d47
Journeyman Douchebag
RPG of Choice: Metagaming Melee
Posts: 194
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Post by d47 on Aug 2, 2017 1:50:45 GMT -8
The question about games without magic or similar super powers was devastating. I mean it really crashes into the boundary between social hobby and group therapy. You could play an RPG called "Traffic, Labor and Family" but…?
Even playing a "real world" game, I would want to be super-lucky spy or commando…
…but, with an open-minded group of players, it could be interesting to play investigators trying to uncover government malfeasance and dealing with the difference between legal fact and public opinion, for example. "Journalists The RPG" could be a great game. Combat is the most boring part of games, anyway, so why not replace it with interview skill tests?
Are you ready to play The Girl with the Dragon Tattoo RPG? I mean without cosmic horror, we are left with real manmade horror. It could be an incredible experience if everyone in the group is ready for it.
Generally, though, I think most of US want to escape the mundane BS of this real world and prefer a game with epic BADASS(TM)ery. Imagination of what is not real, but could be real under different circumstances, liberates the soul.
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Post by uncommonman on Aug 2, 2017 2:26:36 GMT -8
The question about games without magic or similar super powers was devastating. I mean it really crashes into the boundary between social hobby and group therapy. You could play an RPG called "Traffic, Labor and Family" but…? Even playing a "real world" game, I would want to be super-lucky spy or commando… …but, with an open-minded group of players, it could be interesting to play investigators trying to uncover government malfeasance and dealing with the difference between legal fact and public opinion, for example. "Journalists The RPG" could be a great game. Combat is the most boring part of games, anyway, so why not replace it with interview skill tests? Are you ready to play The Girl with the Dragon Tattoo RPG? I mean without cosmic horror, we are left with real manmade horror. It could be an incredible experience if everyone in the group is ready for it. Generally, though, I think most of US want to escape the mundane BS of this real world and prefer a game with epic BADASS(TM)ery. Imagination of what is not real, but could be real under different circumstances, liberates the soul. I really like the suggestion (from the podcast?) that the players aren't aware of the mundane nature of the game, say you are playing Call of Cthulhu but have the cultists being normal delusional people.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 2, 2017 5:59:27 GMT -8
The question about games without magic or similar super powers was devastating. I mean it really crashes into the boundary between social hobby and group therapy. You could play an RPG called "Traffic, Labor and Family" but…? Even playing a "real world" game, I would want to be super-lucky spy or commando… …but, with an open-minded group of players, it could be interesting to play investigators trying to uncover government malfeasance and dealing with the difference between legal fact and public opinion, for example. "Journalists The RPG" could be a great game. Combat is the most boring part of games, anyway, so why not replace it with interview skill tests? Are you ready to play The Girl with the Dragon Tattoo RPG? I mean without cosmic horror, we are left with real manmade horror. It could be an incredible experience if everyone in the group is ready for it. Generally, though, I think most of US want to escape the mundane BS of this real world and prefer a game with epic BADASS(TM)ery. Imagination of what is not real, but could be real under different circumstances, liberates the soul. There are lots of fun games and game concepts that don't involve the supernatural at all. While Game of Thrones has had magic return, it was a perfectly fine series before that. There are also lots of fun games where the only thing supernatural is the antagonists or world (zombie games, for example). Playing normal or non-heroic people can be a lot of fun as well. Stranger things was a show mostly about teenagers and little kids. Very little bad assert there, but that would be a perfect rpg.
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Post by Probie Tim on Aug 2, 2017 16:21:22 GMT -8
Game of Thrones begins with zombies killing two out of three Night's Watchmen on a patrol beyond the Wall. That's pretty supernatural.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Aug 2, 2017 21:59:40 GMT -8
While we on the topic though, a shout out for this, one of the most true to the books adaptations ever: get ready to sing along Europeans: I think they call this "pugmire"
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 3, 2017 14:36:32 GMT -8
I wish I could remember the name of the game. It was a low budget game a friend picked up back in the early 90s? And you were either a crook or a civilian. A crook got xp from doing GTA type stuff, theft, assault, etc. Civilians got xp for getting a job and going to it each day. BOTH got xp for doing drugs The friend who had brought it to game night kept having problems as a criminal. Could only break into '78 Opels, hotwire them and then flee (always also set the car alarm off). He found they had phenomenal acceleration... and poor braking. He lost two characters in an hour crashing into a building while fleeing the cops. Used a city map similiar to the old 1980s Marvel Superheroes game with Areas marked off on it. EDIT: A 1978 Opel, for the record.
