mysticfedora
Supporter
The truth lies somewhere in between.
Posts: 281
Preferred Game Systems: 5E, PbtA, OSR
Currently Playing: LotFP, 5E
Currently Running: 5E, PbtA, Stars Without Number, CoC 7e
Favorite Species of Monkey: Kong
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Post by mysticfedora on Sept 15, 2016 15:52:28 GMT -8
I wasn't going to. I had a shrug reaction about the entire release. Giants, yeah whatever.
But then I listened to Chris Perkins on the D&D podcast and OMGI'MBUYINGITNOW
He's very good at selling.
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Post by jonas on Sept 19, 2016 2:34:19 GMT -8
Will you post a review after you've read it? :-)
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nanoboy
Journeyman Douchebag
Posts: 142
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Post by nanoboy on Sept 27, 2016 20:05:18 GMT -8
I've started a campaign of it. Now, as with most modules, it starts out with a bit of a railroad, though my players tend to jump the tracks. (I'm an experienced enough GM to get them back to essential parts of the story, though.) After the initial set of quick action involving goblins and orcs (but set into motion by giants) the campaign moves to a very sandbox-style situation in which the player characters are free to roam all around the northern Sword Coast. I'm looking forward to that part, as it can truly go all sorts of directions.
After a period of time, the story itself picks back up (basically at the GM's discretion) and the players need to follow some leads about the giants. What happens is up to what forks the characters take, and the ending period is flexible enough that they PCs can solve things with or without the aid of good giants, depending on how they managed various challenges. It's less dungeon-centric than the other module I ran (but did not complete) Princes of the Apocalypse. Interestingly, villains from that publication and some others can show up in Storm King's Thunder.
It's not perfect, but it does serve more purpose than just one campaign. The information for the sandbox portion of the campaign is a sort of mini-gazetteer of the northern region of the Sword Coast for Forgotten Realms with lots of little adventures available for players to pursue.
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mysticfedora
Supporter
The truth lies somewhere in between.
Posts: 281
Preferred Game Systems: 5E, PbtA, OSR
Currently Playing: LotFP, 5E
Currently Running: 5E, PbtA, Stars Without Number, CoC 7e
Favorite Species of Monkey: Kong
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Post by mysticfedora on Sept 28, 2016 6:11:07 GMT -8
I've started a campaign of it. Now, as with most modules, it starts out with a bit of a railroad, though my players tend to jump the tracks. (I'm an experienced enough GM to get them back to essential parts of the story, though.) After the initial set of quick action involving goblins and orcs (but set into motion by giants) the campaign moves to a very sandbox-style situation in which the player characters are free to roam all around the northern Sword Coast. I'm looking forward to that part, as it can truly go all sorts of directions. After a period of time, the story itself picks back up (basically at the GM's discretion) and the players need to follow some leads about the giants. What happens is up to what forks the characters take, and the ending period is flexible enough that they PCs can solve things with or without the aid of good giants, depending on how they managed various challenges. It's less dungeon-centric than the other module I ran (but did not complete) Princes of the Apocalypse. Interestingly, villains from that publication and some others can show up in Storm King's Thunder. It's not perfect, but it does serve more purpose than just one campaign. The information for the sandbox portion of the campaign is a sort of mini-gazetteer of the northern region of the Sword Coast for Forgotten Realms with lots of little adventures available for players to pursue. I just received it and love the extent of lore, Mr. Perkins outdid himself. I won't have a chance to read it for a while. Glad to hear they backed off of Dungeon McDungeon. PotA was a bit out of hand.
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goluptiousgeek
Initiate Douchebag
Posts: 6
Currently Playing: D&D
Currently Running: L5R
Favorite Species of Monkey: Japanese Macaque
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Post by goluptiousgeek on Apr 17, 2017 9:47:53 GMT -8
Where might a curious DM listen to this Chris Perkins? I'm interested in getting Storm Kings Thunder myself! Sorry, I've just never heard of that podcast.
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nanoboy
Journeyman Douchebag
Posts: 142
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Post by nanoboy on Apr 17, 2017 9:56:38 GMT -8
He's on a bunch of episodes of Dragon Talk / whatever they renamed the official WotC podcast. (It's actually a pretty decent little podcast, by the way.) They talk about a lot of stuff with Chris Perkins from time to time. Last episode, he was on to talk about Tales from the Yawning Portal. However, sometimes, it's just D&D MMORPG stuff, so I skip those episodes.
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Post by the0gekko0state on Apr 17, 2017 18:40:33 GMT -8
How is the Rune Magic handled? I've had thoughts of picking it to mine for ideas but on the fence.
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mysticfedora
Supporter
The truth lies somewhere in between.
Posts: 281
Preferred Game Systems: 5E, PbtA, OSR
Currently Playing: LotFP, 5E
Currently Running: 5E, PbtA, Stars Without Number, CoC 7e
Favorite Species of Monkey: Kong
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Post by mysticfedora on Apr 18, 2017 14:09:20 GMT -8
He's on a bunch of episodes of Dragon Talk / whatever they renamed the official WotC podcast. (It's actually a pretty decent little podcast, by the way.) They talk about a lot of stuff with Chris Perkins from time to time. Last episode, he was on to talk about Tales from the Yawning Portal. However, sometimes, it's just D&D MMORPG stuff, so I skip those episodes. I love Dragon Talk, it's one of my favorites. And I absolutely love the Lore You Should Know segment.
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tyler
Journeyman Douchebag
Posts: 226
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Post by tyler on May 11, 2017 10:12:16 GMT -8
I picked it up and am currently running my group through Lost Mines of Phandelver to get the up to 5-6 before starting Storm King's Thunder. Having read through a lot of the book, I think it's one of the best adventure modules I've ever read.
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