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Post by greatwyrm on Jul 21, 2018 15:47:57 GMT -8
Somebody had to. Attachments:
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Post by ayslyn on Jul 21, 2018 15:58:16 GMT -8
My God... It’s. It’s ... It’s Beautiful.
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Post by EricaOdd on Jul 21, 2018 16:42:31 GMT -8
#Tiggered
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Jul 22, 2018 1:02:18 GMT -8
I'm like 32 and a half minutes into the episode, and Stu Venable mentions he got, and I quote "a great email about PbtA games" for next week. As I'm trying to watch my blood pressure, I think I'll skip next week's episode. Maybe not. Also, please get tappy and Jason on if you're going to talk about creating PbtA games. Monkeyfun Dave had great points, but kept getting interrupted.
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Post by angelis1974 on Jul 22, 2018 2:23:39 GMT -8
Just listening to the podcast regarding space combat, there is always things people can do, coriolis is very specific in this giving 5 distinct rolls, commander, pilot, gunner,engineer, sensor ops.
As a list of things,outside the standard 3 roles, you can give bonuses to what the other players are doing, you can be someone scanning the other ships for weaknesses, you can broadcast messages to demoralize the enemy, you can use ecm to spoof the enemies weapons, add interesting locations that allow for turning things interesting.
As an example with asteroids not only can the pilot use them to out move other ships, or someone on sensors can use there mineral content put up sensor ghosts, a gunner could shoot larger ones to create debris fields that they can't avoid, so many things that can be done
I will note that Dave77,makes a comment about opening windows, in rogue trader for ork ships the anti fighter weapons are forms firing their normal guns out the windows, they also have air pumps.
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Post by uncommonman on Jul 22, 2018 12:20:13 GMT -8
Just listening to the podcast regarding space combat, there is always things people can do, coriolis is very specific in this giving 5 distinct rolls, commander, pilot, gunner,engineer, sensor ops. As a list of things,outside the standard 3 roles, you can give bonuses to what the other players are doing, you can be someone scanning the other ships for weaknesses, you can broadcast messages to demoralize the enemy, you can use ecm to spoof the enemies weapons, add interesting locations that allow for turning things interesting. As an example with asteroids not only can the pilot use them to out move other ships, or someone on sensors can use there mineral content put up sensor ghosts, a gunner could shoot larger ones to create debris fields that they can't avoid, so many things that can be done I will note that Dave77,makes a comment about opening windows, in rogue trader for ork ships the anti fighter weapons are forms firing their normal guns out the windows, they also have air pumps. Da red wunz go fasta!
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Jul 22, 2018 23:22:47 GMT -8
Just listening to the podcast regarding space combat, there is always things people can do, coriolis is very specific in this giving 5 distinct rolls, commander, pilot, gunner,engineer, sensor ops. Yeah, Coriolis was written with curing the “boring ship to ship combat session” specifically in mind. Now, as it turns out, I have not yet run a space combat in Coriolis, so I can’t really comment first hand on whether it works, but my fellow Podcast host says yes it does. The crew roles all help, none of them a doing a “fake” job just to keep them busy, and smaller crews, that can’t cover all the roles, are put at a distinct disadvantage (though there are options that can help smaller crews cope). But it seems from my cohost’s anecdotes that the key thing is critical hits. Space combat in Coriolis is short and deadly - yes there ARE hit-points (or Hull Points, but is the specific damage dealt out by the critical hot table that makes combat engaging, and short. **Edit** You can catch our discussion on space combat around 26 minutes into this episode.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 22, 2018 23:44:15 GMT -8
Only at the chat about design and publishing but I want to echo the shout out for James Shields as an artist. I've commissioned him to do a couple of pieces in the past and bought his stock art. Always great work and with a consistent style, I'd really recommend looking at it. He sells through both drivethrurpg and patreon under JEShields and even at the lower level of the patreon you get input into what he draws.
