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Post by guitarspider on Apr 1, 2014 8:30:25 GMT -8
Can't go wrong with those games. To me it sounded like you'd be better of without any violence at all (Fiasco isn't exactly light on that, typically), but you know that better than I do.
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Post by HourEleven on Apr 1, 2014 10:03:30 GMT -8
I just have to drop a recommendation for one of my all time favorite games, FlatPack: Fix the Future! It's the peculiar combination of a combat-less game system and an optimistic postapocalyptic world. There isn't even rules for combat - it's just not allowed. There's also a really nifty simcity-esque world building mechanic as you discover FlatPacks that unfold into buildings and give you bonuses to your character (in the form of "experts" you can call on in a fashion almost like Fate's aspects). It's slick, light, and unique. Also, Filimena Young is a fantastic game designer (she's written extensively for White Wolf WoD stuff). /gameplug
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Post by Malex on Jul 27, 2014 7:08:20 GMT -8
I shall check that out.
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Post by Malex on Jul 27, 2014 15:41:17 GMT -8
It looks like a very entertaining game, I may get a copy once I have a lil more money.
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Deleted
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Post by Deleted on Sept 11, 2014 9:27:35 GMT -8
Anyways, any ideas about burnout after a short period of time? I GMed 4 game sessions recently after not touching d20 systems for over 6 months. I came away from the first session feeling really good, and the players expressed a lot of enthusiasm. However by the end of the fourth session I was ready to be done, and the some of the players were not very enthused. It's just an odd thing to be done after such a short period of gaming. I'm making a major guess here but the issue may be that you and your players aren't in sync on this game. A player who is really enjoying a campaign will feed a GM enthusiasm which a GM turns around and puts into a good game. It's a feedback loop of positivism. If a GM doesn't get that from players, the game becomes a reciprocating emotional suck. I know there are gamers out there who think a bad game is better than no game. I'm not one of them. I will put a bullet in the dome of any campaign where it feels like I'm working in a crappy corporate office job. Talk to your players and ask for honest feedback. Maybe they're irritated by something you're unintentionally doing and they're being passive about it. Or they may not be in the right head space to play the game you're giving them.
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Deleted
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Post by Deleted on Sept 16, 2014 15:40:38 GMT -8
I realize that this thread haas not had a post for a bit, but I too, am starting to get some burnout happening. I have been running a game of Mutants and Masterminds 3rd ed for about 6 months now and last friday told the group that this was the last session until next summer. I told them when we started that it was going to be mini campaigns and that I would get to a stopping point and then we would do something else for a while as I need time to recharge. This was my first attempt at a somewhat sandboxy game and I told them repeatedly that I will go in whatever direction you all decide to go in, but they never really went anywhere, just kind of fumbled around and seemed bored. So I tried to throw some tracks down to get some momentum and they did not want to bite. Finally, I got a little movement but by this time I really didn't care anymore. My hope is that, I am getting ready to start a new group with only one player from the last group and I pray that it will revitalize me for the M&M game next summer. I really like them as friends and we have gamed together for over a decade as a group, so I feel like I am cheating on them.
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Post by lowkeyoh on Sept 17, 2014 11:14:57 GMT -8
I'm trying to combat burnout by starting in a railroad, and eventually trying to have the train crash in the desert. The players are starting as knights/police. I'm going to throw plothooks at them for a few sessions, and then their Commanding Officer is going to become a Duke and are no longer going out and patrolling the city. Hopefully that will free them to pursue whatever plot hooks they want and advance the story in any which way it goes. But who knows, they might just flounder.
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Post by vyrrk on Oct 6, 2014 13:25:43 GMT -8
I know this is older thread and I'm sorry... but I'm going to post anyway since its new to me. Gamer burnout is like any other kind of burn out. The more your play something... the more contempt you have for it. You see all the flaws and loopholes and blemishes. I'm fairly new the whole RPG world, but I had some pretty big burn out on WW2 style video games. What started as fun turn sour for me after awhile. I couldn't help remembering that my grandfather was in this war and I was re-enacting what could have been his friends deaths. I stopped and moved onto other kinds of video games. Different genres and types. I still can't play WW2 type games, or even games like COD still... but I found going to other options has made the hobby of gaming fun again. In short... try something different. Call of Cthulhu, some hippy game like Amber, Dragon Age or Shadowrun. Try a little of everything... see if anything gives you your joy back.
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Post by Malex on Oct 19, 2014 13:34:36 GMT -8
I have had a lot of luck of late. New groups and some new games. Fate is pretty good for keeping everyone involved in story development, and allows for a more sandbox feel.
