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Post by Bill Roper on Jul 20, 2015 9:12:41 GMT -8
I've been having a great conversation with Bullgod about the Star Wars conversion, and parrying blaster shots with a lightsaber came up.
Deflecting blaster shots is a part of Lightsaber skills. To deflect a blaster shot shot, I have been using a modified Parry rule. A Force User who is being attacked can parry, applying his Melee (Lightsaber) skill as a negative DM equal to the attack roll. A parrying character also has a –1 DM on all skill checks until the next round.
To then guide the shot back at the person who fired, I have been making a base Telekinesis roll. This is why Lord Arapto can't do this as he doesn't have Telekinesis.
I am currently doing a pass on all the books and will be doing a big v2 drop in the near-isn future. I may modify (or at least define) the deflection rules, but the Force book is the one supplement getting the heaviest revisions (not a surprise since it was the one I did last as rushed it a bit to get the campaign started).
When I have new versions of the books done, I will be looking for some volunteers to give them a pass, looking for everything from Typos to inconsistencies in naming, formatting, and rules application. Importantly, I am also adding a "this is a work of fan fiction" style disclaimer so I don't get myself or anyone else in trouble!
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Post by weaselcreature on Jul 20, 2015 10:18:20 GMT -8
Thanks for the update! I'll gladly volunteer to go through them.
The Force user in my campaign also did a deflection with her saber; as I wasn't sure how you were doing it, I chose to make it an opposed check as a parry (so -1DM to skill checks as normal). I'm not sure which version would work better, but it worked well enough. Just something to consider as you ponder things.
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Post by Forresst on Jul 20, 2015 13:20:03 GMT -8
I'll happily take a look through your books for typos and kicked words and things
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Post by Bill Roper on Jul 20, 2015 15:57:37 GMT -8
As far as how it works in play, here's an example of the deflection process:
A Stormtrooper is firing at a Jedi.
For the purposes of this example, the Stormtrooper has the skill Gun Combat (blaster rifle) 1 and the Jedi has Lightsaber 2. We'll assume neither has high enough stats or other skills to warrant additional DMs.
The Stormtrooper makes a standard Gun Combat (rifle) 8+ roll to see if he hits. He rolls 2d6, gets a 7, adds his +1 DM for his applicable skill level, and hits with an 8.
The Jedi then rolls against Lightsaber 8+ to deflect/parry the shot. He rolls 2d6 and also gets a 7. He then adds a +2 DM for his applicable skill level, and ends up with a total of 9. The 1 point above the required 8 is applied to the Stormtroopers total, reducing it down to a 7, or a "miss." This "miss" represents the shot being deflected by the Jedi.
If the Jedi has Telekinesis, he would then make a separate check against that skill to "aim" the shot where he wants it to go. If the Jedi successfully makes a Telekinesis 8+ roll, the Stormtrooper would be hit by his own blaster shot (if that's where the Jedi was aiming it) and would suffer any damage that gets past his armor
I like having the initial "contest of skills" roll as it allows for a very skilled shooter (or a carefully aimed shot) to get past the defenses of a Jedi. Conversely, it allows a very skilled Jedi to deflect a multitude of shots.
The –1 DM on all skill checks until the next round would apply to all additional deflect/parry checks, as well.
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Post by weaselcreature on Jul 21, 2015 7:47:57 GMT -8
AH! OK; in your first post, I thought it was the Stormtrooper would have a -2DM to his roll due to the Jedi's skill 2 (I don't remember the actual Parry rule off the top of my head).
If the numbers bouncing in my head are right (and it's early and I'm not really crunching it), that would be the same result as just a straight opposed check, right? In your example, the Jedi got a higher Effect than the Stormtrooper, so it's deflected. No need to add the extra step of subtracting the Effect from the Stormtroopers to-hit to see if he still hits (because he won't). The only question is what to do in a tie.
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Post by Bill Roper on Jul 21, 2015 9:16:06 GMT -8
The tie is the reason I use the base 8+ check for the one trying to hit. If, after the parry/deflection, the result is an 8 or higher (regardless of ties, etc) then it is a hit.
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Jul 21, 2015 14:35:46 GMT -8
When I have new versions of the books done, I will be looking for some volunteers to give them a pass, looking for everything from Typos to inconsistencies in naming, formatting, and rules application. Importantly, I am also adding a "this is a work of fan fiction" style disclaimer so I don't get myself or anyone else in trouble! Can we hope that it will be titled: 50 Shades of Sith?
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Post by weaselcreature on Jul 21, 2015 14:47:02 GMT -8
50 Shades of Lady Gray? Force and Sensibility? Darth Zhivago?
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Post by Bill Roper on Jul 22, 2015 16:23:06 GMT -8
Star Wars and Peace, depending on how many more pages I add!
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