G.I. Joe
Journeyman Douchebag
Posts: 147
Preferred Game Systems: L5R, FATE, GURPS
Currently Playing: Isawa Miriko: Split soul made whole again... with memory issues. Homura (Formerly Isawa Kiyoi) - wandering fire Priestess; Girart - a GURPS low-tech combat monkey w/19ST
Currently Running: Fushigina Ronin (L5R 4th ed)
Favorite Species of Monkey: Winston
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Post by G.I. Joe on Sept 15, 2016 14:13:47 GMT -8
So I am creating a character for an upcoming GURPS Fantasy game where magic is rare (and really fucking scary, 'cuz it's GURPS). I am basing my character off of Guts From Berserk, but the younger version (the one with the less unrealistic sword). This does include his over-sized sword. My GM has already given me the go-ahead to use the Scaling Weapons and Armor Rules from LT Companion 2; and so I am trying to decide between the thrusting bastard sword and the thrusting greatsword. The greatsword does sw+5 cut and thr+5 imp. My character has 20ST and so does 3d+7cut and 2d+4imp with the greatsword. The Bastard sword does have the advantage of being able to be wielded in 1 hand, but only does 3d+5cut[2h]/3d+4cut[1h] and 2d+4imp[2h]/2d+2imp[1h]; but costs about $1000 cheaper takes 3 less ST to use, and only weighs 11.25lb.
I think that the ability to do more damage outweighs the need to look cool by using it 1h. So I think I'm going to go with the Thrusting Greatsword, especially because I remembered that cutting damage has a 1.5 multiplier on any un-soaked damage. So even with heavy plate armor and heavy mail (a total of 14DR) still doing 4 damage. But that is assuming I'm just trying to cut at the torso. I'll take the 25 average damage to unarmored people. Thoughts?
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Sept 15, 2016 14:30:41 GMT -8
This shit right here is why we have a GURPS sub - FUCK YEAH!
I think if you use a weapon 2 handed, it requires a ready action between each strike right? That might be something to consider too.
EDIT: You are making a character around impaling damage, so what's your secondary weapon? Ie: when your bastard/great sword get's stuck in someone, you want to be able to just let go and ready another weapon.
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G.I. Joe
Journeyman Douchebag
Posts: 147
Preferred Game Systems: L5R, FATE, GURPS
Currently Playing: Isawa Miriko: Split soul made whole again... with memory issues. Homura (Formerly Isawa Kiyoi) - wandering fire Priestess; Girart - a GURPS low-tech combat monkey w/19ST
Currently Running: Fushigina Ronin (L5R 4th ed)
Favorite Species of Monkey: Winston
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Post by G.I. Joe on Sept 15, 2016 14:50:33 GMT -8
That's only if you are using certain 2h weapons. Swords do not have that. You actually can use 2h one handed but only if you have 1.5x the ST and then it DOES become unready after each use. But using a 2h sword with 2h does not require a ready maneuver
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Post by lowkeyoh on Sept 15, 2016 17:28:20 GMT -8
Ie: when your bastard/great sword get's stuck in someone, you want to be able to just let go and ready another weapon. The correct answer is another greatsword
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Sept 15, 2016 17:30:44 GMT -8
Ie: when your bastard/great sword get's stuck in someone, you want to be able to just let go and ready another weapon. The correct answer is another greatsword Have a battery of 5 or 6 of them on your back. One get's stuck, draw another. Very similar to Stu Venable's character based around war picks.
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G.I. Joe
Journeyman Douchebag
Posts: 147
Preferred Game Systems: L5R, FATE, GURPS
Currently Playing: Isawa Miriko: Split soul made whole again... with memory issues. Homura (Formerly Isawa Kiyoi) - wandering fire Priestess; Girart - a GURPS low-tech combat monkey w/19ST
Currently Running: Fushigina Ronin (L5R 4th ed)
Favorite Species of Monkey: Winston
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Post by G.I. Joe on Sept 15, 2016 20:49:02 GMT -8
interestingly enough, swords don't get stuck even if used for impaling.
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Sept 15, 2016 20:54:25 GMT -8
[FLIPS THROUGH RULES FURIOUSLY]
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G.I. Joe
Journeyman Douchebag
Posts: 147
Preferred Game Systems: L5R, FATE, GURPS
Currently Playing: Isawa Miriko: Split soul made whole again... with memory issues. Homura (Formerly Isawa Kiyoi) - wandering fire Priestess; Girart - a GURPS low-tech combat monkey w/19ST
Currently Running: Fushigina Ronin (L5R 4th ed)
Favorite Species of Monkey: Winston
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Post by G.I. Joe on Sept 15, 2016 20:57:06 GMT -8
If you look in the equipment section, only entries with a [2] can get stuck. What gets stuck is Swing-impaling. If I do impaling, it would be thrust-impaling, and so not get stuck.
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Post by ayslyn on Sept 15, 2016 22:26:32 GMT -8
I think that the ability to do more damage outweighs the need to look cool by using it 1h. Look. Yer a nice guy and all... But I just can't support such perverted ideals. On a slightly unrelated note.... Yay for Thunderbolt Fantasy!
