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Post by Linus on Nov 5, 2018 9:02:45 GMT -8
Happy Hall-o-wee-ween you jolly jack-o-lanterns! EON's design was very influenced by GURPS and the BRP line of games. As with many other games of the 90's, it was kind of unwieldy in its simulationist ambition. Your stats and skills were in the 3-18+ range, and rolls usually came in the 2-4 d6 range. Worth noting is that the same dice-explosion mechanic was used in a multitude of mechanics, including rolling damage - outrageous events, such as a desperate peasant slaying a dragon with a shovel were never impossible, just highly unlikely. But the whole experience was an awfully crunchy affair IMO. Along with a highly detailed lore, the entry-level threshold was steep, and I never got into it - and those who did usually swears by it. It did feature a Traveller-esque character-generation system, though, albeit for a medieval fantasy type of setting. In digital game design and critique, "ludonarrative" is commonly used when illustrating a failure of game mechanics complementing the narrative, as in ludonarrative dissonance, "ludo" being latin for game.
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Nov 6, 2018 1:20:38 GMT -8
So, the term Mac (I think?) was referring is “Ludonarrative dissonance”, where the game mechanics clash with the story. I don’t think Ludonarrative stands alone as a thing. Some academic might have a used it, but it’s not something I have come across in my studies.
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battlematt
Apprentice Douchebag
Posts: 74
Preferred Game Systems: Rules light & intuitive
Currently Running: Nuttin.
Favorite Species of Monkey: Spanked
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Post by battlematt on Nov 6, 2018 3:07:26 GMT -8
"sate meth theightening"? 😳
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Nov 6, 2018 3:08:33 GMT -8
"sate meth theightening"? 😳 Bloody iOS keyboard!
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fredrix
Master Douchebag
Posts: 2,142
Preferred Game Systems: Fate, L5R, Pendragon, Gumshoe, Feng Shui
Currently Playing: Pendragon, Song of Ice and Fire, L5R, Feng Shui, Traveller
Currently Running: Fate, Coriolis, Nights Black Agents
Favorite Species of Monkey: 1970's NTV, dubbed by the BBC (though The Water Margin beats it)
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Post by fredrix on Nov 8, 2018 22:22:20 GMT -8
So, druggeddwarf posted this comment to episode 23-01, but having finally finished listening to this one, I realise that it’s this episode he is talking about. And I agree, this episode was a fun listen. It was great to hear Tappy’s uncontrolled laughter, for example. It had a certain chaotic charm (drinkiness?) that has been missing from the show since (I contend) “... and Beer” was dropped from the strap-line. It felt once more like joining four gaming friends around the pub-table, and shooting the breeze. More like this one please! (Though the other recent episodes are not bad per se, it’s just that the ... certain “ je ne sais quoi” that this one had.) It was also great to hear about Phoenix Dawn Command, a game I have been on the verge of buying many, many times. It was also amaaaaazing to hear a discussion of Phoenix Dawn Command become a discussion on ultra-simulationist games without referring to Phoenix Command, the game written by actual rocket scientists, that attempts to simulate things like parabola and wind shear. There is sooooooo much math(s) in that second game. I remember one of my old school group bought it. And you know how RPG players are often math nerds? Well this guy was not. Indeed he was the weakest mathematician of all of us, and given I just scraped a C, that is saying a lot. Owwww waiting to see if you had been hit in that game was agony. You knew if you were, you were likely dead, or out of the session with a debilitating injury.
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honken
Initiate Douchebag
Posts: 6
Preferred Game Systems: nWOD, GURPS, Drakar & Demoner
Currently Playing: Coriolis
Currently Running: Mongoose Traveller, D&D5E.
Favorite Species of Monkey: Homo Sapiens
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Post by honken on Nov 9, 2018 7:01:35 GMT -8
I can add that the newest version of Eon, Eon IV, has the same exploading dice mechanic. You have a number of sixsided dice and this is your skill, and you have to roll above a TN given by the GM.
The administration hell that was damage has been simplified. Now you take fatigue when getting hit, and you have to roll above the amount of "fatigue" you have gotten to stay conscious. You also get crits if you roll high enough damage. And those crits are nasty.
The new version of character creation is better if you ask me. The events you can roll is more balanced.
/Honken
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willh
Journeyman Douchebag
Posts: 220
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Post by willh on Nov 9, 2018 8:22:18 GMT -8
So, druggeddwarf posted this comment to episode 23-01, but having finally finished listening to this one, I realise that it’s this episode he is talking about. And I agree, this episode was a fun listen. It was great to hear Tappy’s uncontrolled laughter, for example. It had a certain chaotic charm (drinkiness?) that has been missing from the show since (I contend) “... and Beer” was dropped from the strap-line. It felt once more like joining four gaming friends around the pub-table, and shooting the breeze. More like this one please! (Though the other recent episodes are not bad per se, it’s just that the ... certain “ je ne sais quoi” that this one had.) It was also great to hear about Phoenix Dawn Command, a game I have been on the verge of buying many, many times. It was also amaaaaazing to hear a discussion of Phoenix Dawn Command become a discussion on ultra-simulationist games without referring to Phoenix Command, the game written by actual rocket scientists, that attempts to simulate things like parabola and wind shear. There is sooooooo much math(s) in that second game. I remember one of my old school group bought it. And you know how RPG players are often math nerds? Well this guy was not. Indeed he was the weakest mathematician of all of us, and given I just scraped a C, that is saying a lot. Owwww waiting to see if you had been hit in that game was agony. You knew if you were, you were likely dead, or out of the session with a debilitating injury. Phoenix Dawn is the RPG equivalent of The Campaign For North Africa.
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bobcatt
Apprentice Douchebag
Patron
An infinite number of monkeys can't be wrong...
Posts: 81
Preferred Game Systems: AD&D 1e, 2e, 5e, Top Secret/S.I., Classic Traveller
Currently Playing: nothing at all :-(
Currently Running: completely stalled doing 5e via Roll20
Favorite Species of Monkey: Barrel of
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Post by bobcatt on Nov 16, 2018 20:43:37 GMT -8
We we (or wee wee) humour. Golden. stu oui oui dot com might be available...
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