Aspect Abuse! Oct 5, 2015 10:07:12 GMT -8
Post by saelorn on Oct 5, 2015 10:07:12 GMT -8
I'm fine with willpower tests, and I'm fine with spending willpower as a resource, even as a temporary resource. I think I'd be more accepting of fate points if they were presented this way, but they're not really.
There are two things that I don't like about fate points: 1) They are a meaningful mechanic that influences success and failure and life and death, but the characters aren't aware of them and can't take them into consideration when making decisions; and, 2) They encourage incompetence and failure as a means of improving the likelihood of later success.
It's supposed to be bad to be addicted to drugs, or to drink too much of the alcohol, or to eat babies. And sure, those actions have consequences, even in FATE where you only get a fate point when they actually have meaningful consequences. But you can usually deal with consequences now, and (as the book says) you might really need that fate point later on.
The ideal soldier should be dedicated and brave and strong and obedient and not addicted to drugs (or any other horrible vice), but in a world modeled with this ruleset, the drug-addict is more likely to succeed in a pinch with a lucky shot that saves the day. If the rules of the game are an accurate reflection of how the world actually works, then the flawed character really is better than the ideal one, because it has better access to fate points. But the characters can't know that the world works this way, because it's not like fate points can be quantified in at all, and now we have a universe which defies the scientific method... and that's just... literally inconceivable.
And that's fine. The game isn't for me. It doesn't meet my basic requirements for what I look for in an RPG. Other people have different requirements, and they can play this game.