Go to the angrygm's website. He has a post up about the statistics of dice and explains how advantage/disadvantage effects die rolls. After reading his analysis, you should see that adding more dice will just make the results screw more toward the average. If a player needs a 19-20 to make their roll, adding an extra dice doesn't help much. Adding a third die ups the chances, but not by much. Adding a flat modifier would add the most bang for your buck if you want to allow players to hit these extreme ends of the curve with stacking advantage.
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Or perhaps decrease the threshold for a critical hit from Nat 20 to Nat 19-20 etc.
I like that!
It doesn't break the game by making things to easy (you succeed better, not more often), and doesn't remove the nice "advantage and disadvantage cancel each other out"-thing.
I think I will try something like this: Every two instances of stacked advantage/disadvantage lowers/increases the threshold for critical success/failure by 1. Advantage and disadvantage still cancel each other out, no matter how much you have on either side.
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Mar 14, 2018 18:31:51 GMT -8