMT -8
I swear, one of these days I'm gonna collect all these posts of yours, Aaron, edit them into readability, and then read them so I know what the hell is going on. Well D.T. Pints asked for updates after the original conundrum resolved . . . and it's sort of snowballed from there. It's become a campaign journal by accident - I originally wanted advice on how to resolve a moral dilemma, which worked out rather well in the end, but in order to put it into context I had to lay out the history that bought the campaign to that point and I've been updating it ever since. Aaron
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Post by Forresst on Apr 3, 2014 19:00:12 GMT -8
Well, yeah, and it looks interesting from first glance, but I've been all like "AHHHH TOOO MANY WORDS TO READ RIGHT NOW". This forums isn't really that great, font-wise.
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Post by Kainguru on Apr 23, 2014 6:30:56 GMT -8
UPDATE: . . . a Fenrick climbs down and immediately soils his pants as a wave of dread blasts forth from the darkness. Gol'Gilath stands firm and presses on. Fenrick eventually recomposed himself and joins the others as they move forward - the darkness at the end of the corridor does not retreat as they advance, nor can infravision pierce it. They obscure the remains of the trapdoor again so as to foil pursuit. With great caution they move thru it and come out the other side to be greeted by arcane fire, thus momentary distraction causes the elf maid they were pursing earlier to appear with her usual apology and an attack. This time the PC's are ready for it, they ignore the fleeing figure in the doorway (source of the arcane attack) and manage to subdue her instead - before she can retreat. Ailitheir is certain she is enspelled in someway, for she certainly claims to be, and attempts various magical detections determine which - drawing a blank. The party has basically had it with treachery, deceit, lies hidden within truths and basic paranoia by now . . . so Fenrick basically confirms from Ailitheir that the maid is not enspelled as she claims and declares anything she might say as 'worthless or at least designed to lead us astray'. With this declaration, and mindful of her repeated attempts to poison them with her blade, he simple turns to her and says 'shut up' while thrusting his long sword thru through her mouth and into the well beyond. The elf maid expires instantly and it is then that her final deception is revealed . . . she was no elf, all was merely cosmetics and prosthetics. Her true visage is that of a possible human or orc hybrid, a half orca. Suddenly and earlier observation made by Otis's 'watchers' about a meeting outside the well entrance makes sense: the "Sour faced elf" and the "Ugly half lady" were the same person, thus the "Bad smelling robed man" seen with the "Sour faced elf" just be the person they saw fleeing thru to the other room before. With grim determination the party steel itself and sets off in pursuit . . . time to push the fight back in their favour because things have been going pretty shit lately . . . . Aaron Sent from my Surface 2 using Tapatalk
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Apr 24, 2014 6:19:04 GMT -8
Oh if someone with drawing skills could turn this into a web comic...
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Post by Kainguru on Apr 28, 2014 9:43:37 GMT -8
UPDATE: . . . before setting off in pursuit of their fleeing(?)adversary Ailitheir pauses over the corpse of the now deceased half-orc. Muttering and brandishing his Holy Symbol of Boccob the corpse splits like an over ripe melon as her freshly gleaming skeleton steps out of the mortal remains . . . "Gert" Ailitheir proclaims, "We need extra back up and this is it, I name it 'Gert'". Slightly disgusted the rest of party look on but all agree that they'll accept any help they can get. In pursuit they eventually find themselves at a dead end, obviously there must be a secret door here somewhere - obviously they search until they find it. Opening the portal warily they enter a darkened, though obviously well provisioned and in current use, Mage's research laboratory. As the enter they hear a movement and the far end of the room followed by a 'popping sound' and then silence. Their quarry has fled and obviously ransacked the laboratory before making good his escape, though not completely or thoroughly. Left behind are laboratory equipment and several books . . . greedily the Cleric/Mage of Boccob rushes forth and throws open the first Tome. He stands transfixed as he feels the darkness within it's pages eat at his soul and attempt to consume his mind, sweating and cursing he closes the pages realising he has just barely survived