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Post by EricaOdd on Feb 20, 2018 3:37:20 GMT -8
I'm sort of on an archive binge with the podcasts, but in this one they talked about filling empty spaces in travel time.
One game that handles that well is the One Ring and it's 5e D&D version Adventures in Middle-earth. They have a whole section on "The Journey," where, with but a few rolls, you can flesh out in broad strokes the perils, exhaustion, and tedium of a long journey through the countryside. It's not just random encounters, although that can happen, but it covers weather and its effect on morale, the terrain and how it can affect your travel, and so on.
The characters could arrive at their destination hungry, tired, in foul moods and in no state of mind to be diplomatic (which is important in Middle-earth), and so on. A bad Journey can add entirely new dimensions to the adventure. It's never just "you travel three days and get there." In all of Tolkien's stories, long journeys were prevalent and the game designers wanted to capture that in their game set in Middle-earth.
And since it's somewhat abstract and in broad strokes, it only takes a few minutes to roll it all out (barring combat or roleplay with someone or something you meet along the way). It's very cool.
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