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Post by ilina on May 28, 2017 21:19:51 GMT -8
Feytouched is an Arthurian thing. i would probably allow a Feytouched to play in the game as what amounts to being a reskin of a Half Elf long before i allowed a legitimate Gnome, Nekomimi, or Kender at the table. probably allow a Tiefling, Dragonborn or Drow with special permission and proof the player won't be intentionally disruptive. if you like Arthurian Legend, you would probably enjoy the Fey because King Arthur had a lot of Fey help. it wouldn't be untrue to the myth to say he had say that he had some lesser ranked Feytouched knights outside of the inner circle that was his round table.
if some dude wanted to be a feytouched like King Arthur, they would still be restricted to the same point allotment as everybody else and would still have to roll the same d20 for everything important as anybody else. though the fey would probably gift him as well as everybody else with a handful of free healing potions and one uncommon magic item apiece if the story were meant to emulate the adventures of a future king. i probably wouldn't give the starting uncommon magic item in most games unless the PCs had a wealthy or powerful patron looking out for them at the start of the game, but i probably would give 3, maybe 5 healing potions per PC to start with of the lowest variety. call it the patron starter help package.
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Post by Kainguru on May 29, 2017 0:43:24 GMT -8
The problem with a Player wanting to be Fey Touched isn't mechanical - it's more about them wanting to be 'special snowflakes' in a bad, attention whoring, kind of way. Here's an example of THAT Player: When I got back into RPG's the first game I played in was Changling The Lost. The GM, sensibly to my mind, asked for backstories - I was sort of 'well, yeah of course'. Now one player mentions he has negotiated a background story with the GM: all through out the game he keeps dropping this fact in in a 'I've got a secret I'm more special than everyone else' sort of way. Except everyone else is driving the story in a direction where 'we don't give a fuck' because 'reasons' - e.g.: my character is too busy deliberately NOT using his changeling powers, believing instead in the persuasionary power of a Ruger Blackhawk being shoved in a persons face and joining the thriving changling blackmarket rather than trying to dismantle it. By story end we've solved the mystery and then comes the clanger: part of the mystery was that one of the changling elders in the hedge community was possessed by a Fey and we shoot that motherfucker right in its bitch face, next thing THAT Player reveals that HE is actually a rogue 1/2 Fey and not a changling at all (everyone, literally, groans) and 'only HE can stop the destruction that will ensue in the confusion left by our eliminating the Fey in Sheeps Clothing. Only HE can step in and take their place and control the protective wards within the Hedge because only HE has Fey Blood - 'as in, really?, are you fucking kidding us. No matter what we as a group did we were always going to be under Mister Smug Cunts control at the end. This is the special back story you've negotiated like a cheaply painted attention seeking streetwalker: and he calls 'foul' as I go to do EXACTLY what my PC would do and shove high velocity lead into his head with the cry of 'better to take my chances free and outside the hedge than to remain a slave to another Fey bastard'. My dice won but HE was 'it's not fair' I agreed to retcon and just said, 'well my PC leaves the hedge, immediately, he has contacts in the real world because of the blackmarket he helps run, so don't follow him or he'll cut off your supply of goods from the real world, he won't be subject again to whims of a Fey: remember he has Mage contacts he can call on so just leave him alone' What THAT Player wanted was an entire campaign and story constructed solely around him. That's exactly what he got and, rather than a glorious end, it felt more 'meh' when it was done. THAT Player also insisted on Playing a 'secret' 1/2 Vampire in a Pathfinder game - so secret he basically told us in 2 secs "BUT your PC's don't know that!!" (Lasted right up to his first combat injury - 'here let the healer help after all we DON'T KNOW you're 1/2 Vampire and heals will harm'. It's exactly THAT Player that goes for those exotic races and that Player that ruins everyone's fun because they want it to be their fun only. They want to be MORE special and unique (snowflakes) in a group of already exceptional individuals. Aaron
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Post by ilina on May 29, 2017 3:53:57 GMT -8
i might play feytouched characters, but i don't do it to be a special snowflake, or at least i don't play a feytouched to be more special than anyone else. i play feytouched for the purely aesthetic reason of playing a deceptively youthful character to reduce aggro and attention towards myself and lower my own spotlight. in fact, i share my portion of the spotlight with other characters. i like feeling useful, and the young squire is one of my preferred roles, so to make a young squire that can contribute to the party's success, i make that young squire a feytouched so i can keep the feeling of coming across as a young squire and still be useful in helping the paladin shine by covering skills that complement the paladin's.
well it might not neccessarily be paladin and squire, but i am usually the squire type in that style of relationship. but then, i consider a feytouched to be no more Snowflakey than a normal Elf, Half Elf or Half Orc. probably less snowflakey than a Gnome, Dragonborn, Warforged, or Tiefling.
