Deleted
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Post by Deleted on Oct 26, 2016 5:25:35 GMT -8
Anybody planning to attend this year? I've submitted two games that I'm waiting for approval on, Firefly and my own system of Project Cassandra.
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Oct 31, 2016 14:15:09 GMT -8
It's my wife's birthday weekend, so no. (I only got to go a couple a years back when you played in my Firefly, because we'd got something else planned for her birthday that year.)
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Post by Kainguru on Nov 1, 2016 5:18:03 GMT -8
Alas distance factored by time + cost of accommodation = not practicable to go (despite really, really wanting to) (ie: each on it's own is not a problem but all three collude in a most unfortunate manner) Aaron
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Nov 4, 2016 23:49:40 GMT -8
Ooh, though the wife might just have given me permission to attend....
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Deleted
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Post by Deleted on Nov 7, 2016 1:10:45 GMT -8
Well my games are confirmed, Firefly in the morning and Project Cassandra in the afternoon so hopefully will see you there.
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druggeddwarf
Journeyman Douchebag
Posts: 167
Preferred Game Systems: Anything fun
Favorite Species of Monkey: The one that throws Kamehamehas.
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Post by druggeddwarf on Nov 21, 2016 3:13:20 GMT -8
I will be there - and it SHOULD be super hard to miss me.
I'll come find you for lunch after firefly Whodo.
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Nov 21, 2016 13:37:05 GMT -8
I will be there - and it SHOULD be super hard to miss me. I'll come find you for lunch after firefly Whodo. Are you running anything Lloyd? (And also, where have you been this last while, I've missed you on the boards)
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druggeddwarf
Journeyman Douchebag
Posts: 167
Preferred Game Systems: Anything fun
Favorite Species of Monkey: The one that throws Kamehamehas.
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Post by druggeddwarf on Nov 22, 2016 4:23:52 GMT -8
I won't be running anything - I will be rather busy doing the Modiphius stuff in the Modiphius room, but if you see me just say hello - I will be fairly obvious.
And I've just been so busy I hadn't had time for the podcast, but I'm mostly back now!
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druggeddwarf
Journeyman Douchebag
Posts: 167
Preferred Game Systems: Anything fun
Favorite Species of Monkey: The one that throws Kamehamehas.
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Post by druggeddwarf on Dec 4, 2016 9:37:26 GMT -8
Whodo I completely MISSED YOU
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Deleted
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Post by Deleted on Dec 5, 2016 0:44:31 GMT -8
Yeah I was hidden away in the RPG rooms pretty much all day and apart from briefly bumping into you in the morning while you were setting up didn't manage to spot you around.
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Deleted
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Post by Deleted on Dec 5, 2016 4:15:29 GMT -8
And a quick post Dragonmeet reflection: Overall a great event and I'm really glad that I was able to make it this year. The atmosphere was awesome, everybody seemed to be enjoying themselves and everybody I interacted with was really friendly. Trader hall was packed with a wide variety of stalls (including a lot of Cthuhlu inspired material, guess it's big this year). Unfortunately due to running 2 games I didn't get much time to look round the stalls and by the time I was finished in the evening they were all beginning to pack up. Also meant I yet again failed to catch up with druggeddwarf. This isn't to say everything went smoothly, as I did encounter a few organisational issues. My AM game was about 20 minutes late to start due to the queue to get in, at the scheduled start time I had 1 player. I don't know if there was an issue with tickets but overall I think doors opening only 30 minutes before games kick off just isn't enough time. The second issue was one of signage, or lack there of. There were no signs directing people upstairs, not helped by the counter intuitive fact that getting to the main escalators required going back out past the front desk. Third, the bring and buy which I almost lost my money at. I'd been incorrectly told to collect money and unsold books at 7pm. Apparently this should have been 6pm, right in the middle of the second RPG slot. Luckily the people waited for me but it seems a little silly to schedule things to clash in that way. Finally, and most annoying on a personal level, was that the sign up sheets failed to list maximum numbers. This resulted in me having to turn somebody away from Project Cassandra and in the process losing the person they were with. I was able to give them copies of the game as way of an apology but still not great. On a personal front both of my games went really well, albeit for completely different reasons. The Firefly scenario, Niska's Race, played out almost perfectly with a table of 5 enthusiastic players including fredrix. I've now run the scenario half a dozen times so it plays out smoothly and I can anticipate most of the directions the players will take. Thanks to the multiple NPC crews I can also mix it up depending on who they seem most interested in during the opening scene rather than limit their options. Plan for the scenario now is to write it up in some format then retire it, while it's fun I feel like it's time to switch to something else, probably Demon Hunters. For Project Cassandra the game went well in a bad way, ie the system broke down. Essentially the difficulties weren't working and for the majority of the game the players just breezed through things. Partially this was down to me not setting high enough numbers but also due to the tweaks I'd made to skills following a previous playtest where the players struggled to succeed at much. This means that it's not as finished as I'd have liked but on the plus side the players all thought I had a good core game, they enjoyed themselves and provided a lot of suggestions on how to fine tune things. It means I'm back to it not being finished but not so far back that I need to scrap major sections of the text.
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