|
Post by ayslyn on Oct 21, 2017 4:50:51 GMT -8
HIDA!!!
|
|
HazelnutMudslide
Supporter
Posts: 129
Preferred Game Systems: L5R, 7th Sea, TriStat, WoD, D&D5e
Currently Playing: Nothing (LFG)
Currently Running: Nothing (LFG)
Favorite Species of Monkey: grease, never know when you'll need one to fix things.
|
Post by HazelnutMudslide on Oct 22, 2017 16:02:05 GMT -8
Strife dice should be GM dice, then the player and GM get some faceoff interaction.
"I rolled 4 successes." <GM rolls 4 strife dice> "2 strife, describe <situation> and what complications occur."
|
|
SirGuido
Supporter
Drizztmas Santa
Ask me about the Drizztmas Exchange!
Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
Currently Playing: Nothing.
Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
|
Post by SirGuido on Oct 22, 2017 17:27:02 GMT -8
Strife dice should be GM dice, then the player and GM get some faceoff interaction. "I rolled 4 successes." <GM rolls 4 strife dice> "2 strife, describe <situation> and what complications occur." See, thats the thing people keep getting wrong. This isn't EoE. "Strife" results don't mean there is a complication in the roll. It just adds to your Strife total and once that total exceeds your threshold you must resolve that. The only thing on the dice that you would need to narrate out in the roll is an "Opportunity", which by and large from what I've seen are positive.
|
|
HazelnutMudslide
Supporter
Posts: 129
Preferred Game Systems: L5R, 7th Sea, TriStat, WoD, D&D5e
Currently Playing: Nothing (LFG)
Currently Running: Nothing (LFG)
Favorite Species of Monkey: grease, never know when you'll need one to fix things.
|
Post by HazelnutMudslide on Oct 22, 2017 18:40:11 GMT -8
I'm not getting the terms wrong, I'm making the mechanic better. I know that as-is, it just adds a 'doom track' mechanic (strife counter)... but that's a) boring as hell and doesn't come up often enough and b) adds needless busy work while keeping the GM firmly in a passive role.
|
|
fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
|
Post by fredrix on Oct 22, 2017 20:42:32 GMT -8
Personally, I enoyed not having to roll dice as GM. Running a world ain't passive. And when a GMC takes action I get to roll plenty.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 22, 2017 21:34:38 GMT -8
I'm not getting the terms wrong, I'm making the mechanic better. I know that as-is, it just adds a 'doom track' mechanic (strife counter)... but that's a) boring as hell and doesn't come up often enough and b) adds needless busy work while keeping the GM firmly in a passive role. Okay, so maybe I’m crazy, but I don’t think the GM needs to be active when the player is rolling dice. Besides, the GM takes the active role the same way the characters do, by acting. Unlike the players, the GM has every character in the game that isn’t a PC, so they have many more ways to act typically. As to narrating strife, that’s not something a GM should ever do. Strife is emotion, so a GM narrating strife is basicly mind control. While players shouldn’t have to narrate every strife, that doesn’t mean they shouldn’t narrate them. Unlike some games which are more, ‘show don’t tell’, strife is a tell mechanic. When you narrate it you are telling everyone something that they can’t see yet. The outburst is when that emotion finally breaks through in a way that is shown. The big issue with your trying to improve the mechanic is that you don’t seem to be groking the theme of the die mechanic: choice. Unlike Star Wars, you must choose which dice you will keep in L5R. Thus why there is no die face that contains only strife. As for the GM rolling some kind of negative die, that would just be a way to randomize difficulty. We already have a randomizer, we don’t need to include a second one to make the game even more unpredictable. Further, outbursts are not ‘doom’. Sometimes its okay to have one (perhaps even beneficial). Enraging not only allows you to blow of steam, but it helps you crit harder. Sure, you will get crit harder in turn, but I could see many people choosing to go that way. After all, Bushi are allowed to show this sort of emotion in battle. Of course, sometimes they spell your defeat (someone’s goal at court might be to get you to lose face via having an outburst).
