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Post by RudeAlert on Jul 22, 2017 9:57:24 GMT -8
Woohoooo! Second generation Jacker on board! Looks like like this show might stand a chance of outliving the old farts who started it. Now onto topics: I agree with Stu that frustrating the characters without frustrating the players is pretty much out of the GM's control. It really does mostly come down to the players' attitudes and even level of maturity. Though I will say that that can be influenced by prior experiences with said GM or even other players. If, due to prior experiences with the individual in question in real life, you have reasons to wonder whether the person is being a dickbag in-game or out-of-game, that can also influence one's reaction. If you're really confident that the person is a really cool person who would never just randomly act like a dickbag for no reason, and then they start doing dickbagish things at the gaming table, it's easier to just assume that it's strictly in-game. If, on the other hand, the person has a history of dickbagerry out of the game and then they start engaging in dickbaggy behavior during a game, it can be harder to know if the dickbaggery in purely in-game, or if the person is genuinely being dickbagalicious for real. Probie Tim, you totally missed an opportunity for kickass alliteration, they should have been "Glass Globes of Green Goo" that would have been Great... Oh! Sorry! I meant "Jlass Jlobes of Jreen Joo", there, that would have been Jreat!
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Post by RudeAlert on Jul 22, 2017 10:49:33 GMT -8
P.S. I am totally with Probie Tim on the fantastical thing. I have very little interest in games/character that don't involve any fantasy and/or sci-fi elements. I want something "Different" in my games and in my characters. If I want to play an ordinary character living in an ordinary world, I'll just put the books and dice down and go live my own damn life, thank you very much! I already spend every moment of my existence being a realistic person in a realistic world. I am drowning in normality. I am saturated with reality! I don't need more of it in my gaming. I want something UNreal in my games, impossible things, fantastical things, things that blow my mind and show me things that I could never see or experience in the real world. So yes, I DO need something Fantastical (or Sci-Fi-ish) in my games to have fun. To stork's rebuttal (and yes we know he is the Devil's own advocate), there's no accounting for personal preference. No seriously, we've had many pages of trolling and shit-flinging about this not that long ago. I also agree that there are awesome stories out there (movies, shows, novels, RPGs...) that don't involve any fantastical or impossible elements at all, but I don't want to play those in a game. To provide a different example, I'm totally cool with watching the occasional war movie, but I have no interest in reading a novel in that genre because that would be a very different kind of experience. The medium of a story affects how that story will be enjoyed, and even IF it'll be enjoyed at all. Obviously there are awesome games and campaigns being played all the time that don't involve any fantastical elements, but if I was invited to join of them, I would probably say no. Sure I might, possibly miss out on what could, maybe, turn out to be an awesome gaming experience, but that type of game simply doesn't have much appeal to me so I'd be far more likely to turn it down by simple lack of interest. It's not even as if the fantastical elements need to be central to the game either. Honestly, just knowing that my character lives in a world where magic of some sort exists, or there are spaceships, or superhumans, or what-have-yous, is pretty much enough to make the game "sparkle" for me. I just like knowing that there are impossible things in the game world, even if they hardly ever show up in the actual story, just knowing that they're out there somewhere can be enough for me. I guess it's not so much about craving the fantastical for me, so much as an aversion to playing in a completely "real" world. I get enough of that every day of my life, I don't need more of it in my gaming. I mean, why would a drowning man want a glass of water? ...incidentally, that sounds like a badass Zen koan: Why does the drowning man want a glass of water?
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Post by RudeAlert on Jul 22, 2017 10:52:52 GMT -8
#StorkIsWrong
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Post by RudeAlert on Jul 22, 2017 11:10:30 GMT -8
tomes to answer your question in the Twitch chat, I would also like a return to the old mics. It's been closeish to a year now since they switched the recording setup and the new mics are still a problem on a regular basis. Either with the sound varying from too high to too low, or people slapping their chests while making a point or something, or people breathing loudly directly into their mic, or the mic rustling on someone's shirt, or someone droping their mic when they stand up... Whatever issue bothers you most, the overall sound quality of the podcast went down noticeably with the switch to the new setup and it has never fully recovered.
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Post by RudeAlert on Jul 22, 2017 11:41:41 GMT -8
P.P.S. I very enthusiastically approve of the inclusion of the song at the end of the Twitch stream.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Jul 22, 2017 12:37:37 GMT -8
tomes to answer your question in the Twitch chat, I would also like a return to the old mics. I retroactively second this. Also, I'm finding the random mic drops or hits much less of a thing, but the volume discrepancy between normal talking and when people get riled up with laughter and excitement is the big thing. It's less of an issue when I listen to the podcast later on headphones, but definitely an issue when listening on speakers, for me anyways.