a reading of a Vacuous Grimoire intact. Fearing it's malevolence he tosses it in 'Chompy', their pet bag of devouring, effectively casting the accursed Tome adrift into interdimensional non-existence. More cautiously this time he sends 'Gert' to retrieve the rest of the volumes . . . circumspect investigation reveals that the next is a Tome of Leadership & Influence and the others? . . . merely cursed blocks of cunningly carves wood. These blocks of wood are so carved as to appear to be genuine books until they are picked up, in this case by 'Gert', and remain affixed to whichever appendage is touching them . . . thus 'Gert' now sports a handy club-like weapon it can never drop (plus, quite literally, a 'club foot'). There is also a shiny crystal ball, but all refuse to gaze into it given their success rate with the books. Instead the party set about shoveling the expensive laboratory equipment and and ingredients into their portable hole . . . quite literally filling it to the brim. The final meaningful discovery? set inside an iron box is revealed, cautiously peering inside they see: an orb, a gold sphere shaped to resemble a human skull without its lower jaw. Ailitheir and Leelo, even without divine assistance, can clearly discern that it palpably radiates evil. Ailitheir grasps the device gains instant knowledge of it's powers and how to summon them forth: detect lie, know alignment, and poison. Fenrick starts and realises he had read of this artifact before (legend lore success), once in his youth he was caught reading a tome of hidden lore kept by his mentor with a consequent admonishment that 'such knowledge you are not yet ready for, maybe later'. This book was actually a rare work covering the 'true' history of The Temple of Elemental Evil and the battle waged against it by the forces of weal. This is Orb is the 'Orb of Golden Death', 'The Yellow Skull': the cornerstone of the Temple of Elemental Evil, the artifact that binds it malign magic together created by Iuz and Tzuggtmoy in unison. The second figure in the main Temple now has a name - Tzuggtmoy, Demon Queen of Fungi: she that was summoned forth in the final days of the siege to defend the Temple and, upon it's defeat, was bound and sealed deep below by the forces of weal, for they lacked the power and might to banish her completely. Their enemy now has a name and a face, their real foe is known at long last . . . time to retreat and regroup and, perhaps, meet with their mysterious ally from the Main Temple . . . Aaron
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Post by Kainguru on May 7, 2014 3:37:33 GMT -8
UPDATE: Retreating down the tunnel to the well entrance the party begins to smell burning and eventually the sounds of paniked horses. Gol'Gilith presses forward with great urgency . . . mounting the ladder out of the well he see's the deserted barn where they had stabled their horses ablaze. The mage they had seen earlier, Falrinth, sits astride an ebony fly casting incendiary magics at the structure. Spying the rapidly approaching party he gives them a one finger salute and shouts "fuck you" before turning on his ebony conveyance and heading off. Ailitheir takes this personally and jumps astride his own ebony fly, "two can play that game fucker", and gives chase. As he attempts to close the distance he notices the squat reptilian familiar curled about Falrinth's shoulders taunting him. Ailitheir begins to wind up a spell when he notices Falrinth isn't exactly clueless to his pursuit - for point back at Ailitheir, from under Falrinth's left arm, is a slim wand . . . followed by a crackling discharge. Suddenly Ailitheir finds himself coated in thick viscous honey, this ruins his spell and forces him to retreat to the ground to free himself of some of the viscous goo. Ailitheir's player adds the name 'Falrinth' to his shit list while he returns to the rest of the party. Meanwhile the party have managed to free their horses from the burning barn and, eventually, catch them and calm them down from their paniked state. Standing there the party take stock of their situation, they've been shit on - again - the one bright bit? they have plenty of honey to go on their bread. Ailitheir is less impressed with this turn of events, feeling instead like a popular dip at a party. The air chills and suddenly ravens and crows begin to circle . . . turning the PC's spy two now familiar figures beckoning from the woods, 'Jack' and 'The Hooded Man'. 'Jack' grins brightly as, followed by the PC's, they both walk deeper into the woods, eventually stopping at a small clearing. "The final hour is fast approaching, but first rest here and recover in safety while we wait for she that is to guide you - she is not far". 