maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Sept 29, 2016 19:07:06 GMT -8
Have been sitting down and really messing with the Big Blue Books for the first time (after owning them since 2012 lol). Oh my fucking god this system is good to make stuff with..... it's at risk of displacing GURPS for me as generic system of choice because I don't feel any need to buy a plethora of supplements for it to support whatever genre kick I happen to be on.... We'll see after I've run it a bit. I've been doing some characters in roll20, and it actually seems uniquely suited for this - because I can code all the math into the ability roll. Eg: the player using Gorm the Berserker can just click to roll Athletics and it goes "Grom rolls Athletics with a target number of [instantly calculated] or less!! [3d6 roll] One click Just thought you guys should know, it's giving me a chubby.
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Post by the0gekko0state on May 11, 2017 19:27:25 GMT -8
I am finally taking my copy of Champions Complete off the shelf to read. I recently got the new edition of Aaron Allston's Strike Force, and now I want to play or run supers. I'm interested to hear more. Especially how your game goes and what kind of world you've made.
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Post by jazzisblues on May 14, 2017 12:59:33 GMT -8
Have been sitting down and really messing with the Big Blue Books for the first time (after owning them since 2012 lol). Oh my fucking god this system is good to make stuff with..... it's at risk of displacing GURPS for me as generic system of choice because I don't feel any need to buy a plethora of supplements for it to support whatever genre kick I happen to be on.... We'll see after I've run it a bit. I've been doing some characters in roll20, and it actually seems uniquely suited for this - because I can code all the math into the ability roll. Eg: the player using Gorm the Berserker can just click to roll Athletics and it goes "Grom rolls Athletics with a target number of [instantly calculated] or less!! [3d6 roll] One click Just thought you guys should know, it's giving me a chubby. This is what I LOVE most about Hero System, I can, with math behind it, make ANYTHING and make it work precisely how I want it to work. Obviously that power comes at a cost, but the cost is not really so great as people seem to think it is. I still loves me some GURPS, but I get totally geeked out about the ability to make things in Hero. Cheers, JiB
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on May 16, 2017 2:59:49 GMT -8
And lo, the summoning ritual was successful!*
*after 6 or so months
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Post by the0gekko0state on May 16, 2017 7:33:07 GMT -8
Hahaha. Yeah I'm just getting into it because I got a set of Aaron Allston's strike force books. And want to learn the system behind it. Also because I would like a really good generic system. How is your game going, if you've started it?
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Post by Probie Tim on May 16, 2017 8:17:07 GMT -8
This seems like a good opportunity to ask some questions that have been bugging me about HERO for quite some time.
I have HERO Basic. I actually like it. The full HERO books, though? I have the PDFs of them and I've looked at them once? Twice, maybe?
What do the bigass books get me that HERO Basic does not? Is it just... more of the same? More powers, more options, more... that stuff? Or are core rules different from HERO Basic to the bigass books?
Finally, if I figure out a way to make a power work exactly the way I want it to work in HERO Basic, could that be invalidated by the bigass books? Or made... "wrong"?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 16, 2017 14:21:31 GMT -8
This seems like a good opportunity to ask some questions that have been bugging me about HERO for quite some time. I have HERO Basic. I actually like it. The full HERO books, though? I have the PDFs of them and I've looked at them once? Twice, maybe? What do the bigass books get me that HERO Basic does not? Is it just... more of the same? More powers, more options, more... that stuff? Or are core rules different from HERO Basic to the bigass books? Finally, if I figure out a way to make a power work exactly the way I want it to work in HERO Basic, could that be invalidated by the bigass books? Or made... "wrong"? I doubt it. I had 'sidekick' for 5th edition, which is much like basic. It was just simplified versions of things. The full books will just give you more options and examples.
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Post by ayslyn on May 16, 2017 16:20:23 GMT -8
Think less Wrong, and more Different. Maybe even more efficient.
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