simonsays
Initiate Douchebag
Posts: 49
Preferred Game Systems: Shadowrun, GURPS
Favorite Species of Monkey: Howler
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Post by simonsays on Jan 14, 2015 19:45:11 GMT -8
Bill Roper I'm very impressed with this massive amount of work. I can't wait to get to rolling up characters and helping you find discrepancies. A thought I had for a solution to perhaps clear up the confusion between Wanderer and Drifter. Maybe rename the Drifter to Adept, as that is the canon term for an untrained Force user? P.S. I overcame my laziness and broke out my laptop and managed to download every pdf. I believe the issue I was running into before was a mobile device thing.
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simonsays
Initiate Douchebag
Posts: 49
Preferred Game Systems: Shadowrun, GURPS
Favorite Species of Monkey: Howler
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Post by simonsays on Jan 14, 2015 19:51:55 GMT -8
Bill Roper I was also wondering what you are using for character sheets, the original MGT or something else? I've always felt the Traveller character record sheet needed a bit of a redesign.
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Post by Bill Roper on Jan 15, 2015 16:05:02 GMT -8
Bill, I'm late to the party, but I'll echo the above ... this stuff is amazing! Haven't been able to listen to the APs yet, but the documentation is inspiring. Makes me wanna run another (GURPS) Star Wars campaign post-haste! Thanks for sharing all this hard work. :: raises a toast :: Thanks, Mook - glad you're enjoying it and being inspired by it.
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Post by Bill Roper on Jan 15, 2015 17:25:52 GMT -8
Bill Roper I'm very impressed with this massive amount of work. I can't wait to get to rolling up characters and helping you find discrepancies. A thought I had for a solution to perhaps clear up the confusion between Wanderer and Drifter. Maybe rename the Drifter to Adept, as that is the canon term for an untrained Force user? P.S. I overcame my laziness and broke out my laptop and managed to download every pdf. I believe the issue I was running into before was a mobile device thing. Adept is a good call for someone who is Force Sensitive but untrained. I am definitely going to go back in and change Wanderer back to Drifter since that also lines up better with the actual rules.
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Post by Bill Roper on Jan 15, 2015 17:30:42 GMT -8
Bill Roper I was also wondering what you are using for character sheets, the original MGT or something else? I've always felt the Traveller character record sheet needed a bit of a redesign. We're just using the basic Mongoose Traveller Character Sheet. I didn't quite get up enough gumption to create a new Star Wars Traveller Character Sheet - although I really should.
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Post by Bill Roper on Jan 16, 2015 11:35:05 GMT -8
I've been doing some test character gens and I'm going to make a tweak to checking for Force Potential:
Determining if someone has Force potential
• Roll 2d6 and add the appropriate DMs, including your character's background, campaign type, and so on.
• If the result is 11+, the character has Force Potential and should check for Force Strength as currently described.
If a player has previously checked for force potential and failed, but is directed to check for Force Potential again due to extant circumstances (such as in the career tables, or as a part of campaign play) they may check ONLY ONE MORE TIME, but the result must be a 12+ to have Force Potential.
If that roll is failed, that's it.
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simonsays
Initiate Douchebag
Posts: 49
Preferred Game Systems: Shadowrun, GURPS
Favorite Species of Monkey: Howler
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Post by simonsays on Jan 18, 2015 12:58:02 GMT -8
Bill Roper I've also been doing some rolling of test characters and an extra column showing Qualification rolls for each career on the Career List worksheet would speed up the workflow considerably. Eventually it will help to have a small intro at the beginning of each career book giving page and book references for tables to be rolled on in original MGT books.
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Post by abouffard on Jan 21, 2015 16:20:50 GMT -8
Great stuff Bill!
I'm using your docs to start my son on a Traveller5 Star Wars campaign, so I'm adapting some of your SW careers to T5.
You're using Mongoose Traveller?
