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Post by chronovore on Nov 21, 2016 21:57:05 GMT -8
I'm patiently awaiting Apocalypse World 2nd Ed. to release the print and/or PoD product and then that's gonna be my first hippy game. Is 2nd Ed. announced?
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Nov 21, 2016 22:00:24 GMT -8
I'm patiently awaiting Apocalypse World 2nd Ed. to release the print and/or PoD product and then that's gonna be my first hippy game. Is 2nd Ed. announced? It's already out in PDF!! www.drivethrurpg.com/m/product/194344
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Nov 22, 2016 1:24:31 GMT -8
Savage Worlds. it literally leaves the Narrative up to the Player and requires them to come up with their own descriptions. it is rules light, but can also be considered to be very lethal. Nope nope nopitty nop nop nope. I don't think Savage Worlds counts as a narrative game specifically because it leave narrative elements completely out of the mechanics. Looks like you went with Fate there zoomfarg, which is cool (though as a PbtA enthusiast, I can't help but be a little disappointed). As for the differences between them though, basically I would say Fate is a universal system (rather like GURPS) where Apocalypse World is one example (and the progenitor) of a family of games that all use a similar framework. Fate can be used for just about any genre, flavor, or setting, as long as the characters are capable and proactive. There are lots of dials, knobs, and switches you can turn (again similar to GURPS) to make the mechanics better emulate whatever setting you're playing in, but you don't have to use any of them. There are a lot of PbtA hacks out there because setting and tone are baked into the rules of each one. Because of how the mechanics of PbtA games work, a game about fantasy dungeon crawling will have different moves than a game about modern day monster hunting, which will have different moves than a game about being fledgeling teen superheroes. The basics of these game are more or less the same, and playing one will make you more familiar with the others, but there can't be a "core system" because of how these games work. To be honest, it's that "baked in" stuff that makes me really love PbtA games.
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Post by chronovore on Nov 22, 2016 2:09:27 GMT -8
Neato. And I didn't know the mobile site looks better on desktop than their desktop site, so thanks for the eyestrain-saving shortcut I'll be using from here-on-out. What kinds of things did they change? Is it more streamlined, as the comments suggest?
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Nov 22, 2016 3:25:08 GMT -8
What kinds of things did they change? Is it more streamlined, as the comments suggest? NFI. Never played or read an *World game before.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Nov 22, 2016 5:19:18 GMT -8
What kinds of things did they change? Is it more streamlined, as the comments suggest? NFI. Never played or read an *World game before. Aww man. Never played a PbtA game before? And here I thought you were cool, maxinstuff. You need to fix that ASAP. One of the big changes for AW2e chronovore is a much needed ToC in the front of the book. I love the game, but hated that the book was difficult to navigate. It's much easier now. I don't know if I would say the game is more streamlined. I felt 1e was pretty streamlined to begin with. Overall I'd say it's still the same game, just with 6 years worth of feedback rolled into it. (That's in no way meant to mean that the first game needed more playtesting before being released, mind you.) There are some new moves - the basic way mechanics and fiction interact in PbtA games. In AW2e we now have Sucker Someone, used for jumping an unsuspecting target; some new Battle Moves, including single combat; Tactical Moves, including laying down fire, standing watch, and keeping an eye out; and Subterfuge Moves, moves that cover luring people into or escaping from traps. These were all things that could be done in AW1e mind you, they were just rolled into or covered by other moves. There are also a whole bunch of new Vehicle Moves, thanks, I'm sure, to Mad Max: Fury Road. Moves for ramming, chases, and making specialized battle vehicles. There's also a new way for the MC (the GM) to organize their Threats, including a new Threat Map. A Threat Map is basically just an organizational tool for the MC to keep track of all the NPCs and situations that are going on in the world around the characters; a specialized way of keeping campaign notes.
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Post by zoomfarg on Nov 27, 2016 6:56:37 GMT -8
HyveMynd I did indeed choose Fate for now, but I do intend to get a PbtA game eventually. Have no fear!
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Nov 27, 2016 20:31:27 GMT -8
No worries. I'm on a big Fate kick currently myself, zoomfarg.
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