'The Hooded Man' remains impassive in his (?) cloak of black feathers with it's darkened cowl until he looks up as a small blue jay swoops down through the tree branches. As the blue jay descends it's form begins to melt and change until kneeling on the grass it resolves itself into a very exhausted looking female half-elf in rustic attire, the same half-elf that warned Gol'Gilith to retreat. "Kella" Jack announces, Kella's eyes slowly begin to focus as she stands and stretches, she casts her gaze about the party before it finally rests on 'Jack' and 'The Hooded Man'. She immediately prostrates herself at their feet, indicating first 'Jack' and the 'The Hooded Man', "Cunomorus Morbet, Geroitin Mac Mhael-duin I am honored by your noble presences". Leelo knows these names, as a Druid she has has studied them and knows their legend - both ancient Hierophants so ancient and almost forgotten as to be believed to, at the very least, long passed on from their mortal cages in pursuit of their esoteric studies. 'Cunomorus Morbet' who dedicated his life to the study and understanding the elements of ice and cold who took as his name 'Jack of the Frost' and 'Geroitin Mac Mhael-duin' who was likewise driven to pursue the study of the element of air and it's avian denizens and became known as 'The Hooded Crow'. Prostrating herself before them, like Kella, Leelo now knows how grave the situation they face must be - for to draw these two forth from their studies in the higher realms the danger present here must be far reaching indeed . . . for what power could so disturb such as these two as to draw their attention back to their prime material home after so many centuries?. Fenrick, the Druidic bard, joins Leelo now he knows the importance of who they are to him and his world. For is he not the current mortal manifestation of 'the Horned God' tasked by The Old Faith to bring balance back to the natural order? The Hooded Crow throws back his cowl revealing his features for the first time . . . he has a hawk like nose and pale skin, deformed and scarred with bright black eyes (if you've seen the recent series 'The Vikings' he looks similar to the 'The Seer'). He smiles and though his voice sounds like rusty nails he bends down and touches each of the prostrate Druids gently on the forehead like a benediction, "Rise brother and sisters, you have our blessings to stand as our equals in bringing balance to the affliction that blights this Earth, you are our instruments and will not fail". Jack Frost smiles again, "we leave you now, you will be safe here until the morning while you make your preparations but be warned many eyes are upon you - for now you can plan unseen, the threads of fate are unwinding and soon all will be as it will be" . . . Aaron
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Post by Kainguru on Sept 30, 2014 4:16:48 GMT -8
Right, so, I did update this awhile ago and left it open on PC overnight as I wanted to check the grammar etc before posting - the same night M$ installed yet another fucking critical update that required a reboot . . . losing all that was written. So now I'll try and conclude the saga as quickly as possible ie: less prose more facts. UPDATE: Now they know exactly who Jack Frost and The Hooded Crow are, and that they have a secure sanctuary until dawn, the party sets about reassessing it's situation. First though where did Jack Frost and the Hooded crow actually come from? for that I would direct one to my music collection, for there in lay most of my 'ideas': Kella sits down in a very mannish way, announces she is starving and starts to help herself to the party rations - including wiping mutton grease from a cooked joint from her face with back of her sleeve. Only Leelo comments that 'something is wrong here?, that's no way for lady to behave?'; Kella explains that her ability to transform into a Hill Giant has been granted by the power of a phylactery she wears . . . a gift from her Order - 'their Order' (nodding at Fenrick and Leelo). Kella has spent several months undercover posing as a Hill Giant and reporting on Temple activities, because of the length of time she has been spending in Giantish she has been finding it increasingly difficult to reacclimatise to her true form and nature quickly; for this reason she hopes her mission will soon be over, and in that hope she places her faith with the party. She apologizes for her demeanor and takes a moment to collect herself before explaining whats what in the Temple below: Due to the previous attacks by the party on the upper levels she has been unable to find an opportunity to communicate her latest intelligence to her Order The Temple has been summoning many evil creatures from the four elemental planes on