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Post by sovereigncitizenkane on Nov 15, 2017 19:14:32 GMT -8
The changes to Gangrel in Requiem are ideal. Gone is the complete loner clan and they focus on the savage, animalistic aspect instead. You can model your gangrel around loners, packs, hives, etc.
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Post by Stu Venable on Nov 15, 2017 21:36:31 GMT -8
I think we play session 38 this weekend. Three sessions left. I hope I can come up with a satisfying ending.
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Post by Linus on Nov 16, 2017 7:59:20 GMT -8
I think we play session 38 this weekend. Three sessions left. I hope I can come up with a satisfying ending. Woop woop! I was afraid it would peter out amidst all the new shinies already started or on the horizon. My best (read: only) suggestion would be to encourage a conflict — or simply throw out a bang that cannot be ignored — which will force them to make a Choice. The supposed Antediluvian is one such plot device. Another is to dial up whatever shenanigans Kimi is up to to eleven (through external allies or unwitting pawns, as not to pit her against the rest of the table). Albert basically being a new plague-well is another tough choice TBA where outside pressure make it impossible to stall beyond mere hours.
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Post by Kimi on Dec 4, 2017 8:40:57 GMT -8
I think we play session 38 this weekend. Three sessions left. I hope I can come up with a satisfying ending. Woop woop! I was afraid it would peter out amidst all the new shinies already started or on the horizon. My best (read: only) suggestion would be to encourage a conflict — or simply throw out a bang that cannot be ignored — which will force them to make a Choice. The supposed Antediluvian is one such plot device. Another is to dial up whatever shenanigans Kimi is up to to eleven (through external allies or unwitting pawns, as not to pit her against the rest of the table). Albert basically being a new plague-well is another tough choice TBA where outside pressure make it impossible to stall beyond mere hours. I'm cool with being pitted against the rest of the talbe. THIS HAS BEEN AN AMAZING READ now that the game is over! Gming is such an incredible thing. Great work Stu!
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Post by chronovore on Dec 25, 2017 22:48:08 GMT -8
Good question! I have some stuff planned with vampire hunters (I think I sufficiently foreshadowed that), including one who is a seasoned hunter, with all the tricks. I also have some stuff planned for Ezra, Esmerelda's missing brother, with him attaining Glaconda. I'm particularly excited to see how that shakes out. Mac has figured out who her sire is. He's on the island. We haven't discussed if Asa knows this or not. I also have stuff planned with the antedelluvian, and it's pretty tragic; however, the players are SO scared of the antedelluvian, I don't think they'll pursue that plot line.
Then there's Layla's plot. It's already happening. Unfortunately Kimi missed the last two sessions, so I couldn't develop it much. But I'm going under the assumption that that stuff happened, but the party was too concerned with the plague to deal with it. HOW things will end? I have no idea. I'm only one storyteller of six. So tl/dr, things will end the way they end. There will be perils of final death, a hope for salvation, and a scared little girl who happens to be an antedelluvian. What will the players do with it? I have absolutely no idea. But I'm excited to find out! I laughed aloud. And I'm so happy this prediction turned out to be off-the-mark. This thread is a great read. Also, I liked the other wrap-up threads you wrote! I have trouble navigating the ProBoards UI; which is a whiny way of saying I wish I'd seen this sooner! This is likely the last time I'll say this, but having it pronounced repeatedly as "ant-eye-diluvian" is akin to hearing "nook-you-luhrrr" — everything your players did is so immersive and wonderful, and then my suspension of disbelief gets yanked on pretty hard.
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Post by akavidar on Dec 26, 2017 19:03:22 GMT -8
Think of her as your "Auntie" Diluvian.
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