Jerry's Spiffy Drones
Oct 1, 2013 9:24:05 GMT -8
Post by juberberry on Oct 1, 2013 9:24:05 GMT -8
Hi Everyone
I am back on one of my rare updates and I've got something new for you.
Recently one of my players started looking at the "Personal Drones" and thinking along the lines of "Hey, these could be very useful!" and started modifying hers. She bought 3 personal drones and at this point has attached all sorts of things to them, swapping whatever it was around as the situation demanded. Think similar to a Drone Rigger in Shadowrun. The character is very technical with points in Electronics, Mechanic, Cybernetics, Robotics and just about any other skill that would be necessary.
I kept Yes-Anding the situation as it allowed her character to be relevant in situations where she would just be dead weight. I kept meaning to go start looking for a simple solution on how to handle the drones. Finally last week I looked at both the 13Mann and MgT Robot books and really didn't find what I was looking for.
Specifically: A simple system my player could easily grok and use to easily and quickly redefine the role of her drones. The actual refits may take a week of game time - but I didn't want the mechanics to take a week since a week in Jump-space is easy to hand wave.
So, as a result I went ahead and sketched these out. Use them or not as you'd like. They seem to be working well for my games.
Traveller Customizing Personal Drones
Also, here is a record sheet I created for the drones.
Fillable PDF Drone Record Sheet
edit - I just added the files to the post itself as well.
I am back on one of my rare updates and I've got something new for you.
Recently one of my players started looking at the "Personal Drones" and thinking along the lines of "Hey, these could be very useful!" and started modifying hers. She bought 3 personal drones and at this point has attached all sorts of things to them, swapping whatever it was around as the situation demanded. Think similar to a Drone Rigger in Shadowrun. The character is very technical with points in Electronics, Mechanic, Cybernetics, Robotics and just about any other skill that would be necessary.
I kept Yes-Anding the situation as it allowed her character to be relevant in situations where she would just be dead weight. I kept meaning to go start looking for a simple solution on how to handle the drones. Finally last week I looked at both the 13Mann and MgT Robot books and really didn't find what I was looking for.
Specifically: A simple system my player could easily grok and use to easily and quickly redefine the role of her drones. The actual refits may take a week of game time - but I didn't want the mechanics to take a week since a week in Jump-space is easy to hand wave.
So, as a result I went ahead and sketched these out. Use them or not as you'd like. They seem to be working well for my games.
Traveller Customizing Personal Drones
Also, here is a record sheet I created for the drones.
Fillable PDF Drone Record Sheet
edit - I just added the files to the post itself as well.
Attachments:
Custom Personal Drone Sheet - Single.pdf (136.26 KB)
Custom Personal Drones Rules.pdf (397.67 KB)