|
Post by Bill Roper on Nov 18, 2014 17:58:57 GMT -8
Attached to this thread are the books for the following career paths. Please note that you still need the basic Traveller rules to use these for playing the game. AgentLaw Enforcement Investigator Spy Corporate CynosureEntertainer Competitor Aristocrat ForceJedi Sith Drifter
|
|
|
Post by weaselcreature on Jun 16, 2015 10:37:33 GMT -8
The Force: My player who rolled positive for Force is also my computer programming min-maxer. As such, he's gone over the Force rules and seen that would be difficult to get some of the Star Wars feel the way the converted Psionics rules work (eg: As far as I can tell, there's no way to raise your Force Strength (max 12), so it would be impossible for Yoda to TK an X-Wing, and just using some of the bigger force powers a couple times would drain you).
I'm thinking of trying this implementation (mostly my friend's input, with some tweaks by me): The cost of power is reduced by one per skill point in that power (to a minimum of 1). Using a power untrained (in addition to being -3 on the skill roll) costs +3 power.
An apprentice with 8 Force Strength and Telepathy 1 would use Telepathy as listed with -1 to costs (Probe would cost 3 instead of 4). But if he tried event he smallest Telekinetic push, it would cost 4 instead of 1.
This would allow a Jedi/Sith with more training to be able to use powers more often (especially seeing as how they don't start regenerating until 3 hours of non-use), which would reflect the Star Wars media more. Someone taking the time to specialize in 1 branch would be able to use it fairly regularly (remember, minimum cost is 1), but would really suffer going outside his training. Going for a balanced approach would spread out the cost reduction.
Thoughts? Think it may be too overpowered?
|
|
|
Post by lowkeyoh on Jun 16, 2015 10:41:38 GMT -8
I dig it. Conceptually it seems solid. If it ends to unbalancing the game you can always switch back.
|
|
|
Post by Bill Roper on Jun 23, 2015 8:51:25 GMT -8
AGreed - the Force stuff was the LAST I did and, honestly, needs some major revamp!
|
|
|
Post by weaselcreature on Jun 23, 2015 10:14:39 GMT -8
Another option we're debating is reducing the cost by the Effect (level of success of the skill check), to a minimum of 0. I'm not sure I like that option as much, but the player does. We'll probably give both a try and see how things go.
|
|