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Post by zoomfarg on Oct 6, 2016 2:53:18 GMT -8
Why annoying rejection material?
As the GM, I can say you're a little off base, but it's probably not your fault. It's a 160 point game, but I'm handling disads a little differently. Players can do whatever they want to their attributes (disad wise), no limits. Then they can take two disads and two quirks, any value. I care more about the number of disads I have to manage than mechanical balance. Especially because I have great influence over narrative balance as GM.
So the disads thing is probably why he's able to get the strength of a much higher point level game.
Important note: GI Joe will always go for awesome over mechanical optimization.
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Post by zoomfarg on Oct 6, 2016 6:26:46 GMT -8
Oh, and we're using syntactic magic from Thaumatology, so while mages are more versatile, it takes more points to get power, and damaging spells take more time and cost more to cast. Same with blocking spells.
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Post by Kenigma23 on Oct 6, 2016 6:58:17 GMT -8
Looks like you have plenty of advice... I have only one thing to add....
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Post by uncommonman on Oct 6, 2016 7:38:22 GMT -8
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Post by Kenigma23 on Oct 6, 2016 7:55:24 GMT -8
Deep
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Post by zoomfarg on Oct 6, 2016 8:45:19 GMT -8
Why annoying rejection material? Okay... to be fair I think this character would handily beat the world record clean and jerk by a good 80 lbs (assuming clean and jerk is roughly equivalent to 8xBL as described in Campaigns... dunno if that's true). I can see why some might find annoying. I do not.
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sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
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Post by sbloyd on Oct 6, 2016 11:00:26 GMT -8
Wellll... the idea of someone using a greatsword as though it's a rapier could rub some folks the wrong way
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maxinstuff
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Post by maxinstuff on Oct 6, 2016 13:35:12 GMT -8
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Deleted
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Post by Deleted on Oct 6, 2016 14:38:37 GMT -8
Why annoying rejection material? Okay... to be fair I think this character would handily beat the world record clean and jerk by a good 80 lbs (assuming clean and jerk is roughly equivalent to 8xBL as described in Campaigns... dunno if that's true). I can see why some might find annoying. I do not. Well, with a quick google search I found This which suggest ST 14 would be setting world lifting records and This suggesting ST 16. ST 20 is literally on the low side of equines out of the base book. If I assume this character has 40 disad points, he's 200 points. That means 50% of all his points are in just ST. If I assume he wants a DX and HT of 12, that means he has 40 points left for all of his skills and advantages. dropping ST to 16 (still monsterous) would double those remaining points to 80. Perhaps he could even get HT 14 or so and be not only strong, but very hard to kill. Add to that a combat advantage or two (perhaps the one that negates shock and gives a bonus vs stunning) and he would be more balanced and still one scary dude. Right now, he seems like more of a characature than a character.
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nanoboy
Journeyman Douchebag
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Post by nanoboy on Oct 7, 2016 7:14:56 GMT -8
If you still want to do a lot of damage with a little less ST, look into Weapon Master.
