Tips for players
Sept 16, 2017 9:36:48 GMT -8
Post by Starteller on Sept 16, 2017 9:36:48 GMT -8
You should could invest in shared backgrounds
You are 4 players
1 dot each in share resources give you 4 dots in resources (huge lands for you to roam), have your own ranch or land of a village
1 dot each for one fetish "Spirit Brand" to brand your horses magically (each player should pay for Animal Ken too)
"System: The player spends a point of Gnosis and rolls Intelligence + Animal Ken. The Garou strikes a bond with the animal for one lunar month per success. Domesticated animals so branded serve the Garouloyally, and can understand his commands, although they may lack the intelligence to interpret them — a horse might understand a command to bring back his saddle blanket, but wouldn’t recognize an unfamiliar item. Wild animals affected by this Gift treat the Garou with deference, but will not risk themselves for him. In addition to goodwill, this Gift also confers a measure of protection. Anyone meaning the animal harm is at +3 difficulty to track it, and the animal gains two extra dots of Stamina for as long as the glyph lasts. Sadly, this Gift can’t be used to protect human or wolf Kin.
2 dots each for one fetish "Weave of Steal" to enchant armored weaving clothes One person need Strength+Craft (don't forget to change to Crinos for more Strength).
1 dot each for a pack totem that gives Gnosis, GM mission, and more
"Totem is connected mystically to all pack members, allowing communication among them even at great distances."
Invest
At least
1 dot in Alertness (vs stealth, surprise attacks)
1 dot Athletics (dodge, climbing)
1 dot Brawl
1 dot Primal-Urge
1 dot Animal-Ken
1 Dot Ride
1 Dot Firearms
1 dot Stealth
1 Dot Survival
1 Dot Ritual
1 Dot Culture
1 dot Craft
Fast-Draw:
Dexterity + Firearms: Allow you to draw your weapon and shoot at the same turn. In a situation, you had to split your dice the shooting take the dice of your fast-draw. Ex You jump down your horse, fast-draw, and shoot. Dex+atletic normally have 6 dices reduce to 3 and Dex+firearms 8 dices reduce to 4. Sucess for jumping down the horse, success for fast-draw, so now can shoot with 4 dices
Trick Shots
The trick shot is a staple of Western film. Depending on how adventurous or gritty you choose to make your game, it may be quite genre-appropriate to allow for some fancy shooting in a Werewolf: The Wild West game. Naturally, some trick shots aren’t possible with some weapons; you can’t snap off a targeted shot with a Gatling gun.
Difficulty Target Damage Special Effect
+2 Hand no modifier Drop weapon
+4 Eye +3 dice Blindness
+3 Head +2 dice Dazed
+1 Torso +1 die None
+3 Groin +1 die Stunned
+2 Leg no modifier Fall prone
Merits to think about
Acute Sense 1pt
Perfect Balance 1pt (for Climbing)
Fair Glabro 2pt (super useful, Stay in Glabro and look big and human)
Metamorph 7pt (super useful but expensive. Change form without expense)
Seldom Sleeps 2pt (useful but if you are the only one in your group having it you won't do much unless you are a crafter)
Jack-Of-All-Trades 3pt (now you have no penalty if you have no dots in a skill)
Untamable (don't buy instead buy 5 pt of Willpower)
Lucky 3pt (super useful)
Silver Tolerance 7pt (or buy the fetish Luna's Armor 4pt)
Rite of Talisman Dedication: Important rite to have to morph your set of clothes during transformation, each piece of mundane armor or weapons (magical items transform for free)
Fetish (or Gift if you can have it)
Luna's Armor 4pt
System: The werewolf concentrates for a turn; the player spends one Gnosis point and rolls Stamina +Survival (difficulty 6). Each success allows the Garou to add one die to his soak pools. These dice, and these dice alone, may even be rolled to soak damage from silver. The benefit lasts for one scene.