a daily basis to form the bulk of it's army. These creatures are bought to the Greater Temple through each of four permanent gates to each elemental plane therein. Each elemental type is escorted to a corresponding gate to an elemental node. Sacrifices are made to both summon these beings forth and to placate them while they await service in the nodes. The nodes are elemental demiplanes created to house the Temples elemental allies and power the might magics of the Cult. Kella can only estimate the possible number of allies in each node and guesses the force so far assembled to be considerable by now: 'a very real threat to Verbobonc, Celene and the Kron Hills. With Furyondy engaged in War with Iuz to the north and calling for allies from Veluna and Verbobonc to aide in it's efforts these bulwark states are further weakened leaving Furyondy's rear and flank potentially exposed to incursion by the Temple. This would force Furyondy to have to choose which position it will sacrifice as defending both fronts could only lead to total defeat on all quarters'. The Cult itself is a sham, a concoction of Iuz and his Consort Zuggtmoy, Demon Queen of Fungi. This identifies the second effigy depicted below in the Great Temple area. Zuggtmoy was summoned forth during the defense of the first assault on the Temple . . . the forces of Good being unable to banish her instead locked her away behind powerful seals that both obscure her place of imprisonment and severely limit her ability to communicate with either her followers or demonic allies (ie Iuz). The nodes are held in existence by an artifact Iuz and Zuggtmoy created together: The Yellow Skull or Orb of Golden Death. This artifact in turn is powered by the evil elemental magics of these nodes through four corresponding crystals in it's crown, each linked to a node.[Ailitheir shifts uncomfortably at this point, knowing that they have the Yellow Skull in their possession but not the crystals]. There are four Leaders of the Greater Temple they are incredibly dangerous, well armed and very capable casters: Hedrack the Supreme Commander of The Temple and The Mouth of Iuz. A priest of Iuz. Barkinar Commander of the Temple Troops. A priest of Iuz and Fenrick's sisters chief rival before her capture and apparent desertion. Her former remit, recruitment and external operations, now belonging to him. Deggum Commander of the Temple Guards. A particularly sadistic 1/2 Elf. A priest of Iuz who also receives tutelage from Senshock in the arcane arts. A true product of the Cult being beholden to both factions. Senshock Lord Wizard of the Greater Temple. The Respected and Dreaded Emissary of Zuggtmoy. The yin to Hedracks yang. Finally, Quentin Rumpfellow was taken by the Temple and interrogated brutally, this allowed the Cults agents to infiltrate Mil Galas and kidnap Montygrim Ironhammer. Quentin was sacrificed to the nodes much to Kella's regret . . . she tried to save him (or a least give him a merciful death) but she was unable to without breaking her cover. Montygrim is still being held captive but once his usefulness as a foil against Kelgrim Ironhammer is exhausted he too will be sent to the nodes. Kella asks after Kelgrim as his absence during the party's first assault was noted by the Temple Leaders and, as a consequence Montygrims days may just have become severely numbered. Kella will aide the party if she is able, but her first priority is to continue her mission. Should they succeed she will be there at their sides in the hours, should they fail she will mourn for them and honor their sacrifice by continuing to best aid the best chance for success that should follow. Before departing back to the Temple Kella takes the opportunity to send a missive with her latest intelligence to her Order . . . 'War is Coming . . .' [coffee break] Aaron
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Post by Kainguru on Sept 30, 2014 10:45:39 GMT -8
[coffee break over] UPDATE: addit: Kella also gives the name of the escaped Mage - Falrinth. Falrinth represented the interests of an unknown third party and was responsible for having his bandits raid the nearby countryside for supplies and sacrifices on behalf of the Temple (both Greater and Lessers). Falrinth was known to inhabit the third level, with his half-orc assistant, but the exact location of his lair was, until the party destroyed it, unknown to the Temple Guards/Troops - whether the Leaders knew is unknown. Ailitheir adds the name 'Falrinth' to his personal shit list. The next morning the party descend once more into the depths. Quickly they reach the final stairs going down and send Fenrick ahead as scout. Fenrick finds a company of Gnolls guarding the entrance foyer - these are quickly dispatched