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Post by Boatmonger on Jan 18, 2014 9:16:49 GMT -8
Hi guys,
Fist time creating a thread and second time posting. I was invited to play in a AD&D game but it's been 15 years since I last played so I'm relearning the rules and I've got a question. What (if any) are the advantages of Dual Classing VS Multi-Classing?
Since i live in Japan, I am doing most of my character creation offline and without the input from the rest of the party and limited input with the DM. I chose to play a human because it fits my background idea and the rest of the party is made up of Elves and Half-Elves. The way I understand it, there's a huge mechanical advantage to being an Elf and most of them are also Multi-Class. I thought it would be fun to add a bit of wizardry to the rogue that I'm making but humans can't Multi-Class and Dual Class seems to not be that great. Picking up a level of wizard later would mean no XP for the encounter and half XP for the adventure if I fill my role as the party's rogue?
Thank you in advance for the input!
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Post by Kainguru on Jan 18, 2014 10:32:14 GMT -8
Multi class - simultaneous progression in more than one class. Progression is slow as experience is divided between them. Dual Class - singular progression in one class followed by abandons that class an assuming another. Once abandoned the previous class can never advance again except thru magical intervention (certain items, familiars, books and wish spells). Until your new class is a higher level than your old class you can't use your old classes unique abilities to resolve a problem and still collect XP. You are no longer the old class - all your XP is now earned as your new class and therefore you have to operate solely as your new class or else 'you have learnt nothing new from an encounter and there gain no XP' Simples . . . Aaron
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Post by Boatmonger on Jan 18, 2014 20:42:59 GMT -8
That's what I thought. I thought that humans might get something better since they don't have any stats or special ability but it seems the game is geared toward non-human characters.
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Post by ayslyn on Jan 18, 2014 21:12:47 GMT -8
Depends on the house rules the GM uses... I don't remember if level caps were still around in 2E...
If they are, and if your GM enforces them, then that's the big advantage that Humans get. Unlimited potential.
Also, players who are multiclassing are going to be progressively behind the curve, level wise. They might, individually, have more options available to them, but they won't have as much raw power.
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Post by Kainguru on Jan 19, 2014 0:17:00 GMT -8
2e has level caps with various options to increase or dispense with them. Humans are more versatile by having access to more class options and not having penalties to off the advantages - it breaks down when these aspects aren't played . . , like strength caps for elves and the con penalty and needing 'true resurrection' to raise etc Aaron
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Post by Boatmonger on Jan 19, 2014 2:48:51 GMT -8
I'm still going human but I've never had the level cap ever be an issue since I never had a character survive past level 3 but I've never games with this group so who knows?
I poked around but I couldn't find the racial stat limits you mentioned. Can you point me in the right direction?
Also, it's cool being able to come here and get help. Thanks :-)
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Post by Kainguru on Jan 19, 2014 3:18:01 GMT -8
Page 20 PHB 2e (first printing as they changed the layout in the second printing). It was halflings I was thinking of - no exceptional strength If they're using the mechanics from the splat books then your human may be in trouble - the fluff in those books was great but some of the kits ?!!! (Looking at you complete book of elves) Aaron
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Post by ayslyn on Jan 19, 2014 5:15:18 GMT -8
I don't remember CBoE too well... I may have blocked it... ^.^
I was a big fan of the CBoBards, though. Can't remember the kit, but it was the one who was obsessed with jousting and courtly love... I had a lot of fun with that one. Character wasn't that bright. GM had instituted a rule that would allow the mages to go beyond their spell allotments, but it could hurt them. Our mage tried, and knocked herself out cold. I spent the rest of the combat, standing over her, protecting her from the "invisible enemies that had felled her". ^.^
Take that "RP ends when the minis come out". ^.-
Also... Swashbucklers. 'Nuff said.
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Post by Kainguru on Jan 19, 2014 5:49:44 GMT -8
If I wasn't so precious about my books - I don't like marking them - I'd have taken a black marker to certain kits. CBoBards was my fav as well - mainly because it gave the bards a much needed edge compared to the other classes Aaron (My default class - bard or ranger as a player . . . Hey, I know what I like to play)
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Post by Boatmonger on Jan 19, 2014 13:43:10 GMT -8
Also... Swashbucklers. 'Nuff said. Actually, I'm making the Swashbuckler from the thieves book! Totally worth it.
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Post by ayslyn on Jan 19, 2014 17:04:58 GMT -8
One of my favourites. ^.^
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
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Post by maxinstuff on Jan 19, 2014 23:05:52 GMT -8
Let's buckle some swash bitches!
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Post by The Northman on Jan 22, 2014 19:19:29 GMT -8
One of my least favorite rules from pre-3 D&D.
Fighter: Seriously, I saw you casting spells last week! You healed Frank when that goblin stabbed him! I'm dying you asshole!
Cleric/Thief Dual Class: Sorry?
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Post by Kainguru on Jan 22, 2014 23:25:45 GMT -8
One of my least favorite rules from pre-3 D&D. Fighter: Seriously, I saw you casting spells last week! You healed Frank when that goblin stabbed him! I'm dying you asshole! Cleric/Thief Dual Class: Sorry? In my interpretation he could heal the fighter though. He just wouldn't gain XP for that encounter BUT I'd say the encounter was already resolved - unless clerics get XP for healing? Aaron
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Post by Arcona on Jan 23, 2014 1:55:08 GMT -8
In 2nd, the cleric DID get XP for healing... the Wizard got extra XP for casting his spells (in a useful manner)... the rogue got extra xp for each gold coin he took (which gave a rise to the in-party thieving business) and the fighter got extra xp per HD of creature he killed (delivered killing blow I think)...
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