Crunchy alternatives for the Fate lover Sept 17, 2017 5:38:40 GMT -8
Post by mook on Sept 17, 2017 5:38:40 GMT -8
Just to split a hair, they do accomplish slightly different goals. Talents assume you are using the normal skill list and give bonuses to a specific set of skills, all still listed on the character sheet. Wildcard Skills actually replace other skills, i.e., you can build a character with only 4-5 Wildcard Skills instead of dozens of individual skills.
Similar end results, but different mechanisms. Which one to use depends on what the GM is trying to accomplish (giving bonuses to closely related skills or cutting back the default skill list). Examples from some of my past convention games: Special Forces operatives infiltrating a hostile country, talents and many dozens of discrete skills; Bunnies setting off on a mission to aid another wounded bunny, broad Wildcard skills focusing solely on the things they're very good at.
It is indeed! Any damage over what it takes to cripple a limb (HP/2) or extremity (HP/3) is ignored... you can take 47 points of cutting damage to the torso, but not the arm or foot (though you won't have much of an arm or foot left).