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carrollesque
Initiate Douchebag
Posts: 12
Preferred Game Systems: GUMSHOE, Apoc. World, DARPG
Currently Playing: DnD 5E
Favorite Species of Monkey: Reeses Mmmmm... Reeses...
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Post by carrollesque on Feb 5, 2015 9:46:11 GMT -8
The Angry DM has said that burnout is what happens when the game stresses you out more than it's fun, so the way to fix burnout is to do exactly what you did.
If a system isn't fun, drop it and try something new. If players are screwing up your fun, kill them uh... I mean have an adult conversation with them.
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Post by fray on Feb 5, 2015 12:55:53 GMT -8
I wish I could get someone else to GM. I haven't played in over 12 years. I feel your pain. I'm in the same boat. Which is why I like going to Cons.
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Post by archmagezemoc on Feb 8, 2015 10:49:42 GMT -8
Both of my games have gone down, my "main" game still has yet to re-start and the game I'm trying to form has had 3 sessions without playing already. The first night I brought it up they all seemed into it and wanted to play, so I told em I'd have a full campaign and shit ready for next week. 2nd Session I show up and it didn't seem like anyone even knew we were supposed to be playing, so I left my PHB there and asked them to make characters. They proclaimed to know how so I left it at that and whent home. 3rd week literally none of them had made a character at all. (This is dnd 5e, so it's not like it takes a whole lot of effort.) So they all sat around and watched me make characters, I shit you not I sat and made EVERYONES characters by myself. 2-3 Hours later I finished everyones character, then left, cus I couldn't run the game in any way after that. Takes alot for my to amp myself up to DM, because I really don't like to do a poor job, and then 3 weeks of not running the game piled ontop of 2 months of TRPG-Hiaitus has burned me out without even getting to play.
Edit: Sorry, had to vent. On the upside I may have posssssibly secured a slightly better job after being laid off for awhile. So I've got that going for me, which is nice.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Feb 9, 2015 9:37:25 GMT -8
So they all sat around and watched me make characters, I shit you not I sat and made EVERYONES characters by myself. Yipes, sound horrid. If they aren't excited about making the characters, that's a problem, cause they aren't going to be excited about their characters. I don't think making their PCs for them is going to solve anything, IMO. Although maybe they did like the process, you just didn't like babying them? Could it be that the system and its mechanics is overwhelming? (I don't know your players so could be completely off-base here.) I am definitely skewed towards mechanic-light systems, and the thought of going through a PHB for me is not exciting, even though I like RPGs. Maybe something lighter for them like Dungeon World? That's worked well for my players who don't like mechanics. And if you really want to play D&D, you could always use something like Dungeon World (or other very light system that you know) to get a game going and see if the players are interested. If they aren't, you've made minimum investment. If they are into the game, you could transfer their characters for them to D&D for campaign play (although I like Dungeon World for campaigns myself). Alternatively you've got what mook did with a series of questions that the player answers, that then inform you on the mechanics in the game. That would take work if you haven't already designed that, but you could do something similar, like have a session where everyone gets together and loosely discusses what they want to play, and you organically create some characters around that (sans mechanics), and then get mechanics in there. I mean, if that doesn't solve the problem, it could be you've got players who just don't want to play.
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Post by archmagezemoc on Feb 9, 2015 10:20:47 GMT -8
I think my biggest problem with the group is that they don't play TRPGs, they have some I geuss and they claimed to have played before but Idk. I handed them the PHB and told them I'd help them make their characters if they just gave me a minimum background, or even like, "I wanna playa fighty guy" or something, they all looked at me like I was speaking Old Elvish (hehehe).
I hadn't thought of it but maybe they just aren't interested in DND, I don't know the group well enough, I almost never see any of them. This group is mostly my friends-HGs circle, he's going into The Marines and while he was back for a 2 week break in training we all metup for a party and it got thrown around and my friend-HG offered me to DM them. Now its over a month later and almost no one has responded to my out of game attempts to talk about the game or anything. So I just don't think it's gunna work out unfortunately.
I hadn't thought of DungeonWorld but I may give that a try if I keep trying to play with that group, I hear good things, thanks for the advice Tomes.
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Post by CreativeCowboy on Feb 9, 2015 12:12:20 GMT -8
High fives and sloppy kisses for this **CENSORED** suggestion! Alternatively you've got what mook did with a series of questions that the player answers, that then inform you on the mechanics in the game. That would take work if you haven't already designed that, but you could do something similar, like have a session where everyone gets together and loosely discusses what they want to play, and you organically create some characters around that (sans mechanics), and then get mechanics in there. Of course, this will involve total trust from the other players so YMMV. This solution works best with new-to-hobby players.
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