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Post by HourEleven on Dec 11, 2014 5:37:25 GMT -8
Haven't been willing to move on from 1e until now. 5e really feels the update to 1e I've been waiting for. Just thought it was a neat picture while shelving my new DMG. Also, damn the original MM was an ugly book. EDIT: Forget the attachment, here's a much bigger version: i.imgur.com/6zmQBed.jpgAttachments:
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Post by Kainguru on Dec 11, 2014 6:37:50 GMT -8
Haven't been willing to move on from 1e until now. 5e really feels the update to 1e I've been waiting for. Just thought it was a neat picture while shelving my new DMG. Also, damn the original MM was an ugly book. What? You don't like those marvellous sketches of the monsters, not even the subbus? Aaron
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Post by HourEleven on Dec 11, 2014 8:38:55 GMT -8
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Post by HourEleven on Dec 11, 2014 8:40:12 GMT -8
It's just so.... deviant art.
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Muddyboots
Apprentice Douchebag
Posts: 83
Preferred Game Systems: Callofsavagetoon 5ERPS
Currently Playing: Pla-Ying, wazzat?!?
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Post by Muddyboots on Dec 11, 2014 11:59:27 GMT -8
H11, I'm so glad you said that! It does feel like the update I've been waiting for too. I played 2E but we just handled a lot of it like house ruled 1E. Some good stuff, some tollerated. I really liked 3E (3.5/PF) but it felt totally different. Thinking about it I hated the whole feat thing but loved the skill setup. 4E... That wasn't D&D! Wrong assumptions! Now with 5E, I have the feel back that I missed for so long. I still will play 3.5/PF but 5E looks like it could replace it for most of my groups, especially the grognards.
Now, the picture... It is very, very cool! I'd have to pull the 2E and 2+ (black covers) out of storage to do the full series. I love that the AD&D books are still on the shelf, right next to the latest thing, and I'm not the only one who does this! Really, I compare all games to AD&D 1E. I cut my teeth on it and know it best. I'm not saying I compare in judgment, it's more about landmarks in understanding.
Muddyboots
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Post by lowkeyoh on Dec 11, 2014 12:05:02 GMT -8
Muddyboots: Welcome fellow feat hater. We may be few in numbers, but we are mighty
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Post by HourEleven on Dec 11, 2014 14:43:22 GMT -8
My reason for loving 1e (and BECMI) is that you can play it totally abstract. I'm not a map and minis kind of guy, and I find the basic mechanics of DnD just reinforce the abstract game (it's all abstractions, HP, AC, etc.). But if you abstract too much in 3.5 or 4 you are robbing your players of a lot of their abilities (that directly influence distances and squares and important measures of feet).
In my tests so far, 5e lets me play that same abstract game that 1e did, and for that I love it.
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Post by natebob on Dec 17, 2014 22:35:55 GMT -8
The 1E MM looks like Napoleon Dynamite did the illustrations.
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Post by stork on Dec 18, 2014 8:38:10 GMT -8
We should stat up a Liger
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Post by natebob on Dec 18, 2014 9:28:43 GMT -8
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tyler
Journeyman Douchebag
Posts: 226
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Post by tyler on Jan 5, 2015 20:11:29 GMT -8
Thinking about it I hated the whole feat thing but loved the skill setup. Muddyboots I think feats started out as a great idea. "We'll put in rules, then give players abilities that break those rules!" But then it REALLY got away from them, to the point where certain feats became required for certain classes. Fighters all had to have power attack, casters all had to have combat casting. 5e did a great job with fixing feats. 1) They aren't a major focus of characters anymore (hell, they aren't even a required part of a character) 2) They drastically reduced the number of feats a character gets, while at the same time, making them worth of "One every 4 levels, and you replace your stat bump with it". 5th Edition has cleared out a lot of the numbers bloat that 3/3.5/Pathfinder have. It will creep back in, as WOTC publishes more supplements (Because D&D will forever be a player's game, which means lots of splat books), but for now, I am immensely enjoying it.
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Muddyboots
Apprentice Douchebag
Posts: 83
Preferred Game Systems: Callofsavagetoon 5ERPS
Currently Playing: Pla-Ying, wazzat?!?
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Post by Muddyboots on Jan 6, 2015 17:47:23 GMT -8
I think I pretty much agree with that, Tyler.
I'm liking this version so far.
I played just enough 4E to establish enough to understand why I didn't like it. My first read through actually made me angry but I played anyway. With 3-3.5, We just did repairs underway ( house rules!) Alot of old hands in my group just assumed that was what needed to be done. After all, that's what you had to do with OED&D/AD&D. If working with the weird rules and holes, and requiring house rules, is how you learned to play ANY game, it seems normal.
Muddyboots
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Jan 7, 2015 6:40:01 GMT -8
Yeah as my groups now 3 year campaign of Pathfinder approaches 8 Lvl PCs I've already begun to figure ways for it to end with them at 10th. The number of feats, skills, abilities each character possesses is so fucking complicated now that no one remembers what they can do or why or how or anything. Character development disappears in a miasma of four page character sheets. I will be looking forward to a cracking the 5e books with this group sometime this year...Hopefully someone will consider running a 5e game for Jackercon VI "And So This Is Drizztmas...".
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Post by Kainguru on Jan 7, 2015 13:50:54 GMT -8
"And So This Is Drizztmas...". . . . time There's every need to be afraid It's Drizztmas time Shut out the light and run from the shade And in our dungeons of plenty We can spread smile of joy Throw your arms around the loot At Drizztmas time But say a prayer Pray to the Great Old Ones At Drizztmas time it's hard But when you're on the run There's a world outside your castle And it's a world of dread and fear Where the generous blood flowing Is the bitter sting of an atrial tear And the Drizztmas bells that ring Here are the clanging chimes of doom Well tonight thank The Great Old Ones it's others instead of you . . . Aaron
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Muddyboots
Apprentice Douchebag
Posts: 83
Preferred Game Systems: Callofsavagetoon 5ERPS
Currently Playing: Pla-Ying, wazzat?!?
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Post by Muddyboots on Jan 7, 2015 14:04:36 GMT -8
D.T, we had a similar experience with 3.5/PF. My gaming community includes a good number of people who have been playing since the 70's ( with occasional bathroom breaks...) and I've noticed a preference for low level games with the old hands. I saw this even in AD&D. It seems to be a separate thing from game mechanics and more story driven. Characters with enough power and wealth retire to running inns and counties, or "persuing their research." The longest running campaign we have started in 1980, when I did the original story ( it is now shared by three other GMs.) It has seen literally dozens of generations of "the party" retire, sometimes to NPC status. While we do have the occasional comeback tour, crossing 12 seems to be the zone. With 3.5/PF, the mechanics were absolutely a deciding factor and very few crossed tenth level. I bet I can intuit some of the comments Stu, Stork and JiB would make on this topic.
As an aside, not all retirements were expected and some of them were gloriously story driven. We had one Dwarven bad ass, who had completed a multi generational family quest to find a lost mine, literally walk away. It went as follows:
The party was spending a few nights recovering from travels and what have you at a village inn...
Dwarf PC: are there any other dwarves in the common room?
GM: yeah, there are a couple of young bucks, looking like they are in their wanders (think "walkabout" or "wander year")
Dwarf PC: I walk up to their table and slam the "Lord's Hammer" ( a relic) and the map to the mine on the table in front of them and say " Good freakin luck to yeh, lads!" And walk to the bar. " Inn keep! how much for your best inn, all it's fittings and land?" Dropping a grapefruit sized sack of coins on the bar.
Nobody saw it coming. It was beautiful!
Muddyboots
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