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Post by the0gekko0state on Oct 5, 2015 16:13:57 GMT -8
You raise some good points that I hadn't thought of. And knowing my player would totally go after something in the shadowlands.... Unfortunately my game hasn't started yet. My cousin decided that he was going to university. So we haven't been able to connect yet. I am totally not allowing shugenja. Had one in one game I played and it didn't end well. Like you said. Thank you!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 5, 2015 4:35:07 GMT -8
My suggestion is you do a lot of talking. Make sure they really want to play the game you are running. People hear samurai and think katanas and such, not tragedy. You must make sure they understand this isn't D&D with an oriental flavor. Trying to reveal this nature in play ends up with a bunch of pissed off players who were expecting one thing and got another. It can sour them to the entire system, so be careful.
Once you have buy in on a game of samurai tragedy you need to get the players involved. Use back stories to establish ready made plot time bombs. By getting good info and then mining it for these plots you make the story about the characters. Playing a topaz championship game is shallow by comparison. It has next to nothing actually there related to your players and their characters. If your goal is to tell your story and not the characters story, you are using the wrong system.
If you insist on using one of these adventures, make sure that you customize it to your players. Perhaps an uncle is one of the suspects in the murder or one of the competitors is a family member or someone of importance to the character. Make sure the choices are hard and remind the players what is at stake. Honor, duty, love... Which will they chose?
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Dec 5, 2015 6:11:39 GMT -8
The old 3rd ed adventure, The Hare Clan, is a brilliant scenario for transitioning trad D&D murder hobos into the L5R way of things. Especially if you are prepared to change "history": in our adventure the Usagi heir died in the shadowlands, and then using the 4th ed Battle rules, our hero's beat the Scorpion clan, with a (legitimately) lucky arrow shot.
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Post by the0gekko0state on Dec 5, 2015 15:45:35 GMT -8
Stevensw: yeah I will definitely have to do that. And you raise some good points. I do think he is looking for something different than being murderhobos.
Fredrix: I don't mind changing history, if you look for my Iron Daimyo thread you'll see. Do you have a link to what adventure it is, like is it available on drivethru?
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Dec 5, 2015 22:59:43 GMT -8
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Post by the0gekko0state on Dec 27, 2015 15:58:08 GMT -8
Thank you very much fredrix!
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