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Post by jazzisblues on Aug 26, 2013 7:19:12 GMT -8
Pathfinder gives alternate rules for it as well. Yes they do, unfortunately in practice (because they have to make it work with the existing magic system) it's a bit cumbersome to use. I've done it for some of the Pathfinder con games I've run and it has some nice things about it, but it makes it harder for the players, and it makes for more dice rolls that end up not meaning anything. That right there (in my opinion) is the crux of the biscuit. Using AC as defense rather than as DR means for less meaningless dice rolls. Cheers, JiB
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Aug 26, 2013 8:55:29 GMT -8
That right there (in my opinion) is the crux of the biscuit. Using AC as defense rather than as DR means for less meaningless dice rolls. Damn the JiB caught a case of avian flu..."the Stork Strain". I wonder if there's a way to just put a certain percentage of hit points into armor ? Example: A fighter has 85 hit points if he wears heavy armor. Say 55 of that would be armor points that as he gets beat up the armor loses points and becomes damaged. Now instead of a cleric someone would have to have 'smithy/armoUrer' skill to 'heal' the characters armoUr...(sic). This is my concept...I have no idea on the MATHS... Make for a bloodier game when aforementioned fighter is caught PANTSLESS...
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Post by jazzisblues on Aug 26, 2013 14:12:19 GMT -8
That right there (in my opinion) is the crux of the biscuit. Using AC as defense rather than as DR means for less meaningless dice rolls. Damn the JiB caught a case of avian flu..."the Stork Strain". I wonder if there's a way to just put a certain percentage of hit points into armor ? Example: A fighter has 85 hit points if he wears heavy armor. Say 55 of that would be armor points that as he gets beat up the armor loses points and becomes damaged. Now instead of a cleric someone would have to have 'smithy/armoUrer' skill to 'heal' the characters armoUr...(sic). This is my concept...I have no idea on the MATHS... Make for a bloodier game when aforementioned fighter is caught PANTSLESS... It was totally an intentional piece of phrasing. I think that armor having an ablative number of hit points that it has that after which it is destroyed and no longer works is a fabulous idea that unfortunately adds a level of complexity to the game that most people are not going to want to put up with. JiB
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