Domo
Initiate Douchebag
Posts: 1
Currently Playing: Vampire V20, Mage 2e, AD&D 1e
Currently Running: Exalted 3e
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Post by Domo on May 4, 2017 1:46:21 GMT -8
Did Stu ever post a link to the Exalted conversion they discuss in the episode? Can't seem to find it
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on May 4, 2017 2:25:55 GMT -8
I think the big difference with poor rolls in PbtA is that the consequence of it is always defined to some extent. It codifies the 'failure' and clearly states what the cost might be, which for me is both a strength and sense of frustration for the system. It takes some of the lifting work off of GM and ensures they frame rolls so that they allow the costs described but at the same time I have had occasions where the listed costs felt like they were restricting. In contrast the optional rule of success at a cost in other systems is typically open ended, which is why I think it often gets forgotten about. It requires more mental lifting from the GM but also has the potential to be more open ended. That's a really good point that I hadn't considered. In PbtA games the GM picks something to happen from a predefined list of GM moves on a poor roll. While better PbtA games tailor the list of GM moves to better for the type, genre, and tone of game, it can feel restrictive. But some of the heavy lifting is also being done by the system, as that list of moves also functions as a list of examples and ideas. For the other games that I've seen, a lack of a GM move list means GMs can do whatever they want on a poor player roll. Which gives the GM unlimited freedom, but also puts all of the work back on their shoulders. I'm horribly biased as I love PbtA games, but I feel the better ones allow the GM to do pretty much anything on a poor player roll.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 9, 2017 10:03:36 GMT -8
Side note: I've been getting used to the idea that "failed roll" doesn't always mean "miss," and can mean "succeed with a cost" (or with a great cost), and I may start leaning that way instead of fudging rolls. Poor player rolls not being "failures" but being "something happens (usually bad)" is one of the things I like most about Apocalypse World based games. Other systems have this too of course. I've seen it mentioned in Fate and even in D&D 5e, but often as a side bar, an optional rule, or an "oh by the way" sort of thing. It's gotten to the point where I almost can't run games where the default RAW assumption is a bad roll equals failure. One thing I like in the new 7th Sea is they incentivize a player saying 'I fail' on a roll. You can opt out of rolling to get a Hero Point. And in some situations, it makes sense to intentionally fail a roll, like if you were to try to be a distraction or to be arrested and taken into the guarded compound ("Great. I'm inside now, but without my gear etc") It's not a good idea if you're playing with a 'dick' GM who will be like "Great, they guards murder you."
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Post by chronovore on May 9, 2017 15:37:02 GMT -8
Of course, it's always a good idea to NEVER play with a dick GM.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 9, 2017 16:23:29 GMT -8
Of course, it's always a good idea to NEVER play with a dick GM. On a fittingly appropriate note, John Wick had a video where he addressed dealing with bad players. first response video was 0:37 and he simply said "Why play with bad players?" Of course, he went back and made a more fitting answer with more helpful information, and he addressed the question with basically the same responses I've heard on the podcast. And please bear with me. I'm getting acclimatized to having a new internet community, after being successfully taunted by the B-team during S19E07. I am, indeed, That Jason. #NowThatsACallback #ImaginaryInternetVictoryLap
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Post by uselesstriviaman on May 9, 2017 21:11:44 GMT -8
Welcome to the madhouse, seikuro! Baseball bats and claymores are on the left. Whiskey bottles, beer kegs and puke buckets are on the right.
And whatever you do, if someone asks if you're a cheeseburger, TELL THEM NO.
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