D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
|
XP V3.5
Jun 14, 2013 7:26:58 GMT -8
Post by D.T. Pints on Jun 14, 2013 7:26:58 GMT -8
I've never really understood the desire to keep extremely detailed monster XP and then in the same breath say "Now reward them a certain amount of good role playing....." So you mean I spent hours keeping track of the minutiae of every fly swatted, and in OSR every gold, silver, electrum, and copper piece...and then say hmmmm how's 2126 xp for that fine job of role playing in with that tavern wench...
And to second maxinstuff perplexity with using the giant numbers...my players get 1000-2000 xp in Pathfinder per session based upon my very arbitrary opinion of what happened in game. The main reason this number stays relatively fixed is I DON'T WANT TO PLAY HIGH LEVEL PATHFINDER!! There I said it.
|
|
|
XP V3.5
Jun 14, 2013 10:45:12 GMT -8
Post by Arcona on Jun 14, 2013 10:45:12 GMT -8
You dont really need to book keep. You have players do that.
Regardless I also believe more in levelling when appropriate than keeping score. Still keeping score IS sometimes part of the fun... especially when the PCs are missing a small amount for levelling and go on desperate mini campaigns looking for random encounters!
|
|
|
XP V3.5
Jun 21, 2013 13:56:12 GMT -8
Post by kwickpick on Jun 21, 2013 13:56:12 GMT -8
I love the maths, particularly Experience in AD&D 1E. Each monster was worth a set number of XP, along with a number of XP per hit point of damage that each particular character did. In addition, thieves gained 2XP per gold piece of treasure gained, spell casters received 100XP per spell level cast, and fighter types gained 10 XP per hit die of monsters defeated. This, along with separate level advancement goals per character class made keeping a group somewhat balanced nearly impossible. For those reasons, I concur with JiB above. I keep track of what the party has done in the back of my head and let them know when they level up, generally by playing the fanfare sound clip from the original Final Fantasy.
|
|
|
XP V3.5
Jun 22, 2013 1:58:32 GMT -8
Post by Kainguru on Jun 22, 2013 1:58:32 GMT -8
I love the maths, particularly Experience in AD&D 1E. Each monster was worth a set number of XP, along with a number of XP per hit point of damage that each particular character did. In addition, thieves gained 2XP per gold piece of treasure gained, spell casters received 100XP per spell level cast, and fighter types gained 10 XP per hit die of monsters defeated. This, along with separate level advancement goals per character class made keeping a group somewhat balanced nearly impossible. For those reasons, I concur with JiB above. I keep track of what the party has done in the back of my head and let them know when they level up, generally by playing the fanfare sound clip from the original Final Fantasy. Except that was 2e not 1e and you didn't get xp for damaged inflicted . . . the monsters in 1e and 2e had a base xp PLUS xp PER Hitpoint ie: a 5hp monster with 185+10/hp = 235xp encounter (185+[10x5]=185+50=235). The uneven progression not being balanced? . . . it requires that you dispense with counting HD as balanced or equating similar efficacy: Magic-Users progress more slowly because a 10th level MU is NOT the equivalent of a 10th level Fighter more like 14th level (linear fighter vs quadratic mage). Aaron
|
|