Post by tanic5 on Apr 16, 2018 18:49:46 GMT -8
Here is my latest file.
here is what I have found so far:
p. 5 - toxic planet -should be vacc suit instead of vacc suite
P.6/p.72 - The Gray career path. Should it be automatic qualification? It seems like you would need to be force sensitive at least.
P.21 - skill table doesn’t match the career specializations
p.73 - rank table, 2nd column header “untrained” should be “wilder”
Many skills and benefits tables say gun combat (blaster rifle) or (blaster pistol). Mongoose Traveller 2nd ed consolidated the gun combat skill down to (slug) (energy) and (archaic). Is Star Wars Traveller re-expanding the gun combat skills to narrower specialization, or is this a miss from the transition from 1st ed to 2nd ed.
All imperial forces tables: the commission column is always listed as -/-/skill which makes it look like only the 3rd specialization can attempt a commission. Maybe instead of a column in the table, a line under it or like it is done in the MGT 2nd CRB, a new line under qualification.
P.89 benefits table line 1: athletics (swimming) isn’t a 2nd ed skill. Athletics (endurance) covers swimming according to the crb.
P.98 melee (brawling) isn’t a mgt 2nd ed skill. Should it be melee (unarmed)?
P.100 - skill table has wrong headers for the specializations
p.103 - Fire Control skill table 1 & 6 - gunner skill doesn’t have artillery specialization. Do you mean ortillery?
p.106 & 117 & p.123 & p.152 & p.184 & p.205 - skill tables list space science (any), Social Science (Any), Physical Science (Any), and life science (any). Mgt 2 consolidated all science categories into the science skill, with many specialities. Perhaps these should be science (any space) and science (any life) etc.
P.118 fixer rank table line 2 has “+ dex” should be “+1 dex”
p.120 adv edu skill table line 3 has a “q” at the end that shouldn’t be there.
P129-130 the 1st ed mongoose notation for task difficulty (routine, difficult, etc.) is used throughout. It should now be Average (8+), Difficult (10+) etc.
P.152 - skill table service skills and trade pilot- zero-g isn’t a skill in mongoose Traveller 2nd ed, it got folded into athletics (dex).
p.156- skill table lists Trade (Salvage/Repair) - I think this should be Profession (Salvage/Repair) in Mgt 2nd.
P.160 - adv edu table lines 4&5 Social Sciences (Economics) should be Science (Economics). Also p.164 service skills, purchaser, and profiler. skill tables.
P.164 - Header for profiler skill table just says profile.
P.170 - prison sidebar - perhaps a note that the prisoner “career” in the mgt 2nd ed crb could be used here instead for more interesting options during prison.
P.172 - Service Skills line 3 says security (any) but the description of the security skill on the previous page does not indicate there are any specializations.
P.176 - adv edu table, line 2 says “broken” should be “broker”
p.195- Very Difficult (-4) should be Very Difficult (12+)
p.208 - Deep Cover assignment should be at bottom of col 1 instead of top of col 2
p.208 - Advanced edu table line 3 - Sciences (Linguistics or Philosophy) instead of Social Sciences (Linguistics or Philosophy)
P.214 - hitchhiker skill table line 6 - Sciences (Any Social) instead of Social Sciences (Any)
p.214 - vagabond skill table line 1 - trade should be profession.
p.219 - worker rank table line 3 - trade should be profession.
P.238 - vacc suit doesn’t have a rank listed in the required skill column. I think it should be 0 here.
P.238- table lists heavy Mandolorian Armor, but it isn’t described.
p.241 - description if power suit and heavy power armor, but not listed on table on p.238 - no stats for these.
P.242 - Atlatl is listed as melee range. And weighing 105kg. Isn’t an Atlatl a device to propel a spear faster/farther? Something seems wrong here. Unless there’s some Star Wars Canon I don’t know about that uses that word...
p.242 - what does the /3D in the damage column for power hammer mean? Likewise the /1d for shock whip.
P.243 - Slugthrower pistol, heavy - very bulky trait seems pretty harsh. Bulky seems better, if even needed. Likewise for Heavy Adv, Combat Rifle and Accelerated Sniper Rifle. In the CRB, The only slug thrower with a bulky trait is the shotgun. None have very bulky. Similarly if the light repeating blaster rifle is bulky, should not the heavy blaster rifle also be bulky?personally I’d leave it off both.
P.243 - Energy weapons in the CRB tend to have the zero-g trait. Not sure if blasters qualify, but maybe should.
P. 244 - grenades, mines, missiles should probably have the Blast X trait. Grenades in the crb have blast 9. Mines should be blast x instead of Xm blast.
P.244 - proximity mine instead of proximity “ine”.
I will have a new file uploaded later tonight.