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Post by Wakefield on Apr 14, 2017 16:52:08 GMT -8
In a Sabbat LARP I played a while back, my character made a trade with another character in which he agreed to teach him in a Discipline in return for a Potence-proof melee weapon. I can't seem to find the rules for this anywhere in the core books now, and regrettably the game has disbanded, so I can't follow up on this. Does anyone have any leads for me to follow? Thanks!
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sbloyd
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Post by sbloyd on Apr 15, 2017 4:29:02 GMT -8
I dont recall ever reading about such a thing.
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Post by Wakefield on Apr 15, 2017 5:55:55 GMT -8
All right - I wouldn't at all be surprised if it had been a house rule!
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lightningcat
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Post by lightningcat on Apr 15, 2017 8:02:55 GMT -8
Not anywhere near official, but my group has used excellent quality weapons being fairly potence-resistant, and supernaturally enhanced ones being potence-proof.
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sbloyd
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Post by sbloyd on Apr 15, 2017 8:09:28 GMT -8
Hrm. Are we actually talking about Fortitude, here?
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Post by Wakefield on Apr 15, 2017 18:23:11 GMT -8
Hrm. Are we actually talking about Fortitude, here? By a Potence-proof weapon, I mean one that a Kindred can wield in conjunction with Potence or against Potence users without the force of the Discipline deforming or breaking the weapon. I think I got some answers, for anyone interested: Apparently, there are Potence 6+ powers described in some of the Dark Ages books that allow a Kindred to cold-forge weapons with their bare (but Potence-empowered) hands. This process supposedly infuses some of the Kindred's own supernatural power into the weapon. It doesn't confirm that this process Potence-proofs the weapon, but one could certainly interpret that as a result. Here are the powers, cited by some helpful Reddit users: www.reddit.com/r/WhiteWolfRPG/comments/50d92p/vtmda_cainite_blacksmith/I was mainly curious as to how commonplace this practice and its products would be in the modern nights (and whether or not it was a viable basis for a character concept - say, a Toreador blacksmith). But given modern advances in metallurgy and the fact that it requires Elder-level Potence, it probably became rare or died out as the nights wore on.
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sbloyd
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Post by sbloyd on Apr 15, 2017 19:15:26 GMT -8
Ah.
As a dedicated Tremere player, I prefer stakes that break off in wounds and send heart-seeking splinters into your flesh, but to each their own!
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Deleted
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Post by Deleted on Apr 15, 2017 21:50:12 GMT -8
Are there actual rules for potency causing weapons to break? I don't mean fluff text, but concrete rules for when said weapon will bust. I know there are some advanced versions of fortitude that can cause weapons to shatter, but I don't remember anything as such for potence.
My suggestion is that if there is only a fluff text mention that you deal with the issue in terms of fluff. Buy better quality or stouter weapons. Especially in a modern game, there is nothing that is stopping you from contracting a custom knife or sword maker. Metallurgy has come a long way, better steels exist today than ever before. Something like CPM S30V is a big step up from steel from the dark ages.
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Post by Wakefield on Apr 16, 2017 9:15:36 GMT -8
Are there actual rules for potency causing weapons to break? I don't mean fluff text, but concrete rules for when said weapon will bust. I know there are some advanced versions of fortitude that can cause weapons to shatter, but I don't remember anything as such for potence. My suggestion is that if there is only a fluff text mention that you deal with the issue in terms of fluff. Buy better quality or stouter weapons. Especially in a modern game, there is nothing that is stopping you from contracting a custom knife or sword maker. Metallurgy has come a long way, better steels exist today than ever before. Something like CPM S30V is a big step up from steel from the dark ages. I can't say I've seen mention of rules about Potence being able to break weapons, either. There's only the slightest nod fluff-wise to supernaturally reinforced weapons in the literature, but yeah, no mechanics. This question came out of one of the STs from my old LARP giving me an index card to represent a Potence-forged sword, which said "Potence-proof" on it. I'll check the Mind's Eye Theatre and other LARPing books to see if it's perhaps in there. Otherwise, I'll probably have to conclude it was a house rule. I just thought a line of Kindred blacksmith masters and apprentices would be neat. And the ability to forge cold-iron weapons in this way could be an interesting plot point for chronicles in which some troublesome Fae come to town.
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sbloyd
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Post by sbloyd on Apr 16, 2017 9:21:52 GMT -8
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Post by Wakefield on Apr 16, 2017 10:41:54 GMT -8
Thanks, sbloyd - this does provide some additional context, especially this bit about applying Fragile to weapons used in conjunction with Potence (though it would appear to be a house rule): And this bit from Lore of the High Clans, which comes about as close as I've seen to implying Potence-proofing: I have not checked Mind's Eye Theater or the other LARP supplements yet, but my bet is that these sidebar rules and house rules are the basis for this idea. I'll post relevant bits from the LARP books if I find anything.
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Post by sovereigncitizenkane on Apr 27, 2017 13:22:45 GMT -8
So I decided to do a little investigation, as this was also a rule I worked with, but couldn't remember if it is a houserule or not. I'm not finding anything other than the reference to increased durability in Lore of the High Clans. Not sure how we would have gotten this rule from there as the group I was in didn't have this book at the time. Guessing it just came from the idea that Potence probably should break weapons at a certain point.
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