|
|
|
Post by yojimbohawkins on Oct 23, 2017 1:35:37 GMT -8
But what about the guy with no money? Well, its a buisness. Frankly, someone who can’t afford a 5 dollar app is not their ideal customer. Why would they sacrifice the quality of the game so that someone who can’t afford to buy in anyways can feel better? My only complaint is that they need to do a better job with their app of supporting online or remote play. I’d love to see some method of linking up with others so that we can actually see what they rolled. At least for me, I don’t trust 90+% of people to be honest about their rolls, and I don’t play in person anymore. In sure their’ll be support for their dice on roll20 eventually, but I wish that the option that I paid for did more of what I need it to do. Hey, Steven. Apologies if this sounds patronising, but please assume noble intent. Ok, so I'm not sure if you didn't properly read my posts about the cost of the dice app, or you misunderstood what I was trying to get across, but I'll try to clear it up. Yes, FFG is a business, and I have spent literally hundereds of pounds on their Star Wars products and other product lines over the last six or so years. Yes, I suppose that $4.99 for a dice app isn't unreasonable, but the problem I have is that I'm not paying $4.99, I'm paying $6.82 (£4.99) just by living in the UK. I felt it was reasonable to ask why this was the case. Apple replied that the difference in price was due to exchange rates and taxes, but as the Android version of the dice app is $4.99 (£3.19) on the UK Google app store, I didn't feel that this was an acceptable answer. I carried out a little bit of research by comparing the pricing of paid apps in the top 20 best sellers on the Apple app stores on both sides of the pond, and found that paid apps are around 24-25% more expensive in the UK app store. So perhaps Apple is subject to some sort of import tax on digital content that Google aren't? Out of interest, I then compared the cost of music on the two Apple app stores and found that songs and albums are priced equitably, so a song that costs $1.29 in the US costs $1.29 (£0.99) in the UK, which is spot-on after currency conversion. So no special tax there. I then decided to look at e-books on the app stores, and found that while the variation in prices actually fluctuates wildly between the UK and the US, ebooks bought through the US app store are more expensive, in some cases very much so. As an additional note, during my research my daughter was gifted an iTunes gift card, so she has been buying music, apps and other in-game purchases. On every invoice, regardless of the type of content purchased, the invoice states that the price includes VAT, which is Value Added Tax (currently 20%). I then expanded my research to vendors like Drivethrurpg and Steam, who charge the same for the digital items they sell, no matter where you are in the world where you buy them. You can even view the cost in the currency of your choice, and these vendors do the currency conversion for you. I will also add that I worked for a large US defence company for five years. Because I was a UK employee based in the UK, I had to attend annual training on import/export regulations because they have to be taken very seriously. Importing/exporting the wrong thing to the wrong customer at the wrong price is grounds for termination and possible criminal charges. While I'm no expert, I'm no novice either, and I didn't think it was unreasonable to ask the question and expect a reasonable answer, something Apple failed to do. When I contacted them again about my concerns, they replied that iTunes is a global marketplace, but Apple just provide the mechanism for vendors to sell their content, and as the vendors set the price, Apple urged me to contact the vendor, in this case FFG, to find out why this particuar app was priced in this way. I don't really believe that my findings support that statement from Apple, but in the interest of fairness, I contacted FFG and asked them. That was over two weeks ago. The only response I have received was an email from Asmodee last week stating that my query has been passed to the department best placed to answer it. That's all I've had back from them, and if we're being frank, I find their lack of response confusing, because it shouldn't be a hard question to answer. In the absence of any other information, I can only theorise as to their silence. Are they inflating the price of their iOS app (and as it turns out, all of their other ones) in countries other than the US? Are they being screwed by Apple? Do they even care either way? As a loyal customer, I feel that I have the right to know.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 23, 2017 2:11:30 GMT -8
yojimbohawkinsMy comments weren't really directed at you. Someone else mentioned something along the lines of money being tight due to family etc. I was merely pointing out that it's smarter of them to market to people with spendable money in their pocket than to people who can scarcely afford their product. If you can't throw down an extra X dollars for dice, then you certainly can't afford their next supplement. I'll throw my theory in the ring though. It's priced at 5 pounds because they think 5 sounds like a number people are willing to pay. 5 dollars, 5 pounds. I'm just surprised it's not 5.99 or 4.99.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 23, 2017 3:35:32 GMT -8
So I did a bit of looking and I think the blame for the cost difference likely lies with Apple's recent tier changes for apps: www.theverge.com/2017/1/17/14293940/uk-app-store-price-increase-brexitI couldn't find any reference to a similar change for the Google Play store and comparing the US and UK price tiers it looks like Apple are effectively setting a £1 = $1 exchange rate on their tiers despite the fact that the pound has recovered since January. Not sure why the change isn't reflected in music and books, I wonder if that's more under the control of the publishers as opposed to Apple who probably require you to set a price tier for your app and then Apple price it in each region based on their list for each region.
|
|
fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
|
Post by fredrix on Oct 23, 2017 4:51:28 GMT -8
I then decided to look at e-books on the app stores, and found that while the variation in prices actually fluctuates wildly between the UK and the US, ebooks bought through the US app store are more expensive, in some cases very much so. As an additional note, during my research my daughter was gifted an iTunes gift card, so she has been buying music, apps and other in-game purchases. On every invoice, regardless of the type of content purchased, the invoice states that the price includes VAT, which is Value Added Tax (currently 20%). I can help with that one - while books are exempt from VAT, ebooks are not.
|
|
fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
|
Post by fredrix on Oct 25, 2017 21:07:45 GMT -8
New Beta Version out today: new strife rules (you get to choose when you “unmask”), sounds become fatigue, tighter movement rules
Actually the link I put in seems to be for the first version of the beta rules after all. Not sure the latest version has dropped yet.
And it’s confirmed that you don’t have XP to spend during character generation.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 25, 2017 22:03:59 GMT -8
And they changed many of the 20 questions to include more choice in picking up skills/equipment. So while there is no XP, there is more personalization than before.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 26, 2017 2:20:22 GMT -8
I only skimmed the email but I like the look of the updated outburst / unmasking rules. Not being able to use dice with the strife symbol provides a nice mechanical penalty to represent being emotionally unbalanced while getting to chose when to unmask allows for players to do the gritting their teeth until an appropriate moment. I could easily see myself using that combo for making things awkward, with a character getting wound up by one thing then shouting angrily at somebody else for something completely unrelated.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 26, 2017 7:49:44 GMT -8
|
|
SirGuido
Supporter
Drizztmas Santa
Ask me about the Drizztmas Exchange!
Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
Currently Playing: Nothing.
Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
|
Post by SirGuido on Oct 26, 2017 17:08:09 GMT -8
I'm looking into editing the original to include the new stuff but its taking a while.
|
|