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Post by jonas on Sept 11, 2016 23:02:49 GMT -8
After trying out 5e for a while now, I'm thinking about adding house rules for stacking advantage/disadvantage.
I'm aware that there are several ways to implement this (like adding extra d20s, or just adding extra modifiers), but what I wonder if there's any great risks by doing this.
I know one of the reasons that you can't stack advantage/disadvantage RAW is to spare you the complexity and extra paper work, but does the game break down in other ways by the house rule?
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Post by Deleted on Sept 11, 2016 23:14:29 GMT -8
Go to the angrygm's website. He has a post up about the statistics of dice and explains how advantage/disadvantage effects die rolls. After reading his analysis, you should see that adding more dice will just make the results screw more toward the average. If a player needs a 19-20 to make their roll, adding an extra dice doesn't help much. Adding a third die ups the chances, but not by much. Adding a flat modifier would add the most bang for your buck if you want to allow players to hit these extreme ends of the curve with stacking advantage.
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Post by Kainguru on Sept 12, 2016 8:21:38 GMT -8
Or perhaps decrease the threshold for a critical hit from Nat 20 to Nat 19-20 etc. Aaron
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Post by jonas on Sept 19, 2016 2:38:41 GMT -8
Or perhaps decrease the threshold for a critical hit from Nat 20 to Nat 19-20 etc. I like that! It doesn't break the game by making things to easy (you succeed better, not more often), and doesn't remove the nice "advantage and disadvantage cancel each other out"-thing. I think I will try something like this: Every two instances of stacked advantage/disadvantage lowers/increases the threshold for critical success/failure by 1. Advantage and disadvantage still cancel each other out, no matter how much you have on either side.
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