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Post by the0gekko0state on Jul 21, 2015 8:25:07 GMT -8
What do you think is the best way to introduce new tabletop rpg players to L5R? I was thinking of either the adventure in the back of the core book or the revamped topaz championship on the AEG forums. But the players I think might want something more hack and slash so I was thinking about placing them on the wall. Also I'm not totally sure they want to play this so this could all be for nought.
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Post by ericfromnj on Jul 21, 2015 9:07:02 GMT -8
Have something simple like bandits who have killed a tax collecting samurai. They have to hunt down the bandits and deal with them. Even more fun if the bandits stole the daisho of the dead samurai.
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Post by the0gekko0state on Jul 21, 2015 10:32:08 GMT -8
Good idea! Stealing a Daisho hmmm. Crazy but I can see where a bandit might want to try and pass off as a samurai.
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Post by ericfromnj on Jul 21, 2015 12:20:23 GMT -8
Or perhaps it is to be used in a blood magic ritual they have to stop? I am trying to think a little more hack and slash here.
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Post by the0gekko0state on Jul 21, 2015 13:29:48 GMT -8
Ah right..... I can't believe I forgot my own motives hahaha........ Blood magic is always good.
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Post by yojimbohawkins on Jul 21, 2015 14:29:08 GMT -8
You could use the Crab Clan 'Twenty Goblin Winter' tradition as the setting for a hack 'n' slash game.
Because the characters have to start as ronin, they can be from any Clan or Ronin school and if they take the 20 goblin heads (or equivalent) they join the Moshibaru vassal family. You can then get them to start getting involved with low-level family politics (like petitioning Crab Clan schools in order to learn new techniques) whilst they defend their part of the Wall.
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Post by the0gekko0state on Jul 21, 2015 14:53:37 GMT -8
Of course! It's funny cause I played in a twenty goblin winter game at a con. Can't believe I forgot that. Thank you.
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Post by yojimbohawkins on Jul 22, 2015 13:21:31 GMT -8
Yeah, I want to run that for my gang now!
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thegrimace
Initiate Douchebag
Posts: 45
Preferred Game Systems: Anything
Currently Playing: D&D 5.0, Pathfinder, L5R
Currently Running: L5R
Favorite Species of Monkey: Evil
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Post by thegrimace on Jul 23, 2015 8:50:51 GMT -8
What I'm doing for our group's first L5R campaign is what starts as a few simple bandit/pirate attacks near the Craen/Lion/Scorpion border and gradually reveals itself to be more involved than just the simple surface stuff.
This way the first couple sessions are more comfortable for the players (closer to most other more hack-and-slash-y rpgs) but if/when they feel comfortable with that, then you can start sprinkling in court intrigue, blood magic, etc to your heart's content.
In our case we are fully planning on this continuing on to a longer campaign, so I have a lot of the greater plot sketched out, but you could invest as little or as much as you care for your group.
Example details: 1) The bandits are clearly bedraggled/untrained peasants, but are relatively well-armed. Where did they get the weapons? 2) The local populous has been harassed repeatedly by bandits. Some of these bandits are ruthless and murderous, but others seem to be more gentle, though they also demand tribute. Perhaps the second group is actually a well-intentioned ronin band that is trying to track down the other group. 3) The bandits are actually disgraced Lion who are trying to start a war between clans in order to regain their honor in glorious battle 4) The bandits are being spurred on by a Maho-tsuki who wishes to weaken the area in order to seize power.
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Post by the0gekko0state on Jul 23, 2015 10:54:48 GMT -8
Thank you, those plot points are really cool. I'm not sure yet how long of a campaign it will be.
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Post by ayslyn on Jul 23, 2015 12:23:39 GMT -8
Personally I think the best introduction is the Topaz Championship. It would introduce them to so much of the setting in nice,manageable chunks.
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Post by yojimbohawkins on Jul 23, 2015 13:37:33 GMT -8
The Topaz Championship is a good adventure. The only thing I've found is that at times the players sit around watching the others compete, due to the way the competition is set up. It is good for setting info though.
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Post by ayslyn on Jul 23, 2015 13:44:04 GMT -8
One way to mitigate that is to have them play the judges when their own character isn't active.
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Post by the0gekko0state on Jul 23, 2015 14:00:57 GMT -8
Now how well would it work for say one or two players?
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G.I. Joe
Journeyman Douchebag
Posts: 147
Preferred Game Systems: L5R, FATE, GURPS
Currently Playing: Isawa Miriko: Split soul made whole again... with memory issues. Homura (Formerly Isawa Kiyoi) - wandering fire Priestess; Girart - a GURPS low-tech combat monkey w/19ST
Currently Running: Fushigina Ronin (L5R 4th ed)
Favorite Species of Monkey: Winston
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Post by G.I. Joe on Oct 5, 2015 11:07:08 GMT -8
I know this is an old thread, but some comments for running a game on the wall with new players/characters. Be very careful what you throw at them, and try to make it clear that the Shadowlands is SCARY. People who are new to the system may not get how terrifing the Shadowlands itself is, not even including the horrors that reside there. They may even want to go chasing something into the Shadowlands. This will almost certainly lead to their imminant death and/or tainting. Plus many things from the Shadowlands have the "Invulnerability" trait. This means that unless the damage is from Jade, Crystal, Obsidian, certain spells (Mainly Earth and Fire), or is from a Nemuranai; the creatures take 1 point of damage. Jade is also necessary for being around the Shadowlands, and it degrades... basically in a wall or Shadowlands game, the GM needs to make sure that the players realize how dangerous their job is; and how L5R is NOT DnD... If you are on the wall, chances are you will die, become tainted, and be reanimated and turned against your friends.
Because of this I might stray away from a Wall campaign, bandits are always a good option, and can easily lead into a more polital game, or a fight with witches. Also for new players, forbid Shugneja. They aren't THAT complicated, but should be discouraged as again, it is not like DnD. Most good spells need lots of time to cast (which is why most Shugenja have a yojimbo) and while they can and will fuck things up quickly, the fact that they will run out of spell and then be useless is quite annoying. Especially in a hack and slash adventure.
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