|
Post by Forresst on Nov 11, 2018 19:47:34 GMT -8
so... basically all I ever did was say "you can make stuff that mimics spells or has minor effects (like the stuff prestidigitation does) for an amount of time equal to 1/10 the gold value of the spell components plus whatever mundane crap you need" but that was 4E where everything was blah + blah GP of components to cast.
I'm less certain about 5e.
|
|
|
Post by Forresst on Nov 4, 2018 21:29:32 GMT -8
Oh jeeze!
I'll make a new invite and get Kimi to fix the web page, thanks for the heads up!
It looks like you made it in anyway so that's awesome!
|
|
|
Post by Forresst on Oct 31, 2018 19:02:14 GMT -8
|
|
|
Post by Forresst on Oct 29, 2018 16:52:04 GMT -8
I'm not goin anywhere! I just spend more time on Discord lately. <3
|
|
|
Post by Forresst on Jul 31, 2018 17:31:51 GMT -8
LOL! Almost, tappy. I should also say I actually has a weird idea about what hostages were too lol.
|
|
|
Post by Forresst on Jul 16, 2018 12:03:18 GMT -8
The first president I was aware of was Reagan. The Iran contra thing happened when I was in the hospital for blood poisoning. My dad would watch the news on my tv while he visited me because i was only awake about 1/3 the time.
I sure had some interesting ideas about what an Iran was until I was like 20.
|
|
|
Post by Forresst on Jul 10, 2018 13:24:54 GMT -8
According to that video, I'm like 3 pounds of leather strips away from being a tv Viking. Well, and I'd have to get more tattoos closer to my head. Rad.
|
|
|
Post by Forresst on Jul 2, 2018 18:35:57 GMT -8
I was listening to the show last night when I was working! And oh boy do I ever have a lot to say about fights and stakes and death and drama. But, this is looking like a dead horse... do I really want to help kick it while it's down?
|
|
|
Post by Forresst on May 31, 2018 21:58:13 GMT -8
Am I getting drunk?
|
|
|
Post by Forresst on May 23, 2018 13:26:38 GMT -8
This is the best
|
|
|
Post by Forresst on May 7, 2018 21:20:44 GMT -8
Usually I think of those as shit circuses.
|
|
|
Post by Forresst on Apr 19, 2018 1:24:11 GMT -8
If I had never taken up RPGs, I'd be a 0-charisma weirdo, instead of the 4-charisma oddly charming weirdo you see today. There's a really long story behind this next sentence but I'm only going to type it out if you ask: I only developed social skills in my early 20s, and that is not at all hyperbole and was medically induced. RPGs gave me the chance to practise some really common scenarios without having to explain to people who didn't know and frankly will never care why I didn't know them for real, with a layer of plausible deniability. I wasn't extremely uncomfortable with the idea of a friendship developing with this character, I was just not quite in my roleplaying sea legs. That confidence to try, and that built-in ability to explain away why I had to try, was the only reason I didn't just walk away from everything and turn into a complete shut-in.
|
|
|
Post by Forresst on Apr 19, 2018 1:13:55 GMT -8
Oops I forgot to do this I'm sorry.
First, a little detail tweak I would absolutely use in my own game but nobody else has to give a crap: I'd use coyotes rather than wolves. Their calls are scarier and they're swarm hunters and scavengers so the idea of them being hungry/cursed/whatever and overrunning their prey seems more apropos to me.
1. So, to start, the house and yard/barn are all accessible. The storm is just getting started, it's not completely dark, whatever the justification is. As the players explore a little here or there, I'm going to be introducing blood splashes on stuff in the outside, maybe signs of a fight, animal poop, and definite signs that whatever food storage was in place here, it's been found and eaten by the coyotes. As the session continues, though, I'm going to start making things harder to get to. Night's fallen, you don't have infinite light sources, if we're in a system with magic there's something making your light spell fail after a short time and wowee is it getting hard to keep casting it, so on. Maybe it's also cold. First the barn gets to be too far to get to (or see from the window). Then maybe the well or whatever. Then it's so dark and cold and now there's lightning and when it goes you're starting to see some familiar and terrifying silhouettes past the fenceline/at the porch/etc. As the players get more and more constricted, they're going to be more fearful. The ability to run from a fight is a great soother. All the while I'm going to be describing stuff that make it quite plain that this house isn't a well-maintained bastion against the world: the roof leaks, there's a draft, the fire or whatever that's keeping people warm keeps sputtering, there's creaks in the floor, the interior doors don't close right, all that stuff. Also, there's a fair amount of evidence of whoever lived here before. Pictures, old letters, knickknacks. If it's a depressing, cold, wet old shithole, might as well haunt it, right?
2. The how comes down to what seems right for the group at the time, but I'd definitely put it either right after something breaks that tension, whether that's a joke or some small moment of safety; or the coyotes will attack when the storm hits a point where it blows the door/corner of the roof/a window/some major opening in the house. This would be necessarily improv for me. If I'm doing a horror game, first I want everyone nice and uncomfortable with how long this is taking.
3. I'd probably make it a conditional thing. Dry, wet, sopping. If you're dry, no problem, everything you do is fine. If you're wet, it's mostly no problem, you might be a little more prone to fatigue or there may be a roll when you take a rest to avoid a chill. Sopping is the problem. Everything you do is harder:you have trouble seeing, your clothes are about twice their normal weight, you're cold and shivering all over the show. There's dice penalties. There's a very small list of things you straight-up can't do when you're sopping wet. If you take a sleep break while you're sopping, you necessarily lose an hour of sleep because you HAVE to dry your clothes out a little by the fire and you HAVE to work to make your resting shelter as waterproof as you can.
4. Generally, coyotes (and wolves, for that matter) are quite scared of fire. So is wood. So, our intrepid smart guy has decided to start a grass fire in a storm to scare off cursed coyotes who want to kill them. Ok, so they probably took a coal from their house fire, and (I sincerely hope) threw it somewhere vaguely where the coyotes are, and it managed to light some dry grass that was magically under the wet grass. Cool. So at first, it works REAL GOOD. The coyotes are scared, they all back off, it seems right. But now, that player has to roll for rain and wind. And frankly he better pray the rain holds on til morning. If it doesn't (spoiler alert! It won't!), the fire starts to spread. If he rolls no wind, it spreads in a concentric circle. If he rolls wind from a direction, it spreads in that direction. If the party makes it to morning (in my mind, the curse can't hold in sunlight, and coyotes are not terribly diurnal) they can put the fire out before they leave... if it hasn't spread. If they do, I'll let them have a small win. They can get to a similar shelter before nightfall and it won't burn down on them. If they don't put it out though? Now they have to run from a grass fire. Good luck boys.
|
|
|
Post by Forresst on Apr 11, 2018 20:01:29 GMT -8
Gina! Gina if you're interested there's some people on Discord who made games and are looking for playtests they'd probably have a joy fit if you tested some of their systems sometimes
|
|
|
Post by Forresst on Mar 22, 2018 22:07:32 GMT -8
YAY! Discord love <3
|
|