Deleted
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Post by Deleted on Dec 6, 2016 8:35:22 GMT -8
Quick way to jump in:
1. Plan a one shot or mini series vs a whole plot point campaign. Just get your feet wet before undertaking the task of world building. A one shot will allow you to focus on pacing, storytelling, and player interaction. Perhaps try a one shot from the main book. If your players like it you can always revisit the setting and flesh it out. 2. Try a setting that comes with the core book. Don't try to overburden yourself right out of the gate. Keep things general. 3. Use existing rules as written, with some of the optional rules (in the book) for added gritty or gonzo flavor. 4. Do not home brew rules or races. Use the book as written until you are comfortable in how the rules work during game play. It is very easy to unbalance the system if you are not careful. 5. Don't take it too seriously....it is a game. The point is to have fun.
Good luck.
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Post by jazzisblues on Dec 6, 2016 13:37:55 GMT -8
First off, by all means, you should try gm'ing, for all of the reasons you cited.
As for a homebrew world. I tend to use worlds of my own devising for most things, but not always, and if I were starting out (when I did start out so many years ago for that matter) I used a published world and drew from it what I wanted and focused on the things that mattered to me or to my players.
What kind of game are you looking for? Let's break that down into some specifics shall we.
What genre? What flavor (gritty/heroic ...)? What tone? (dark/light hearted, comical/...)?
A question I got asked early on when I started writing a PbtA game was, "What do the characters do?" This has become a question that I ask in relation to every game regardless of system, what do the characters do?
Some food for thought.
Cheers,
JiB
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HyveMynd
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Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Dec 6, 2016 17:48:47 GMT -8
A question I got asked early on when I started writing a PbtA game was, "What do the characters do?" This has become a question that I ask in relation to every game regardless of system, what do the characters do? "What do the characters do?" is a fantastic question. You should ask it whenever you start a new game, regardless of system, setting, genre, or whatever. There have been countless times when some idea or piece of media has gotten me all jazzed up to run or make a game. But when I've stopped to ask myself that question, I don't have an answer. Not having an answer to that question means you have a crap game. You either need to find an answer or come up with a new game idea.
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