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Post by ilina on May 29, 2017 4:26:16 GMT -8
every time you interact with an NPC, whether to inflict damage to them or to persuade then, every time a GM includes an obstacle your character is that only one able to solve, every time you claim that badass magic item, you are stealing spotlight from your fellow players.
as a feytouched, i usually play a supporting role that nobody else in the group is willing to touch, this is usually either cleric, rogue or something similar because everybody else wants to be the fighter or ranger. i have done such things as reskin clerics or rogues, occasionally wizards to be more youthful and to share gods with party members, usually including a tie to one of the other PCs by making that other PC a mentor figure, even if the characters aren't the same class, for example, i had an Arcane Trickster with the Acolyte Background who learned healing spells from the party cleric a rogue wouldn't otherwise be able to learn because of the unique theme of that rogue. but said rogue wasn't the only one of her kind.
in other words, i tie myself to another character in the party,
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HyveMynd
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Dirty hippie, PbtA, Fate, & Cortex Prime <3er
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Post by HyveMynd on May 29, 2017 4:56:52 GMT -8
i like feeling useful, and the young squire is one of my preferred roles, so to make a young squire that can contribute to the party's success, i make that young squire a feytouched so i can keep the feeling of coming across as a young squire and still be useful in helping the paladin shine by covering skills that complement the paladin's. I absolutely do not see how being feytouched has anything to do with being helpful or useful. every time you interact with an NPC, whether to inflict damage to them or to persuade then, every time a GM includes an obstacle your character is that only one able to solve, every time you claim that badass magic item, you are stealing spotlight from your fellow players. No. No you're not "stealing" the spotlight every time you do those things. You HAVE the spotlight when you do those thing. STEALING the spotlight is when someone else is doing those things and you butt into their action to make everything all about you.
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Post by ilina on May 29, 2017 5:10:11 GMT -8
Feytouched lets me have the age required for an adventuring skillset that is useful to the group while still having the aesthetic of youth. one of the few species or templates that allows me to have both the skillset i require and the aesthetic i desire.
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Post by EricaOdd on May 29, 2017 5:23:09 GMT -8
Just a side-track for a moment from another Savage Worlds fan and long-time SW GM...
You don't have to take the Young hindrance to play a young character. A highly skilled teen prodigy wouldn't be hindered by their youth, so wouldn't have that hindrance.
We now return you to your regularly scheduled thread, aired in progress.
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Post by ilina on May 29, 2017 5:28:35 GMT -8
Just a side-track for a moment from another Savage Worlds fan and long-time SW GM... You don't have to take the Young hindrance to play a young character. A highly skilled teen prodigy wouldn't be hindered by their youth, so wouldn't have that hindrance. We now return you to your regularly scheduled thread, aired in progress. does 5e D&D have age based penalties for Teen Prodigies? because i am hoping it doesn't. might fix the feytouched issue a bit. i was afraid that it would have them and that i would have to use an eternally youthful race to get around them.
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Post by EricaOdd on May 29, 2017 5:37:40 GMT -8
Not that I'm aware of. I haven't come across any age penalties in 5e. Your character can generally have whatever appearance you want. Even in the real world there are young-looking adults who could pass for teens. In an RPG I'd say you'd never have to feel beholden to age penalties unless they fit the character concept. I'm not trying to talk you out of a particular preference, mind you. If you like the fey stuff then you do you and have fun. Everyone has a character types they like to run. Mine is the high-Dex, wise-cracking swashbuckler. I'm just saying that age penalties need not always apply, and if that makes things easier and/or more fun for you, then, yay, I'm helping!
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sbloyd
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Post by sbloyd on May 29, 2017 5:44:08 GMT -8
Yeah, ilina isn't being a special snowflake for being feytouched, ilina is being a special snowflake for insisting on playing a prepubescent girl.
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Post by Kainguru on May 29, 2017 5:50:12 GMT -8
ilina: There you have departure from the core assumption of DnD - you start young and grow with experience over time. Like Conan - who starts a slave, exceptionally physically endowed by hardship, who grows to become a Leader of Men, a General and a savvy King. DnD isn't about the vigour of youth overcoming obstacles is about the benefits of age and wisdom - it's more the story of grizzled veterans girding themselves for War again and showing the young pups how it should be done. It's more Space Cowboys than Cowboy Beebop. I get the fetish you like to play, it's just genre breaking as DnD - you've really gotta crank those dials to accommodate it when there are systems that cater for it from the get go. If you *really* must play a teenage Arch Mage etc type then might I suggest investing in having your PC develop a serious potion of longevity habit. Note that this potion probably came about, in the game, precisely because character age was becoming an issue for several heavily invested PC's (e.g. The 'real' Mordenkainen). Note in 1e the penalties for old age mounted up fast plus those wonderful random disease tables (roll each month to see if a PC randomly contracts a sniffle or worse). Aaron
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Post by ilina on May 29, 2017 5:52:18 GMT -8
i would be the type to play more teenage prodigies if i knew penalties for teenage characters didn't exist in the system or if i knew the penalties were optional. i am so accustomed to despite having a fangirl level of obsession with faeries, using faeries as an excuse to play teenage characters that don't suffer the usually penalizing modifiers for being teenagers. in other words, i use fey blood as an excuse to play a teenager that isn't hindered by their youth. sure, i'm not milking what stat bonuses being a teenager might have, but i'm not dealing with the penalties either.
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Post by Kainguru on May 29, 2017 5:54:00 GMT -8
Fanboy, you're a fanBOY Aaron
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Post by ilina on May 29, 2017 5:56:13 GMT -8
Yeah, ilina isn't being a special snowflake for being feytouched, ilina is being a special snowflake for insisting on playing a prepubescent girl. in either a typical fantasy setting or a typical post apocalyptic one. the age range of 13-16 is easily old enough to start an entry level job in most setting appropriate communities and have a skillset. this is because people don't live as long, so people develop the required skillsets at younger ages to survive the circumstances.
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Post by Kainguru on May 29, 2017 6:10:01 GMT -8
Except, in DnD, the usual starting age is about 18 because it's a fantasy analogue of our world tilted to the side not an historical simulation. Also note a 16yo in Medieval times would have been physically and emotionally more mature - in the region of today's 21-25yo's. Remember you were OLD at 30. Aaron
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