Have you created any Traveller compatible sector/sub-sector maps for your campaign? I'm overlaying the SW canon universe map on top of a Traveller sector hex grid and using Cosmographer 3 to create my first sub-sector (near Glee Anselm).
--Andy
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Post by Bill Roper on Jan 22, 2015 12:32:56 GMT -8
You're using Mongoose Traveller? Have you created any Traveller compatible sector/sub-sector maps for your campaign? I'm overlaying the SW canon universe map on top of a Traveller sector hex grid and using Cosmographer 3 to create my first sub-sector (near Glee Anselm). I am using Mongoose Traveller, so I'll be interested to know how it works with T5. I haven't created any Traveller compatible maps for the campaign. I found a couple of great Star Wars Universe maps for distances and locations, but I haven't gone through and done the massive conversion work to put them all into Traveller coding. Again, if you're doing that, I'd love to see it!
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simonsays
Initiate Douchebag
Posts: 49
Preferred Game Systems: Shadowrun, GURPS
Favorite Species of Monkey: Howler
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Post by simonsays on Jan 25, 2015 13:38:42 GMT -8
Some friends helped me roll up a few characters last night. It was an overwhelmingly positive experience. The largest issue was the lack of page numbers. I printed out all the books and handed out specific careers for each current career that the players were rolling on, but since the printing was double sided, it was very easy to end up rolling on a event table from a different career. I also ended up with 2 characters establishing cover identities. The process for establishing and rolling up a cover identity seems rather vague. I had a Spy (Infiltrator) set up a weak cover as a Free Trader, and just had him roll on the Event table for that cover career each term concurrently with his Spy career. Another character was a Bounty Hunter who established a cover (which I could find no info on the process outside of the Agent rules) so I made an assumption that he was more likely to just simply pick up a skill from that cover rather than a full event, but I basically pulled that from my butt.
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hjillsok
Initiate Douchebag
Posts: 14
Preferred Game Systems: Savage Worlds, D&D5e, White Wolf, Rifts
Currently Playing: D&D5e
Currently Running: Savage Worlds
Favorite Species of Monkey: Big Blue
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Post by hjillsok on Feb 1, 2015 16:46:10 GMT -8
I love this, Bill, and I'm goofing around with this before I introduce it to my group. Thanks so much for all of the work!
I was wondering how the officer careers worked in the Imperial book in regard to mustering out. There are only three ranks shown, but the muster benefits have seven entries, so presumably there is a way to get 5+ ranks in those careers. I'm thinking of Command to the end of the doc.
Thanks :}
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Post by domingojs23 on Feb 9, 2015 0:10:32 GMT -8
Dear Bill,
I join our friends here in commending you for a fantastic job done ! But am just wondering, are you happy with the default Traveller starship rules ? Will you have tweaks ? Like for example jump travel is in multiples of weeks, huge fuel usage, use of sandcasters, etc, that seem to suggest technology behind the SW setting. On the other hand ground combat seems to be ok off- the- shelf.
Thanks,
Gary
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Post by weaselcreature on Apr 20, 2015 9:41:00 GMT -8
Bill Roper I'm going to be using this conversion in an upcoming game. I don't own Traveller (yet), but is it just the core book that is needed to run the conversion, or others as well?
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Post by Bill Roper on May 1, 2015 9:16:03 GMT -8
Just the core book
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Post by weaselcreature on May 12, 2015 7:13:19 GMT -8
So, I'm still plowing through the backlog and yesterday I came across S7, Ep2: Tips for GMing Traveller. It was mentioned (and reinforced) that a GM can't really have a game in mind until the PCs are rolled up (due to the random nature of CharGen). Bill Roper or anyone else who knows, how true is that? Bill, it seems to me that you already had a general story prepped and ready. Did CharGen throw any wrenches for what you had in mind? Any tips, or is it not really that big a deal? From what I understand, the players DO get choices in what paths they take (still waiting for my book to arrive), so I imagine if they know the general theme of the game, they can choose some fitting paths. Yes? No?
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