with the clever use of a flaming sphere and a fireball. The next junction is enveloped in darkness, and when entered - silence as well. How does one adjudicate the actions therein? - a DM only map plotting PC and Orgre Zombies (set within the darkness to guard against intruders) positions, a scatter die for PC's who move without a secure reference point (like a hand on a wall) and lots and lots of pieces of paper being passed between Players and DM. Highlights? Gol'Gilath grabbing Ailitheir's shirt to pull him forward after realizing they're under attack because an object narrowly missed his head (a club to be exact), Ailitheir not being aware of either happenstance swats at the 'attacking' hand with his mace - successfully. One of Ailitheir's pet skeletons is eventually dismembered by the Ogre Zombies, which are in turn eviscerated by Fenrick when he literally bumps into them in the darkness. Eventually the party enters the near empty barracks - they meet some resistance . . . but by this point they're too fucked off to mess around with negotiations. They re-enter the darkness as the barracks prove to be a dead end and stumble upon a door to another room. Entering they find, and desecrate, Barkinar and Deggum's personal quarters in the process finding the secret corridor that leads to a sturdy iron door that defies opening and radiates arcane magic . . . upto the point Leelo softens the surrounding stonework and the door falls in with a mighty crack as it's magics discharge. Unknown to party they have just stepped into the private domicile of Senshock . . . Aaron
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Post by Kainguru on Oct 17, 2014 8:32:43 GMT -8
Update: Beyond is a combination of lab and domicile. A less than careful ransacking results in Ailitheir's remaining skeleton ('Gert') winding up with some rather stout, cleverly crafted but fake, wooden books stuck to both hands and one foot - a curse placed on the books. 'Gert' being the victim because of Ailitheir's greater caution with 'unguarded tomes' after an earlier scrape with a Vacuous Grimoire. The party stuff their portable hole and bags of holding full with the laboratory supplies - recognizing their inherent worth to the right buyers; purely out of spite they also shove the rather ornate door that originally adorned the entrance into the portable hole as well . . . commenting that "it will make a fine addition to our new residence in Hommlet" . . . The party then retreat back to the dweomered darkness and silence of the intersection. This time being more cautious and agreeing on certain methods of signalling by touch. Again the encounter resistance within the silenced darkness, costing Ailitheir 'Gert' and resulting in the party emerging from this area rather harrowed. They proceed to a large, deserted, common area and then investigate an adjoining chamber which, from it's contents, serves as the sleeping quarters for several giants. As they search this room they are surprised by a large figure approaching from behind, blocking their exit . . . before they respond to this new threat, a Hill Giant, the figure holds up it's hands in a gesture of submission and places it's fingers to it's lips to indicate 'quiet'. Speaking in a low whisper the Giant revels itself to be Kella, the druid they met the previous evening . . . "I've come looking for you at great risk, things have proceeded sooner than I expected. The Temple leaders noted Kelgrim's absence during your last assault, their informants have told them of his departing Hommelet to return to his Homelands. Because of this they no longer see any worth in the keeping of Montigrim as hostage - they had hoped to use his confinement to both lure away and distract yourselves from your purpose . . . This very morning they cast Montigrim into the Elemental Node of Earth as a sacrifice. If you would rescue him, and the chance of success is slim, you must act with haste. The portal to the node is the first corridor on the left as you enter the Temple proper by good fortune, or fate, it is the same corridor I am, in this form, tasked with guarding. As soon as you enter the Temple proper make directly for this corridor, I will expedite your passage in so much as I can. Caution though, there is something in the main Temple area that Hedrack and his assistants placed in defense against further incursions by yourselves. This was done while I spoke to you last evening, so I do not know what it is . . . nor can I discern it's nature. This I do know, they give an area immediately before the first set of steps great berth" They party agree to give Kella 10 minutes headstart to return back to her post before preparing themselves to set off and rescue Montigrim . . . Aaron
