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Post by vyrrk on Apr 23, 2018 13:22:43 GMT -8
This show is super fun. I'm loving Mook's GM style and its great to see Bill and Elspeth. Of course Kimi is always awesome. It amazes me though, I listened to that whole AP and still have no idea how GURPS works. Mook is clearly a master. haha Also... I like that scare tactic of make sure Tyler never misses another game or have character death.
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Post by Bill Roper on Apr 26, 2018 13:09:53 GMT -8
Mook makes it amazingly easy to not sweat mechanics and just dive into playing our characters. Would you like us to expose more of the mechanics (I've played a ton and Mook is the Guru so between us I'm guessing we can show off a touch of the crunch)? The big thing is, the system is honestly less complex that people think because it's almost always down to rolling 3d6 against a skill target number and wanting to roll under it. The complexity comes into the GM assigning modifiers based on things like cover, called shots, etc - but that level of simulation is what makes the system really flexible. Also, if you haven't checked out the character gen episode, do so - there's a lot of rules discussion that happens as we're really using the flexibility of the system to create our Darknet avatars.
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Post by Bill Roper on Apr 26, 2018 15:03:10 GMT -8
Here's a link to Session 1 where the players decide saving one of the group from termination can only be made more exciting by putting ourselves on an actual timer.
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