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Jul 22, 2018 23:56:06 GMT -8
@whodo When I realised that the mediocre Con GMing horror story was from you, my heart started beating fast, thinking “oh god, what did I do when Craig played my Firefly adventure?” Thank god, it was someone else entirely.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 23, 2018 3:46:43 GMT -8
@whodo When I realised that the mediocre Con GMing horror story was from you, my heart started beating fast, thinking “oh god, what did I do when Craig played my Firefly adventure?” Thank god, it was someone else entirely. I've thoroughly enjoyed your game both times I've played in it and would happily be a player again at your table (presuming I actually ever make it to Dragonmeet again). As to the question from the hosts: no, as players we didn't know there were peace talks underway until we received the plot exposition so in the span of the first half hour of actual play I found myself repeatedly wondering what game I was actually playing. Also while it wasn't directly inspired by this horror story I did actually publish a free micro RPG with called TowerFall where the central mechanic involves building dice towers. It's available here: TowerFall by LunarShadow Designs
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 23, 2018 5:21:40 GMT -8
Going back to the space combat question my issue with it has often been the lack of options, even if you can do something it rarely changes round to round. Rogue Trader is a prime example of this, while they do well with giving each character class something to do you rarely get any variation in what you do and it gets boring.
I do like the idea of going for the fighter pilot approach, there everybody would have a range of options turn to turn and even if you just ended up shooting each turn at least it would be by choice. A good example of this was the old Star Wars Rogue / Wraith squadron books. All the characters were mixed pilot / ground operatives, while there was a mix of which they were best at they all had a minimal level of competency in both.
Edit: also wanted to add that the reason I provide example names is exactly as Dave said - tooany people seem to get flumuxed by being asked to come up with a suitable name, don't know why but it seems to happen more often than I'd have expected.
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mrcj
Journeyman Douchebag
Posts: 173
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Post by mrcj on Jul 23, 2018 16:46:43 GMT -8
OK a few things.
First, I saw The Dungeonmaster in the theater. Oh, Cannon Films how I miss you. They made terrible terrrible terrible, yet wonderful movies.
Speaking of wonderful movies, Star Trek II the Wrath of Kahn. It was great and stands up still.
Regarding boring space combat, I'd take a page from Jason's D&D playbook. Make it a skills challenge. This will require a little work beforehand from the GM to figure out the parameters, but it will speed up the game, involve all the players, and lets you focus on the entirety of the challenge as opposed to individual tete a tete actions.
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kairaku
Apprentice Douchebag
Posts: 60
Preferred Game Systems: Dragon Warriors, Mech Warrior, Shadowrun, Skulls & Crossbones, Twilight 2000, Aliens RPG, Werewolf and Mage
Currently Running: Dragon Warriors
Favorite Species of Monkey: Golden Snub-nosed Monkey
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Post by kairaku on Jul 26, 2018 2:21:56 GMT -8
On space combat, Stu makes the comment "I have never heard of one of those things where now we get to the combat you roll out the map...I've never heard of one that has worked"
I guess he has never heard of Mechwarrior, one of the longer running RPGs out there. Aerotech or Battlespace elements of Battletech combine with Mechwarrior very well to combine roleplaying with tactical board gaming. I have run several successful Mechwarrior campaigns, including an Aerotech based weekly campaign that lasted over three years. Even while in the cockpit or on board the dropship there were opportunities to meld roleplaying with the combat that was going on.
Almost everyone I started out playing these games with had never been exposed to tactical board gaming before and many hadn't done roleplaying either. I never had anyone leave a campaign because we were rolling out the maps. As long as you can be inventive with the scenarios the tension on every move and every roll can hold the focus of the room.
I have found that it is important to get the balance right between in cockpit tactical combat with out of cockpit roleplay in these types of campaigns though. Generally I will try to work to a 60% roleplay to 40% combat, although each group can be different.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Jul 29, 2018 23:19:42 GMT -8
On space combat one of the comments I made in the chat had to do with the approach of games such as Scum and Villiany: Have the ship be a character in their own right. Something that is jointly controlled, can be maneuvered, upgraded, manipulated, etc. by the various crew members. Give it a character sheet of sorts. Give it a personality.
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Post by ericfromnj on Jul 30, 2018 3:38:41 GMT -8
I had a Jedi player who had a unique solution to not being very effective in space combat in the old D6 system. He got on mag boots and his spacesuit and went out that hatch in the top of a yt-1300 freighter.
Me “what the heck are you going to do out there?”
Him (igniting lightsaber) “I am going to deflect the TIE fighter bolts.”
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