maxinstuff
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Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Jun 1, 2013 18:19:47 GMT -8
/thread means end of thread. It comes from coding and the fact that earlier message boards used threads instead of posts. I only know beginner HTML, so it might be in other codes as well. It is like the brackets in BBcode. Your format would be (Thread) text of thread (/Thread) but in correct markup language(I'm afraid it would disappear if I used the real stuff). People use it as a sort of compliment to a good post. It is like saying "this is as good advice as likely to happen in this discussion, no other input is needed". Example: Post 1: This part of my body hurts when I poke it Post 2: Take some tylenol Post 3: Shoot yourself in the head Post 4: Don't poke it Post 5: Quoting Post 4: "Don't Poke it" /thread /lesson
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Deleted
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Post by Deleted on Jun 1, 2013 23:05:34 GMT -8
Ohhhhhhh.....riiiiiiigggghhhhttt
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Jun 2, 2013 5:01:35 GMT -8
Ohhhhhhh.....riiiiiiigggghhhhttt 011010000111010001110100011100000011101000101111001011110111011101110111011101110010111001111001011011110111010101110100011101010110001001100101001011100110001101101111011011010010111101110111011000010111010001100011011010000011111101110110001111010100011101000111011010000100010101111000011100110111001101010111011110010100010100110000
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Deleted
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Post by Deleted on Jun 2, 2013 8:25:29 GMT -8
Robot solo!!!!
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Post by CreativeCowboy on Jun 2, 2013 8:42:45 GMT -8
Rick Rolling just is not the same when it's in binary.
I tried telling that to my first group of professional players until I finally just gave up on "professionals" and concentrated on new playing with new people exclusively.
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Deleted
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Post by Deleted on Jun 2, 2013 19:18:09 GMT -8
So just to let you guys know, it turned out very well.
The players didn't have much in the way of deep back story. They had enough so that when I asked, "what do you do?" They knew what their character might do.
So now that the first session is over it is clear that I need to really bone up on the setting and be good to go.
Thanks guys!
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Deleted
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Post by Deleted on Jun 18, 2013 9:56:17 GMT -8
I consider myself lucky if my players have named their characters.
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Deleted
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Post by Deleted on Jun 20, 2013 23:09:36 GMT -8
one method might be to give them rewards based on there back stories. For example Pathfinder has Hero Points that a GM can reward players and one of them is providing detailed backgrounds. this may also allow you to run a slightly more lethal camping then you are planning and still having the players reasonably survive.
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