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Post by greatwyrm on Nov 29, 2017 6:05:23 GMT -8
If you're looking for more info on Andy Kaufman, also check out the "Dinner with the King" podcast by Jerry Lawler. The recurring theme is that Kaufman was enamored with pro-wrestling because it was a form of entertainment where you could be more successful by making more people hate you. www.podavenue.com/dinnerwiththeking/Episodes 6 & 7 are most of Lawler's interactions with Kaufman in wrestling. Episode 9 details the famous incident on the David Letterman show. Then in episode 13, Lawler explains he doesn't believe Kaufman faked his own death.
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mrcj
Journeyman Douchebag
Posts: 173
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Post by mrcj on Nov 29, 2017 7:21:05 GMT -8
If you have never seen Tony Clifton, here he is "recently" in the Green Room. It was probably Bob Zmuda. He starts in at around minute 7 he finally gets thrown out around minute 13. And pretty typical of his act. The Green Room
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Nov 29, 2017 10:00:28 GMT -8
Speaking of Wrestling. Sale on World Wide Wrestling (and adjacent) stuff from Nathan Paoletta! ndpdesign.com/online-storejoecrak !! Including those amazing baseball shirts
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HJRP 20-15
Nov 29, 2017 14:01:24 GMT -8
via mobile
Post by uncommonman on Nov 29, 2017 14:01:24 GMT -8
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Post by greatwyrm on Nov 29, 2017 16:01:16 GMT -8
Though not the site I remember, here are 50 Scooby Doo background plates. I so want a Dragon's Lair style game where you try go get Scooby through those pictures alive.
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Post by Stu Venable on Nov 29, 2017 18:18:11 GMT -8
I gots to say. The Stu, Stork and the rest gave some advice during the "players dictate the results" discussion that just made me groan and roll my eyes. It was even more frustrating because in so many episodes past y'all say the opposite sort of thing. The story of the game is not the gms story! Y'all said this so much, and it seems every so often you start saying the opposite, and it's a might be confusing. If you ask the players what happens when they crit hit that dude and the player describes a bunch of tanks blowing up. Let them blow up! That clue you thought needed to be in a tank, does not need to be in a tank! Change the story with your players! Y'all know This! Y'all have said This! Come on! Remember your words! Also, to the gurps sale. Not knowing what types of games the question asker normally plays, I wouldn't recommend buying a bunch of books with no prior experience with them. But this is well past the sale period, so probably not useful. Here's the thing: I've moderated my opinion about GM veto of player narrative control. I used to be totally against it, but now, I realize that some GMs haven't developed improvisational skills yet -- shit may go totally sideways, especially if the player doesn't grasp the intricacies of the setting. It comes down to the GM's ability to improvise. Some of use have little ability in it. Some have a lot. Rather than saying, "you have to be <this> kind of GM," I think that those who can roll with the punches should do so, and those who can't should go ahead and veto occasionally -- with the understanding that they *should* strive to hone their improvisation skills. Certainly, vetoing player narrative control shouldn't be the default, but there are times when I think it's not only excusable, but necesary. In all the GMing advice I've written (in MoT and the kids' game I'm working on) I'm saying: always *consider* if the best answer is yes first. But there's no reason for a GM to break the reality of the setting just to say yes to an outlandish statement when players have narrative control. In most games, everyone at the table has (or should have) some sort of understanding as to how reality works in the setting. Shattering that reality pulls the rug out of everyone's understanding. And in those occasions when the GM needs to say "no," it should be a "no, but." That is, offer the player an alternative that is a compromise or half-measure of what they originall wanted.
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andreasdavour
Patron (Supporter)
Posts: 257
Preferred Game Systems: M0, Savage Worlds, Over the Edge, Warhammer FRP 1st ed.
Currently Playing: None
Currently Running: Wandering Heroes of Ogre Gate
Favorite Species of Monkey: Llama
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Post by andreasdavour on Dec 2, 2017 9:40:27 GMT -8
Yeah, most of us "Scandinavians" more often talk about the _Nordic_ countries, including our cousins in Finland.
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Post by uncommonman on Dec 2, 2017 16:04:13 GMT -8
And its not dark all the time for me stork I had 6 and a half hours of sun today... But the most norden part of Sweden didn't have any sunshine.