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G.I. Joe
Journeyman Douchebag
Posts: 147
Preferred Game Systems: L5R, FATE, GURPS
Currently Playing: Isawa Miriko: Split soul made whole again... with memory issues. Homura (Formerly Isawa Kiyoi) - wandering fire Priestess; Girart - a GURPS low-tech combat monkey w/19ST
Currently Running: Fushigina Ronin (L5R 4th ed)
Favorite Species of Monkey: Winston
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Post by G.I. Joe on Sept 16, 2016 13:46:57 GMT -8
I think that the ability to do more damage outweighs the need to look cool by using it 1h. Look. Yer a nice guy and all... But I just can't support such perverted ideals. On a slightly unrelated note.... Yay for Thunderbolt Fantasy! Well I am going to be in a party with mostly squishy mages, so dropping people is necessary. Plus then I would have to spread my points around more to actually include Broadsword, which would mean I am less good with either or can't punch people (which is so much fun). I did figure out/remember that I have the ST to HOLD it in one hand, I just can't swing it around fast enough for it to be useful. Which is fine, because fuck shields (not really, if I weren't basing him off Guts from Berserk, I would probably use a shield and bastard sword).
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nanoboy
Journeyman Douchebag
Posts: 142
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Post by nanoboy on Sept 20, 2016 6:31:39 GMT -8
I want to suggest a couple of other tactics that can make you more awesome with your enormous sword: 1. If you go with a lot of heavier armor, you can dedicate yourself to more all-out attacks. When you do, use the +4 to hit option and either target the neck with a swing or the vitals with a thrust. 2. Against high skill opponents, spend 3 rounds evaluating before making an all-out attack with a feint. 3. If you go a low armor route, sink points into basic speed and move. Make a lot of retreats on defense and target the opponent's legs. Keep yourself moving around the field, inflicting damage at a reach. 4. As I recall, two-handed swords have reach 1,2 in GURPS, which is a big advantage when put to use properly. To do so, try to keep combat at 2 away from anyone with a reach 1 weapon. When they step and attack, retreat. Then attack and step back, forcing them to make a full move to get to you. Against opponents with reach 1,2* weapons, get them to attack at reach 2 and then move in close and stay close until they switch grips. Then move back. You'll make them waste a lot of turns switching grips.
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Post by uncommonman on Sept 20, 2016 8:05:03 GMT -8
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G.I. Joe
Journeyman Douchebag
Posts: 147
Preferred Game Systems: L5R, FATE, GURPS
Currently Playing: Isawa Miriko: Split soul made whole again... with memory issues. Homura (Formerly Isawa Kiyoi) - wandering fire Priestess; Girart - a GURPS low-tech combat monkey w/19ST
Currently Running: Fushigina Ronin (L5R 4th ed)
Favorite Species of Monkey: Winston
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Post by G.I. Joe on Sept 21, 2016 8:21:07 GMT -8
I want to suggest a couple of other tactics that can make you more awesome with your enormous sword: 1. If you go with a lot of heavier armor, you can dedicate yourself to more all-out attacks. When you do, use the +4 to hit option and either target the neck with a swing or the vitals with a thrust. That was the plan! And I definitely will be using all-out attacks, as I have the Berserk disadvantage 2. Against high skill opponents, spend 3 rounds evaluating before making an all-out attack with a feint. If I am not in berserk mode, that is a good plan. 3. If you go a low armor route, sink points into basic speed and move. Make a lot of retreats on defense and target the opponent's legs. Keep yourself moving around the field, inflicting damage at a reach. I want as much armor as possible... 4. As I recall, two-handed swords have reach 1,2 in GURPS, which is a big advantage when put to use properly. To do so, try to keep combat at 2 away from anyone with a reach 1 weapon. When they step and attack, retreat. Then attack and step back, forcing them to make a full move to get to you. Against opponents with reach 1,2* weapons, get them to attack at reach 2 and then move in close and stay close until they switch grips. Then move back. You'll make them waste a lot of turns switching grips. Mine is even more disgusting. Reach 1-3 swing reach 3 thrust. So fuck your polearms. lol
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sbloyd
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Post by sbloyd on Oct 4, 2016 13:52:37 GMT -8
The correct answer is another greatsword Have a battery of 5 or 6 of them on your back. One get's stuck, draw another. Very similar to Stu Venable's character based around war picks. Just hire a caddy to follow you around with a golf bag full of greatswords. "Jeeves, my Number 9 sword, please."
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Deleted
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Post by Deleted on Oct 5, 2016 22:40:10 GMT -8
So, I know nothing about the game in question, but it seems to me 20 ST is way overkill. While ST is the one stat that may be permissible to higher than the others, a 20 is still getting into the realm of horses. Horses weigh on the order of 800-2200 lbs. Even a man who is 8 feet tall is unlikely to reach equal levels of strength as a horse.
If we take your greatsword swing damage (3d+7) and average it we see that you are dealing 17.5 damage in a single hit. Lets say you are fighting a fully armored knight who is layering armor. He might have a total of 10DR. So on average you penetrate with 7-8 cutting damage, which gets multiplied by 1.5 for a total of 10 or 12 damage. So in a single blow, he might be below 1/3 or making his first death saves. If he blocks you with his shield (medium shield had DR 7), there is a decent chance he gets knocked back by the force of the blow, possibly ending up being knocked down by the force of the blow. And lets remember we assumed our knight was stacking armor. If he was wearing just full plate then he only has 6DR. So now 11-12 damage penetrates and gets multiplied up to 16 or 18. Even minimum damage would be 6 after the multiplier. Against people under 12HT that is a major blow that could stun them, through plate armor with minimum damage.
If you have the skill to go with the ST, there is no reason you can't do better by targeting the vitals or neck with your attacks, or just the limbs (because having an arm or a leg chopped off is a bad day for sure). If you were a 200 put character, half your points went into a single stat. That seems pretty much like overkill. I'm pretty sure the mages arn't going to be push overs given the point levels of this game (I can't imagine they are less than 200). You don't need to kill for them. Right now you character looks annoying and like rejection material to me. I don't know the details, so maybe I am off base.
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