Apecraft’s Blessings 2pt
So Denim cowboy hat, trenchcoat and jean enchanted with "Weave of Steal" While being in Glabro form with merit "Fair Glabro" and having the Fetish Luna's Armor. A fetish gun with "Apecraft’s Blessings" (or the Gift "Apecraft’s Blessings"), a "Spirit Brand" Horse and a very powerful and useful totem that give mission
You are 4 players
1 dot each in share resources give you 4 dots in resources (huge lands for you to roam), have your own ranch or land of a village
1 dot each for one fetish "Spirit Brand" to brand your horses magically (each player should pay for Animal Ken too)
"System: The player spends a point of Gnosis and rolls Intelligence + Animal Ken. The Garou strikes a bond with the animal for one lunar month per success. Domesticated animals so branded serve the Garouloyally, and can understand his commands, although they may lack the intelligence to interpret them — a horse might understand a command to bring back his saddle blanket, but wouldn’t recognize an unfamiliar item. Wild animals affected by this Gift treat the Garou with deference, but will not risk themselves for him. In addition to goodwill, this Gift also confers a measure of protection. Anyone meaning the animal harm is at +3 difficulty to track it, and the animal gains two extra dots of Stamina for as long as the glyph lasts. Sadly, this Gift can’t be used to protect human or wolf Kin.
2 dots each for one fetish "Weave of Steal" to enchant armored weaving clothes One person need Strength+Craft (don't forget to change to Crinos for more Strength).
1 dot each for a pack totem that gives Gnosis, GM mission, and more
"Totem is connected mystically to all pack members, allowing communication among them even at great distances."
Invest
At least
1 dot in Alertness (vs stealth, surprise attacks)
1 dot Athletics (dodge, climbing)
1 dot Brawl
1 dot Primal-Urge
1 dot Animal-Ken
1 Dot Ride
1 Dot Firearms
1 dot Stealth
1 Dot Survival
1 Dot Ritual
1 Dot Culture
1 dot Craft
Fast-Draw:
Dexterity + Firearms: Allow you to draw your weapon and shoot at the same turn. In a situation, you had to split your dice the shooting take the dice of your fast-draw. Ex You jump down your horse, fast-draw, and shoot. Dex+atletic normally have 6 dices reduce to 3 and Dex+firearms 8 dices reduce to 4. Sucess for jumping down the horse, success for fast-draw, so now can shoot with 4 dices
Trick Shots
The trick shot is a staple of Western film. Depending on how adventurous or gritty you choose to make your game, it may be quite genre-appropriate to allow for some fancy shooting in a Werewolf: The Wild West game. Naturally, some trick shots aren’t possible with some weapons; you can’t snap off a targeted shot with a Gatling gun.
Difficulty Target Damage Special Effect
+2 Hand no modifier Drop weapon
+4 Eye +3 dice Blindness
+3 Head +2 dice Dazed
+1 Torso +1 die None
+3 Groin +1 die Stunned
+2 Leg no modifier Fall prone
Merits to think about
Acute Sense 1pt
Perfect Balance 1pt (for Climbing)
Fair Glabro 2pt (super useful, Stay in Glabro and look big and human)
Metamorph 7pt (super useful but expensive. Change form without expense)
Seldom Sleeps 2pt (useful but if you are the only one in your group having it you won't do much unless you are a crafter)
Jack-Of-All-Trades 3pt (now you have no penalty if you have no dots in a skill)
Untamable (don't buy instead buy 5 pt of Willpower)
Lucky 3pt (super useful)
Silver Tolerance 7pt (or buy the fetish Luna's Armor 4pt)
Rite of Talisman Dedication: Important rite to have to morph your set of clothes during transformation, each piece of mundane armor or weapons (magical items transform for free)
Fetish (or Gift if you can have it)
Luna's Armor 4pt
System: The werewolf concentrates for a turn; the player spends one Gnosis point and rolls Stamina +Survival (difficulty 6). Each success allows the Garou to add one die to his soak pools. These dice, and these dice alone, may even be rolled to soak damage from silver. The benefit lasts for one scene.
Apecraft’s Blessings 2pt
So Denim cowboy hat, trenchcoat and jean enchanted with "Weave of Steal" While being in Glabro form with merit "Fair Glabro" and having the Fetish Luna's Armor. A fetish gun with "Apecraft’s Blessings" (or the Gift "Apecraft’s Blessings"), a "Spirit Brand" Horse and a very powerful and useful totem that give mission