Character writeup? Character writeup.
EDIT: I have
bolded the mechanical bits.
Keith BroganKeith is from a world called Ghandi (
0205 B211455-A N I NI) in the Lanth sub-sector. Ghandi would be a complete backwater if it wasn't an important stop on a jump 4 route from the sub-sector's namesake to Dinomn and on to the Regina sub-sector. As it's usually only military or Naval types passing through, of course, Keith is a navy brat. His father was rank and file navy, and was tasked with the important honour of manning communications systems at the base. As Ghandi has no important trade codes, Keith is educated on-base.
For his base stats he gets:
STR 9 (+0)
DEX 10 (+1)
END 5 (-1)
INT 5 (-1)
EDU 8 (+0)
SOC 7 (+0)
He is far from gifted. In fact he's fairly average in every respect, exept being a bit sickly and a bit stupid. He's pretty good at juggling though. Not much else to do on base.
Being not the smartest tool in the shed, Keith decides he will have a fit of teenage rebellion and turn pirate. One day, when a pirate vessel is brought in, he helps them escape and they jump to Ylanth and commence a treacherous escape through the red-zoned systems.
Term 1 (Pirate)Athletics 0
Deception 0
Recon 0
Gun Combat 0
Stealth 0
Streetwise 0
Keith finds that he takes to the blade well, and learns
Melee(blade) 1.
Unfortunately, he is captured and arrested. His father is most disappointed. Wisely, Keith gets some legal representation and apart from the excessive bills (
lose 1 benefit roll on mustering out), he gets off scott free! At least he gets to keep the slimy fucker's comm number (
get the lawyer as a contact).
While he's in the brig, being jumped around the place while they find a suitable drop-off point, the crewman on guard duty seems intent on playing cards with him. For 12 hours a day. This fucker just won't go away. He gets pretty good at it after 4 months remanded in custody pending trial. Learns
Gambling 1 from the crewman Kai Herlufson.
On his return to the ship, he finds that some of his crew-mates weren't so lucky, and a spot has opened up - he gets
promoted (to rank 1) and learns to pilot the ship (
Pilot (spacecraft) 1).
Keith continues on as a pirate in his second term, picking up
Vacc Suit 1 and a tasty
+2 to any 1 benefit roll on account of a huge haul. He managed to utterly fleece a huge haul of speculative cargo, killing everyone on board except for one man. The guy convinced him not to murder him, instead Keith left the guy for dead on an asteroid with only a Vacc Suit and.... well.... nothing else. (Gain
1 enemy).
After this display of brutality, Keith is
promoted to Corporal (2).
Third term as a pirate he continues his brutal reign of terror and becomes an even more accomplished swordsman (
melee (blade) 2). He is promoted to Seargent and learns to properly work a
slug pistol (1).
Fourth term as a pirate and what started as teenage rebellion has become a career marked by bloodshed, and in this term it catches up with Keith. He gets his leg shot clean off by a gauss rifle when a rival on board decides he'll try and "remove" Keith while he's out helping with some work on the hull. The bastard turned out be be much better armed than expected. Never bring a cutlass to a gauss rifle fight. He got that fucker though.
(
Lost the leg and two points of strength).
While he survives, he gets
overlooked for promotion this term. Keith is starting to think that it takes more cunning than he has to advance further. Life is getting really fucking dangerous.
He decides to push his luck one last time. 5th term as a pirate and he starts to learn the politics that will be required to advance (
carouse 1), and he's just starting to make headway when BOOM - the authorities somehow know exactly where he will be and exactly when.
Luckily, he's able to call upon the same slimy motherfucker that got him off last time. Only this time he doesn't get off completely free and even, but
they forcibly draft him. Something about rehabilitation and human rights or whatever. The lawyer came up with a good story.
He packs his bags and takes his favourite
cutlass, and his accumulated haul of
200,000 cold hard credits, and makes his way over to the draft office....
And he is
drafted into - the merchant marines. How fucking humiliating. Now Keith has to spend four long years protecting the same people he's spent his wayward life stealing from. He follows the advice of his lawyer though - makes like a turtle and pulls his fucking head in.
He does pretty well, even warding off a few pirate attacks. Those poor bastards didn't know what hit them. As he cut their Vacc suits to ribbons, he contemplated the riskless profits the merchants were making, and what shitty wages they got away with paying.
The merchants were happy to keep him on, but the very day his four years are up, Keith is fucking out of there - and takes a set of armour with him. That shit would of been incredibly useful if he had it on the hull of the old ship that day....
He manages to make contact with his old vessel, but it's been too long. They don't want him back - he's an ageing pirate with not many years left if he keeps living by the sword.
Remembering that the merchants were possibly more rapacious than the Pirates, Keith decides he's going freelance. He has a nice nest egg to buy into something with, and he might just know a merchant....
He spends a few credits on some gear and puts the feelers out.
And there it is.
Sheet:
drive.google.com/file/d/0B1lqvvXMQGtLb1U2bXVFX2l0bWc/view?usp=sharing