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Post by OFTHEHILLPEOPLE on Jul 24, 2017 5:56:14 GMT -8
I am the Lord of the Drinks!
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Post by weaselcreature on Jul 24, 2017 8:38:25 GMT -8
I doubt they'll go back to the old mics, because then you have these big mouth-mics blocking the face-mics. I listen via podcast more often than live, but personally I don't find the issues that big a deal.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 25, 2017 0:06:22 GMT -8
For the noir discussion might I suggest looking at the rather excellent TechNoir which does a really good job of emulating that style of story. The connections approach really let's mysteries unfold naturally while mechanically the push dice really emulate the pulp aspects. You start off in control, get beaten and bashed during the midpoint then come out on top again at the end.
I have to say though that most cyberpunk games tend to fail at the noir ending aspect. Too many of them leave you coming out feeling like a big hero even if in the bigger setting nothing has really changed.
Also you should get Emily back as a host again, great input and nice to have a fresh perspective on gaming.
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Post by uncommonman on Jul 25, 2017 1:12:49 GMT -8
About the fantastic thing I think the point is that there's a lack of "mundane" rpg's.
Most people haven't played mundane rpg's and they might like it.
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nanoboy
Journeyman Douchebag
Posts: 142
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Post by nanoboy on Jul 25, 2017 10:00:15 GMT -8
It's kind of hard to draw a line with what's fantastical and what is not. Consider the super-spy genre (Bond, Bourne, etc.) That kind of stuff is highly unrealistic, and except for the occasional crazy experiment or something, they're devoid of magic and crazy sci-fi. Now, consider Pulp Fiction. On the whole, the film is pretty realistic, as no one does anything inhuman. However, there is that mysterious briefcase that seems to be magical.
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HJRP 19-18
Jul 25, 2017 10:02:26 GMT -8
via mobile
Post by joecrak on Jul 25, 2017 10:02:26 GMT -8
For the first time in forever, I agree with storkRichard Lester's Musketeers Trilogy is amazing and the best. Disney's Three Musketeers is trash. Porthos is not, and never was, a pirate.
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HJRP 19-18
Jul 25, 2017 10:08:29 GMT -8
via mobile
Post by joecrak on Jul 25, 2017 10:08:29 GMT -8
As for Noir game advice, I'll tell anyone that reads the following:
Protagonists in many Noir stories often lack control in their own story. They usually don't have all the facts, or are pawns of bigger players. They are usually lucky just to survive the entire experience.
If that's what you have in mind, Fate is probably not gonna work without heavy changes.
Fate characters have loads of control, they are usually cool pulp heroes, and a player with a stack of fate points is almost never not in control.
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mrcj
Journeyman Douchebag
Posts: 173
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Post by mrcj on Jul 25, 2017 12:32:36 GMT -8
Two notes:
One, the fantastical things is totally up to personal preference.
Two, "Original" Three Musketeers? The original film was made in 1903, The second was filmed in the Edison Studios in 1911. By the time we get to 1973 it was around version #19 and the Four Musketeers is #20. those two are favorites of mine for all the reasons that Stork mentioned.
Along the same lines is the Gene Kelly version of the Three Musketeers from 1948. Kelly is probably the most acrobatic actor to play D'Artagnan, he was amazing. I think it was included in the nifty movie guide at the back of GURPS Swashbucklers with some other gems.
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HJRP 19-18
Jul 25, 2017 14:44:16 GMT -8
via mobile
Post by joecrak on Jul 25, 2017 14:44:16 GMT -8
Two notes: One, the fantastical things is totally up to personal preference. Two, "Original" Three Musketeers? The original film was made in 1903, The second was filmed in the Edison Studios in 1911. By the time we get to 1973 it was around version #19 and the Four Musketeers is #20. those two are favorites of mine for all the reasons that Stork mentioned. Along the same lines is the Gene Kelly version of the Three Musketeers from 1948. Kelly is probably the most acrobatic actor to play D'Artagnan, he was amazing. I think it was included in the nifty movie guide at the back of GURPS Swashbucklers with some other gems. Let's not forget the third part of Richard Lester's trilogy! Return of the Musketeers, with Kim Catrall as Justine de Winter, is so gosh darn good. Gene Kelly's had the best chroechoreography, but the Lester versions had the best set pieces.
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