Posts: 4,397 Preferred Game Systems: AD&D 1e/2e, Traveller, D&D 5e, C&C, FFG Star Wars Currently Playing: A solid sliver french hole inline-g (plateau) d-foot flute Currently Running: ADnD 2e & FFG EotE/AoR/FnD Favorite Species of Monkey: Lightly fried with a crisp beer batter
Two planets might have identical UPC’s and be very different from each other. Eg: a water world could have the domed civilisation on/above the water (like Kamino in Star Wars) or on the sea bed (like SeaQuest DSV): it’s whatever you decide
Last Edit: Oct 26, 2017 4:24:11 GMT -8 by Kainguru
I want spill the blood of a hippy, I need a stoner, A stoner down from the 60's, I want a switchblade to cut their love beads, an enema not love is what the world needs now . . .
Oh hi! yes! hello! I missed this due to many travelling days I'm sorry.
I was running a 2E Traveller game up until a little bit ago but it's on indefinite hiatus while I and one of the players kinda move and get settled in again, hehe.
Anyway, it's surprisingly easy to convert 1E to 2E and the other way around. The differences are minor enough that even if you accidentally use the 1E version of something instead of the 2E version, it's not totally insane.
I definitely recommend doing skills up 2E style over 1E style because the way they kind of used an umbrella skill and then a specialty feels way more realistic (LOL REALISTIC IN A GAME WITH SPACE DUMPSTERS INORITE) than just "you know computers so this electronic lock is a mechanical item so you're completely stumped".
I know there are a few crib sheets for people to use their 1E book but use 2E stuff for the most major changes. Like akavidar said, the biggest change is the ship building, and much like the skill system, I kind of really like the ship building in 2E way more.
The bottom line is, 2E is more like a major cleanup and update than a real departure from the previous edition. Like, you can have a brain chip with gigabytes of memory now, instead of one with megabytes. That sort of thing. Don't stress! Play whatever version is easiest and cheapest to get your hands on!
Post by carrotandstick on Oct 27, 2017 13:25:25 GMT -8
I was planning on using Hexographer just to get a layout. I don't do the Photoshop thing. =P But mainly I've been planning the history and broader politics of the sector. Stealing liberally from Sid Meier's Alpha Centauri, Eve Online and other sci-fi I love.
Irrepressible urge to tinker. Hide the crunch.
Run: Dresden Files, Mage: The Awakening 2e, Exalted 2e, Scion, Fate, GURPS, L5R 3e, Spycraft 1e
Played: D&D 3e, 3.5e, Pathfinder, d20 Modern, Cthulhu by Gaslight, Scion, Exalted 2e, Dark Heresy, Paranoia, Pendragon ASOIAF homebrew, Savage Deadlands
Also, has anyone ever put together a list of official careers not in the core book for MgT 1e?
The publisher Spica has lots of 1e careers that are really cool. I tweak whatever I need to when a player rolls something that doesn't work in 2e (skill changes).
I am considering house ruling to weaken science 0, since knowing economics means you know astrophysics. Also I kept Zero G as a skill, because it is definitely tricky and has also created some great story moments.
Post by Stu Venable on Nov 13, 2017 19:36:03 GMT -8
The only books I think you'd have trouble converting are the 1E alien books, and that's mostly because of the skills consolidation between 1e and 2e.
Each alien book has species-specific careers that, of course, rely on the skill list in 1e. They could probably be modified without too much fuss, but because of the skill consolidation, you'd have a lot of duplicate skills, thus higher skill levels (Computer, Comms to Electronics, for example).
The biggest change between 1e and 2e, to me, was the simplification of the initiative rules. 1e used a fluid system where doing certain things (like firing certain weapons) caused your initiative number to change in subsequent turns. I really liked the concept of that initiative system, but sadly, it kind of slows combat down.
Post by thegrimace on Nov 30, 2017 20:30:33 GMT -8
if anyone is interested, I've been gradually translating the 1.0 career tables into 2.0 skills etc. It's still a work in progress, but I have an excel file which is most of the way there if anyone wants a copy, just PM me and I'll try to get it to you, though I'm not the most consistent about checking here.
Thank you for enjoying the Strongbadia Riverquest Safariventure. Please enjoy the fury of... our gift shop. ~Strongbad
Good point. Megatraveller is a horrible re-write, avoid.
I have always liked Megatraveller myself, though to be fair, I have never played it. I have only read it. I got into Traveller right before MT, my first Traveller book was a blue softback of... letter size...
So I am mostly curious what made MT so bad? I thought it mostly was the tight left turn the setting took.
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller Currently Running: Fate, Coriolis, Nights Black Agents Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)