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G.I. Joe
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Preferred Game Systems: L5R, FATE, GURPS
Currently Playing: Isawa Miriko: Split soul made whole again... with memory issues. Homura (Formerly Isawa Kiyoi) - wandering fire Priestess; Girart - a GURPS low-tech combat monkey w/19ST
Currently Running: Fushigina Ronin (L5R 4th ed)
Favorite Species of Monkey: Winston
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Post by G.I. Joe on Oct 7, 2016 8:40:53 GMT -8
Why annoying rejection material? As the GM, I can say you're a little off base, but it's probably not your fault. It's a 160 point game, but I'm handling disads a little differently. Players can do whatever they want to their attributes (disad wise), no limits. Then they can take two disads and two quirks, any value. I care more about the number of disads I have to manage than mechanical balance. Especially because I have great influence over narrative balance as GM. So the disads thing is probably why he's able to get the strength of a much higher point level game. Important note: GI Joe will always go for awesome over mechanical optimization. Wait... 160? I GET 10 MORE POINTS! WHOOO! And I know my ST is obscene. It's supposed to be. He is supposed to be able to arm wrestle Konua (read, SM+1 Humanoids known for being very strong and hardy) and win some of the time, a feat most humans wouldn't be able to do. And as to how he got strong, he was raised by mercs and had to learn how to use a sword with a sword that was too big for him, which is also why he doesn't have any skill in broadsword, only 2h-sword. As he grew, he kept using larger and larger swords until he was gifted his current sword by a blacksmith he saved from some thugs. The blacksmith had made it to try and sell it to the Konua, but as they usually prefer weapons that can also be used as survival tools (picks, axes, ect) he wasn't able to sell it and so it sat gathering dust until he decided to give it to my character (explanation behind signature gear)
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Deleted
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Post by Deleted on Oct 7, 2016 22:38:57 GMT -8
Why annoying rejection material? As the GM, I can say you're a little off base, but it's probably not your fault. It's a 160 point game, but I'm handling disads a little differently. Players can do whatever they want to their attributes (disad wise), no limits. Then they can take two disads and two quirks, any value. I care more about the number of disads I have to manage than mechanical balance. Especially because I have great influence over narrative balance as GM. So the disads thing is probably why he's able to get the strength of a much higher point level game. Important note: GI Joe will always go for awesome over mechanical optimization. Wait... 160? I GET 10 MORE POINTS! WHOOO! And I know my ST is obscene. It's supposed to be. He is supposed to be able to arm wrestle Konua (read, SM+1 Humanoids known for being very strong and hardy) and win some of the time, a feat most humans wouldn't be able to do. And as to how he got strong, he was raised by mercs and had to learn how to use a sword with a sword that was too big for him, which is also why he doesn't have any skill in broadsword, only 2h-sword. As he grew, he kept using larger and larger swords until he was gifted his current sword by a blacksmith he saved from some thugs. The blacksmith had made it to try and sell it to the Konua, but as they usually prefer weapons that can also be used as survival tools (picks, axes, ect) he wasn't able to sell it and so it sat gathering dust until he decided to give it to my character (explanation behind signature gear) I hate to break it to you, but people learned to use swords with wooden practice versions... and they were all made to be heavier than the real deal so that the actual sword would be light and easy to use by comparison. Given that trees and wood are common in most settings, getting a practice sword of the right size or weight would not be hard. Further, swords don't weight that much. Even a greatsword is only 7 pounds in gurps, compared to a maul or halberd at 12. I'm not sure how much weight you increase to get an oversized weapon, but I can't imagine it is more than double. Given it takes 12 ST to wield those weapons, by ST 14 I can't imagine even an oversized greatsword can't be wielded. This leaves a huge gap if your strength is based on the ability to swing a weapon. Maybe if you went the gigantism route it might make more sense (since there is a direct correlation between size and strength in world class weight lifters from what I have read). Even then, you might consider taking arm strength over flat ST to reach your goals. Overall physique doesn't seem to be a concern of yours (otherwise I imagine you'd be investing in HT to a bigger extent), so you could spend 5 points instead of 10 for each point of strength past a certain point and save a bunch of points. Just going ST 16 with arm ST 4 would net you 20 points in savings to round out the character. This may all be for naught, since you started off with a goal of wrestling with giants and cutting through swaths of soldiers. I just know I'd be annoyed as a fellow player if I brought a serious character to the table and someone showed up with a character like yours. It clashes pretty strongly with the gritty/realistic style I like out of GURPS.
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sbloyd
Supporter
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Post by sbloyd on Oct 8, 2016 7:09:00 GMT -8
On the other hand, if this character is par for the course for that game's party, I'd say screw greatswords and strength... and make a mage. A 160 point mage can be a terror.
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Post by Kenigma23 on Oct 11, 2016 10:27:51 GMT -8
On the other hand, if this character is par for the course for that game's party, I'd say screw greatswords and strength... and make a mage. A 160 point mage can be a terror. No kidding!
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