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Post by heavymetaljess on Aug 15, 2017 10:16:37 GMT -8
stork Where is your daughter in OR? If she's looking for GMs/players I'm up in Beaverton...
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Aug 16, 2017 18:53:17 GMT -8
Catching up on the backlog and I've gotten to the fantastical vs. not discussion. I think Stu Venable briefly mentioned this, but games that lack any kind of fantastic element mean something rather important: anything characters fight and kill in the game is going to be a person. If there are no zombies, orc, vampires, aliens, or demons walking around? Then the players are going to have to deal with the fact that the opponents their characters will be facing off against are regular human beings. Sometimes players don't want to grapple with that potentially heavy issue. Which is absolutely fine. Sometimes you want to escape from reality for a bit, and bashing in goblin heads is fine way to do that.
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Aug 16, 2017 19:22:55 GMT -8
I'm up to the part where zoomfarg asked about noir cyberpunk games. stork had some good advice about the GM not over prepping and "yes anding" the hell out of whatever plans the players come up with. I'd suggest he check out The Sprawl, which is a fantastic Powered by the Apocalypse cyberpunk game with built in tools to help the GM do exactly that. But then I'd have to listen to another episode of him spouting misconceptions about PbtA games. Before I lost all my free time to an infant, I was running a game of The Sprawl set in the Android Netrunner universe. Everything in that setting is wireless, and practically everything can be hacked. This seemed like it gave The Hacker near infinite power, until I remembered that if everyone knows this, they're going to take precautions. Megacorps are going to keep servers with super sensitive information off the grid, meaning you have to physically get to the location and jack in. No PriSec operative worth their salt is going to have a weapon that can be controlled wirelessly. I also completely agree with Stu Venable about finding the thing the players/characters ignored or forgot about during the planning stage and having it come back to bite them in the ass. That's loads of fun.
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Deleted
Deleted Member
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Post by Deleted on Aug 17, 2017 9:35:09 GMT -8
I'm up to the part where zoomfarg asked about noir cyberpunk games. stork had some good advice about the GM not over prepping and "yes anding" the hell out of whatever plans the players come up with. I'd suggest he check out The Sprawl, which is a fantastic Powered by the Apocalypse cyberpunk game with built in tools to help the GM do exactly that. But then I'd have to listen to another episode of him spouting misconceptions about PbtA games. Before I lost all my free time to an infant, I was running a game of The Sprawl set in the Android Netrunner universe. Everything in that setting is wireless, and practically everything can be hacked. This seemed like it gave The Hacker near infinite power, until I remembered that if everyone knows this, they're going to take precautions. Megacorps are going to keep servers with super sensitive information off the grid, meaning you have to physically get to the location and jack in. No PriSec operative worth their salt is going to have a weapon that can be controlled wirelessly. I also completely agree with Stu Venable about finding the thing the players/characters ignored or forgot about during the planning stage and having it come back to bite them in the ass. That's loads of fun. There are some interesting videos on Youtube John Wick did talking about game stuff and planning. Basically, he lets the players 'build' the dungeon during roleplaying and the planning stage. Oh, we go find maps. Oh, we find a survivor and give him drinks until he tells us the secrets. Oh, one of the maps has a sketch of the traps. Etc For each idea, a d6 gets thrown into the pool for characters to use to boost their roll. So you could end up with a decent pool. The downside? For every ten minutes the players spend prepping and researching, one fact they discover is wrong. That tunnel? Caved in. The survivor? Forgot all about the spinner trap. Etc. The videos, especially Santa Vaca, are interesting. He's not a fan of d20 as a system and took a challenge to see if he could make a d20 system that was his-view better. But he's not allowed to change the character sheet. For each +1 on the sheet etc, the character gets a d6 in a pool. So, let's say strength and BAB give you a +7, well, you get 7d6. But you can use some of those d6s to increase your damage. Anyway, #ramble. Good videos to watch, especially the GM advice ones I've found
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