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Post by Linus on Dec 3, 2017 9:16:21 GMT -8
Stu is talking about the Adepta Sororitas or "The Sisters of Battle". They're fun in the RTS game but apparently they're one of the factions that just gets looked over when rules updates are happening. Yeah, GW wrote themselves into a corner when they decided to make the Space Marines "no girls allowed" and the Adepta Sororitas more or less a single chapter of warring units. As other factions with female figurines tend to be either Slaanesh, Lord of skimpy outfits; or merely subscribe to their design philosophies; there's just not that many cool options for sisters of tabletop that wish to collect, paint and play a badass power fantasy, without it being filtered through the male gaze. As the A.S. remain unpopular, they fall behind in rule and model upkeep. Just getting hand on the figurines themselves is a task better suited for a collectors will and wallet, than a curious gal wanting to break into the hobby. (Not to mention how the Adepta Sororitas' zealot inquisition schtick is being fetishized as BDSM-nuns by other parts of the fanbase, when they're not busy rolling dice to see if they have the "Red Rage"-bonus, as you do.) I've seen a fair amount of women playing Tyranids, though I dunno if it is due to the matriarchal hierarchies of insect species being referenced to their faction, concept feedback from Starcraft's Queen of Blades or mere coincidence; I know waaaaay to little about them... ...I know way to little about any of this really; I don't even play 40K! This god damn game keep sucking you in!
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Post by uncommonman on Dec 3, 2017 9:50:57 GMT -8
Stu is talking about the Adepta Sororitas or "The Sisters of Battle". They're fun in the RTS game but apparently they're one of the factions that just gets looked over when rules updates are happening. Yeah, GW wrote themselves into a corner when they decided to make the Space Marines "no girls allowed" and the Adepta Sororitas more or less a single chapter of warring units. As other factions with female figurines tend to be either Slaanesh, Lord of skimpy outfits; or merely subscribe to their design philosophies; there's just not that many cool options for sisters of tabletop that wish to collect, paint and play a badass power fantasy, without it being filtered through the male gaze. As the A.S. remain unpopular, they fall behind in rule and model upkeep. Just getting hand on the figurines themselves is a task better suited for a collectors will and wallet, than a curious gal wanting to break into the hobby. (Not to mention how the Adepta Sororitas' zealot inquisition schtick is being fetishized as BDSM-nuns by other parts of the fanbase, when they're not busy rolling dice to see if they have the "Red Rage"-bonus, as you do.) I've seen a fair amount of women playing Tyranids, though I dunno if it is due to the matriarchal hierarchies of insect species being referenced to their faction, concept feedback from Starcraft's Queen of Blades or mere coincidence; I know waaaaay to little about them... ...I know way to little about any of this really; I don't even play 40K! This god damn game keep sucking you in! To be honest not all hobbies are interesting for both sexes. I believe that hobbies like minature trains and minature battle simulation are mostly men because of interest not because of sexism. BUT GW could do with more female characters. But don't change the established 40k lore, in stead make something new. Rpg's was started as a battle simulation and when it evolved in to a more social game more women became interested.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 3, 2017 12:01:11 GMT -8
To be honest not all hobbies are interesting for both sexes. I believe that hobbies like minature trains and minature battle simulation are mostly men because of interest not because of sexism. BUT GW could do with more female characters. But don't change the established 40k lore, in stead make something new. Rpg's was started as a battle simulation and when it evolved in to a more social game more women became interested. I disagree with the core of that, I think it is heavily due to inherent and subtle sexism, especially with younger children as preferences are developing. GW needs a lot more female characters and could easily add them just by introducing a new set of head sprues given the amount of armour most of the characters wear. As for not changing the lore why not? GW are constantly changing it, most of the new editions shift it or conveniently forget elements. Star child, Illuminati, Squats... the 40K lore is a mess so I don't see why introducing more female characters is an issue.
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Post by Stu Venable on Dec 3, 2017 22:13:31 GMT -8
There are innumerable chapters of the Adeptus Astartes. There’s no reason why there can’t be other female chapters, or integrated chapters. It’s a matter of adding a few pages to Codecies, in the case of humans. And Xenos could easily add female aliens. If they need to retcon, so be it.
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Post by OFTHEHILLPEOPLE on Dec 4, 2017 11:09:16 GMT -8
Isn't the logic "The Emperor is a dude and we were all made in the Emperor's image", thus why they're all men?
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Post by ayslyn on Dec 4, 2017 12:51:40 GMT -8
Isn't the logic "The Emperor is a dude and we were all made in the Emperor's image", thus why they're all men? Sort of. IIRC, the progenitors of all the chapters were created from his genetic material.
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Post by uncommonman on Dec 4, 2017 16:28:49 GMT -8
Yes the astartes are only male (and hardly humans anymore) but there's no reasons not to make more female armies. I don't think there's anything wrong with more female units but I don't like when you retcon established lore. Create something new, the space marines can stay male but thats just one unit type. Ps. Astares size comparison:
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