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Post by RudeAlert on Sept 23, 2017 12:28:09 GMT -8
SOUNDBOOOOOAAAAARD!
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HJRP 20-07
Sept 25, 2017 8:43:22 GMT -8
via mobile
Post by joecrak on Sept 25, 2017 8:43:22 GMT -8
Not a minute in and everyone's talking about GLOW, and gina brings up World Wide Wrestling. I want stories of said game! I also long for some of the hosts to play and record an episode, but pipe dreams and all that.
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Sept 25, 2017 12:18:06 GMT -8
now, chronovore, far be it from me to say “you are doing it wrong” but, you are doing it wrong. 1. First of all swinging from a chandelier in is not cool. It’s an artefact of the early cinema, when stuntman wasn’t a profession, and circus performers did the job. The trapeze artists want to show off their trapeze skills and so persuaded gullible directors to do things like swinging from chandeliers. 2. Most gamers do it wrong because they state, often in great detail, what they want to do before they roll. Then, of course, when they have described something REALLY cool (obviously not swinging from chandeliers - see point 1 above) stork, the fluffy god of wiff reaches down from on high and gives them a failing roll. Far better actually to roll the dice, and then describe the action based on the roll. 3. Even if your players don’t want to do the roll first, the describe thing, you would never increase their chance of success, but rather the effect of their success as a reward. So if they describe sliding down the banisters to deliver a kick to the bad guy (way cooler than that chandelier shit, see point 1 above), they roll the attack as normal, but are rewarded with, say, the villain getting knocked to the floor even if our hero only rolled one point of damage.
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Post by joecrak on Sept 25, 2017 12:53:09 GMT -8
Chandelier Swinging For Life!
I was also amused by the hosts talking about Google+ like it was dead, when it's still great.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 25, 2017 17:09:26 GMT -8
I do agree that some of the problem with the chandelier-swinging is once you reward it, there's a chance of a line up at the rope, as it was mentioned. That doesn't mean you have bad players. It just means people have seen something work, someone got spotlight, and it was effective.
I think the enemies need to adapt. I think enemies should be like players. They should learn, and adapt accordingly. I've played in a couple games where the party had an equal-opposite nemesis. The first was Rolemaster, and the second round we realized we were being countered, we switched off - melee on casters, archers on melee, etc. Second game was a campaign of Vampire and Werewolf a friend was running on different days -- somehow, the Vampires kept accidently thwarting the werewolf hunters, and vice versa...
I'm also reminded of Taskmaster from Marvel, who can duplicate anyone's fighting abilities and techniques (except Deadpool's). You cannot use the same trick twice on him - that's his power.
On a side note (been catching up on podcasts after vacation, so I may be out of time order), but on enemies as a disad. It's not a disadvantage if it doesn't pop up - it's free points. I agree that the disads you pick tell the GM specifically the story you want to tell; John Wick had a video talking about that and how we all know about Batman and guns. What does that tell you as a GM? Put a gun in Batman's hands with a chance to finally end his war with the Joker -- THAT is the drama. He can end his eternal war, but he's sworn, because of his parents, because he absolutely understands the effects... And I agree that if you kill off/befriend/turn your enemy, either change that disad to another equal amount, buy it off... OR... have the new enemy be an enemy of your new ally. Maybe Batman turns Penguin to Good, gets him to help clean the streets, reorganize Gotham... and someone comes gunning for Penguin... either a villain, or even a hero who doesn't believe the turn, or doesn't care.
TLDR: Every villain believes they're the hero of their story.
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Post by mook on Sept 25, 2017 20:06:31 GMT -8
I was also amused by the hosts talking about Google+ like it was dead, when it's still great. The Tabletop G+ community has more than 25K members, that's good enough for me.