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Post by Kainguru on Jun 15, 2017 14:30:29 GMT -8
Time I finished this bloody thread so I'll skip the prose and go to the highlights: - The party discover that the main temple has not been idle. I use a favourite tactic: animate monsterous dead, haste, silence and invisibilty. They meet fierce resistance at the main Temple area's entrance - a successful turn undead being their first break as the silent, invisible, hasted giant zombie turns and runs amok as it attempts to flee from Ailitheir's burning holy symbol. - The party flees down the corridor as instructed by Kella. She gives faux chase in her giant form. Fenrick makes to 'defend himself' from the 'attacking' giant Kella - but fumbles and deals her grievous wound for real. No matter she bades them to "go on, time is short for Montigrim" - They enter the Elemental Node of Earth wherein they finally locate and weak and tortured Montigrim. He is alive and close to death but with restorative magics his life is secured. Now if only they can find a way out? - A chance encounter with a pair of Galeb Duhr leads them to locating one of the Power Gems of the Orb of Golden Death: the fire gem which allows the PC's to control the teleportation glyph's in the nodes to a limited extent. They are instantly teleported to the fire node on first touching the gem, but after placing it within the Orb of Golden death they realise they can also teleport without error from to and from the elemental plane of fire proper. A cunning escape plan is concocted. - But first an new discovery/set of occurrences which are best summarised by lifting it directly from my original campaign notes: Aaron
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Post by Kainguru on Jun 15, 2017 14:41:43 GMT -8
- The party is cautious and opt to restrain both Jaer and 'Zui' until their escape plan can be effected. After which the truth of the matter shall be determined in more favourable surroundings. - The escape plan is a master stroke, and I'll admit I was terribly proud of the players because of it: First: they empty their portable hole of everything Second: they give Ailitheir every possible protection from the element of fire they can muster (rings, cloaks, spells etc etc) Third: they all, except Ailitheir, pile into the Portable Hole. Ailitheir shoulders the various bags of holding some party members have so as not to cause a dimensional rift. BTB the party has exactly 2 mins worth of air once the hole is 'closed' (dungeoneers/wilderness survival guide provided the exact method for adjudication) Forth: the plan is to teleport without error to The Plane of Fire and, from there, teleport again back to Hommlet -Well, that's the plan and all going well it should be able to be done within the 2 rounds they majority of the party has air ......... but I'm a cunt Aaron
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Post by Kainguru on Jun 15, 2017 15:04:28 GMT -8
- On arriving at the Plane of Fire there is more room in the hole than they started with. 'Zui' has disappeared? - Meanwhile Ailitheir is greeted by Iuz manifest in his demigod avatar of an old wretched manikin of a man. Iuz engages Ailitheir in conversation ... being only too aware that the clock is ticking for those in the portable hole. Note; Iuz cannot take the 'Orb of Golden Death' (The Yellowskull) by force or directly harm it's possessor - 'Zui's' absense from the hole does give the party some much needed leeway in the previous hard limit of 2 rounds of air - Ailitheir pretends to entertain Iuz's words and promises long enough to throw a fireball straight into iuz'z face. Incredibly it succeeds in overcoming Iuz's 65% magic resistance and causes The Old One to falter back a step in rage and pain. Before Iuz can rally Ailitheir gains the initiative and uses what scant time the party has left to activate the Yellowskull again to return to Hommlet as planned. - Iuz's last vision of the foes that have constantly confounded his plans is of Ailitheir's middle finger firmly held aloft. - An exhausted Party finally disgorges, breathless, from the portable hole into the cool, sweet, air of Hommlet. - Things have changed significantly in Hommlet in their absence ... no longer a sleepy backwater Hamlet. Hommlet is now a bustling community seriously preparing for war, but where have all these troops come from? Aaron PS: It's late and I've gotta dig through my onenote to finish the details of the final assault. As is typical with my players nothing was as straigh forward as one would have anticipated. PPS: See Andrew (the player for Kelgrim and Ailitheir) I am finally getting 'round to cataloguing it all for prosperity
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