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Post by gurpsdelver on Jan 8, 2016 13:52:41 GMT -8
On page 283 of the Force and Destiny it talks about resisting force power checks. I'm pitting my PC's in an upcoming adventure against a dark side user with the Unleash power. Assume the following:
1. There are 4 PC's. 2. Only one of them is a force user.
Since force powers used against PC's become opposed checks, if they aren't already, I'm wondering how one would handle Unleashed effecting multiple targets at once.
Say the dark sider generates enough dark side pips to hit all four PC's simultaneously, is their only 'one' opposed roll? Is it against the PC originally targeted?
Or do I have to make '4' opposed rolls? I don't normally have to do that to 'hit' 4 NPC's that don't get an opposed roll .. as you simply spend darkside points to spread the unleash effect to others, after the original target is struck.
If my initial target successfully resists the effect, does it simply cut short any other effects to other PCs? I wanna say yes, but I'm unsure.
Also.. if I roll a critical on my effect .. and the initial target fails to resist, and I choose to effect multiple targets, does that also give each PC a critical injury .. or just the first?
Sorry for the litany of questions, any help's appreciated.
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Post by Kainguru on Jan 8, 2016 16:05:07 GMT -8
Maybe not strictly BtB but, because they're PC's, I'd go with 4 separate rolls to involve all the players equally. Additionally I would not carry the criticals over - each roll for each PC would be treated as a unique event, despite the shared cause. I just think the mixed results across PC's would be more interesting. Besides, they're PC's not NPC's. However a case could be bought forward when you consider the blast weapon quality - but that requires advantage to activate rather than force point expenditure Aaron
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Post by joecrak on Jan 8, 2016 18:17:25 GMT -8
Don't forget Unleash is already a combat check, so it does not become an opposed check. So not only do you need enough pips to activate the power, you still have to succeed at an Average difficulty ranged attack at short range.
As for attacking multiple targets with one roll. That's totally a house rule that you've got going on there, and my recommendation would be to treat it like auto-fire. For every 2 extra advantage, you can hit another target. (maybe have this take place of another XP box in the Protect/Unleash chart)
But mind you, that can become very powerful (well, at least with guns, Unleash's damage output is rather low)
Also remember that Unleash does not ignore soak.
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Post by gurpsdelver on Jan 8, 2016 20:50:41 GMT -8
Don't forget Unleash is already a combat check, so it does not become an opposed check. So not only do you need enough pips to activate the power, you still have to succeed at an Average difficulty ranged attack at short range. As for attacking multiple targets with one roll. That's totally a house rule that you've got going on there, and my recommendation would be to treat it like auto-fire. For every 2 extra advantage, you can hit another target. (maybe have this take place of another XP box in the Protect/Unleash chart) But mind you, that can become very powerful (well, at least with guns, Unleash's damage output is rather low) Also remember that Unleash does not ignore soak. Effecting multiple targets, I was referring to the Magnitude upgrade. And since it's a combat check, I assume defensive talents and jedi powers like sense that upgrade difficulties would apply to that discipline check, then? And since it's no longer an opposed check .. do I not need to make '4' ranged attack rolls using the discipline skill or .. ?
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Post by joecrak on Jan 13, 2016 18:44:36 GMT -8
Don't forget Unleash is already a combat check, so it does not become an opposed check. So not only do you need enough pips to activate the power, you still have to succeed at an Average difficulty ranged attack at short range. As for attacking multiple targets with one roll. That's totally a house rule that you've got going on there, and my recommendation would be to treat it like auto-fire. For every 2 extra advantage, you can hit another target. (maybe have this take place of another XP box in the Protect/Unleash chart) But mind you, that can become very powerful (well, at least with guns, Unleash's damage output is rather low) Also remember that Unleash does not ignore soak. Effecting multiple targets, I was referring to the Magnitude upgrade. And since it's a combat check, I assume defensive talents and jedi powers like sense that upgrade difficulties would apply to that discipline check, then? And since it's no longer an opposed check .. do I not need to make '4' ranged attack rolls using the discipline skill or .. ? Sorry getting back to you. Okay! Defensive talents, and already active Jedi powers totally upgrade or increase difficulty. You want to hit 4 targets? Okay, Regardless, you still have to designate a primary target. You need to make the attack roll, and also end up with the right amount of force pips. (lets say since it's an NPC, it's a dark side user, I'm gonna assume they just have the base minimum force rating of 3) So you need 2 dark side pips to activate Unleash against someone in short range. And you want to affect 2 others, who both have to also be in short range. (if any are beyond short range, than you need the range upgrade, and 2 more dark side pips) So that's gonna cost another 3 dark side pips. So now you are hitting 4 targets. Total dark side pips needed: 5 (or 7 for anyone in medium range) Damage Equals your Willpower Plus however many success you have left after the Discipline roll is figured out (Minimum of a +1, cause one success still adds to damage) Let's be nice and go for Max, so Willpower: 6, +extra successes. But remember, the PC's still get to lower that damage by their soak. At the end of it, only one roll is required. Cause PC's get to do the same. Mind you, having force rating 3, and both Magnitude upgrades, sounds like a decently powerful NPC. And obviously you don't have to only use dark side pips. You can use any pip you want if you rolled short. Just flip a destiny point, and suffer strain equal to the total amount of Light side pips showing. Not how many you use, total rolled. period. If you still haven't rolled enough to hit everyone, you can still likely hit 2 people max, still good! Unleash becomes super scary and painful when you have more and more of the talents unlocked, when you have Unleash mastered, for another force point, the critical rating of Unleash is reduced to 1. So You hit and rolled a bunch of advantage? and you have enough force for what you want? Okay, here's a sudden 10 force lighning damage with a critical hit at a +40. And cause you have the magnitude upgrade, each target takes all of that.
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