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Post by chronovore on Sept 25, 2017 23:52:56 GMT -8
now, chronovore , far be it from me to say “you are doing it wrong” but, you are doing it wrong. 1. First of all swinging from a chandelier in is not cool. It’s an artefact of the early cinema, when stuntman wasn’t a profession, and circus performers did the job. The trapeze artists want to show off their trapeze skills and so persuaded gullible directors to do things like swinging from chandeliers. 2. Most gamers do it wrong because they state, often in great detail, what they want to do before they roll. Then, of course, when they have described something REALLY cool (obviously not swinging from chandeliers - see point 1 above) stork , the fluffy god of wiff reaches down from on high and gives them a failing roll. Far better actually to roll the dice, and then describe the action based on the roll. 3. Even if your players don’t want to do the roll first, the describe thing, you would never increase their chance of success, but rather the effect of their success as a reward. So if they describe sliding down the banisters to deliver a kick to the bad guy (way cooler than that chandelier shit, see point 1 above), they roll the attack as normal, but are rewarded with, say, the villain getting knocked to the floor even if our hero only rolled one point of damage. Thanks for the insight! I am kinda swayed by the "You rolled excellently! What does that look like?" argument. And I think if I were playing a D&D game, it would come down to that: Players: We want to make it past the flaming bar table, so we're both going to roll Acrobatics. We've both got +2. DM: Okay, roll a DC 10 skill check. Player1: I got an 11. DM: You barely made it; what's that look like? Player1: I guess I tried to do a vault and ended up singeing my hands a bit on the table when I did it! DM: Cool! Player2, how about you? Player2: I rolled an 18, so my result is 20. I freakin' bounce off a stool, grab that chandelier, and swing across, drinking from someone's abandoned tankard while I do it. And this could work in GURPS (…YEAH!) as well, when the target roll is succeeded by 5 or what-have-you… In contrast, I'm playing FATE right now, so the paradigm is reversed. As another Happyjacker put it, instead of rules driving the narrative, the narrative influences the rules. So now one of my players might say, "As I'm 'the last of a proud line of chandelier testers,' I take this opportunity to swing from the amazingly well-hung chandelier."
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HJRP 20-07
Sept 26, 2017 1:54:00 GMT -8
via mobile
Post by uncommonman on Sept 26, 2017 1:54:00 GMT -8
stu remember that when you play Warhammer it doesn't matter if your miniatures die as long as they kill more points than they are worth. But the "let the players decide who did it" advice is in my opinion bad, you shouldn't have decided HOW they find out the story but the story is one of the points of the game. Take inspiration and use the players ideas for things not yet decided but don't cheat the players by handwaving things you have planed. You might get a better story if the players are wrong at times and you can in stead of changing the story just give more clues if needed.
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Post by OFTHEHILLPEOPLE on Sept 26, 2017 4:55:21 GMT -8
Honestly, I'd rather know what the players intend to do before the roll instead of rolling and having them describe something that would have likely been more difficult to do. Swinging on a chandelier for someone acrobatically inclined might be easy but the Paladin in full plate armor swinging from the chandelier could be a bit challenging.
"But that'unfair! Why are you railroading my character!"
I have altered the deal! Pray I don't alter it further...
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druggeddwarf
Journeyman Douchebag
Posts: 167
Preferred Game Systems: Anything fun
Favorite Species of Monkey: The one that throws Kamehamehas.
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Post by druggeddwarf on Sept 26, 2017 7:10:56 GMT -8
Sorry guys, can we focus on the more important factor of this episode?
Stu is on a lot of dating apps except grindr (he claims)
Ladies and Gentlemen, the race is on.
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mrcj
Journeyman Douchebag
Posts: 173
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Post by mrcj on Sept 26, 2017 7:15:14 GMT -8
I heard that at Orccon they will debut the hotel's new intelevator. link
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Post by gina on Sept 26, 2017 9:09:06 GMT -8
Chandelier Swinging For Life! I was also amused by the hosts talking about Google+ like it was dead, when it's still great. Lol, I was mainly being a smartalecky jokester (quel suprise). :) G+ is definitely still alive and kicking, particularly with gaming peeps and conversation, and a lot of people that I admire a great deal in the hobby are only really found on G+. I just think most people, especially Google, thought it was going to be waaay more of a showstopper than it ended being.
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Post by gina on Sept 26, 2017 9:10:56 GMT -8
Not a minute in and everyone's talking about GLOW, and gina brings up World Wide Wrestling. I want stories of said game! I also long for some of the hosts to play and record an episode, but pipe dreams and all that. Totes agree that this should happen, really.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Sept 26, 2017 10:05:12 GMT -8
I heard that at Orccon they will debut the hotel's new intelevator. linkThis would be great. Could be a new LARP that they run (for running the elevator!) As it is, the elevators are horrendous, so I'd take some annoying entertainment even at my expense.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 26, 2017 10:07:29 GMT -8
I heard that at Orccon they will debut the hotel's new intelevator. linkThis would be great. Could be a new LARP that they run (for running the elevator!) As it is, the elevators are horrendous, so I'd take some annoying entertainment even at my expense. The Gencon where the vampire larpers were taking elevators, and a werewolf player just rode the elevator, trapping them in with him... priceless. So much death, I hear
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