jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Apr 21, 2012 19:14:48 GMT -8
Dang. I can't believe I missed the chance to be in the e-peanut gallery for this episode.
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Apr 21, 2012 19:11:29 GMT -8
Question: What's the difference between Deluxe and Deluxe Explorer's Edition? We've fixed a few typos, applied the errata, and changed the format. That's it. There's no difference in content. If it's in SWD, it's in SWD:EX. Savage Worlds Deluxe is a full-size (8.5" x 11") hardback. All the Explorer's Edition books, including Savage Worlds Deluxe: Explorer's Edition, are 6.5" x 9" softbacks. jpk (Semi-Secret Pinnacle Vice President)
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Apr 17, 2012 12:29:53 GMT -8
Grit is, indeed, new by me in that usage.
I really do like your comparison of Crunchy to Busty. It's an analogy I can really get my hands on...
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Mar 20, 2012 22:03:21 GMT -8
Just as a clarification, the actual underpinning to the whole Weird Wars line is that the climate of violence, blood, and death brought about by war allows dark things to form or rise again. While the Nazis might have a bit of questionable technology or occult going for their side, they are just as likely to be eaten by a carniferous forest as the allies, and bloody fields of battle may have only inhuman survivors.
Feel free to camp it up if you want to go with the Amish, though. As long as y'all are enjoying it, that's what matters most.
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Mar 20, 2012 12:32:08 GMT -8
To use what all we've got so far, how about...
So, your bomber is flying in formation. For some reason, whatever it is, the radio goes out. This could be that pesky gremlin that I'll assume only one member of your crew will see. Poor, crazy, deluded man.
The anti-aircraft rockets shoot by you, thankfully scoring no hits. Then, one of your gunners realizes they weren't so much rockets as rocket packs as he sees a few of their pilots drop onto other planes, at altitudes that a mere mortal man could not survive.
As these creatures fired upon you by the Reich begin their dirty work of destroying your fellow bombers, do you fire on them and risk having your whole formation turn on you as a madman, or do you watch your fellow airmen fall out of the sky one by one while you do nothing?
Either way, there's an excellent chance you'll be going down. That means a cold, dark night in the German forest. With whatever falls from the sky after tearing up the other planes.
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Mar 9, 2012 23:29:33 GMT -8
One of my favorite campaigns is one we called "Three Rogues and a Necromancer." Go ahead, guess what the party make-up was? It was D&D3, and we were all surprised how wildly different our three thieves were.
I think a number of the games we've played with "non-standard" role mixes have worked out spectacularly well as we've adapted our approaches to our resources.
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Mar 9, 2012 23:19:52 GMT -8
In general, this is one of those things I'd suggest you consider a Setting Rule for.
Is your game all "mangariffic" where everyone is jumping around everywhere and melee is king because ranged weapons are challenging? Then, definitely, apply a Setting Rule along the lines of "The Arrow Has No Hope: The Target Number to hit with Ranged Combat has a base value equal to 1/2 Agility +2. Changes to Parry do not affect this number, and changes to the Ranged to Hit number do not affect Parry." (That way Dodge and Block don't become interchangeable.)
Is your game at the cusp of the move to blackpowder pistols? Perhaps something along the lines of "Wild Power: All black powder weapons suffer a -1 attack penalty, but gain +2 AP."
I also tend to think that people in the game world learn. If every time an archer shows up, it's bad, bad news, then people will naturally and logically tend to develop means to deal with ranged weaponeers, even if it's just showing up with a bunch of their own to shoot first!
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Feb 26, 2012 0:05:22 GMT -8
Interesting family you have there jpk ... I've found them to be a mixed bag. They were nice enough to alert my mother when I fell out of the car and she was about to run over my head when I was a little kid. Then again, my sister once held my popcorn ransom at a dusk-to-dawn drive-in marathon until I took enough speed to "stay awake enough to be worth the ticket," my great uncle staple-gunned me in the chest, and my aunt intentionally gave me scabies so she wouldn't have to suffer alone. Definitely a mixed bag.
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Feb 24, 2012 12:00:32 GMT -8
Knife throwing could leave anyone a target. Absolutely true. As a kid, my sisters were playing chicken, throwing a knife at each other's feet to see who flinched. The innocent rock in the yard didn't flinch at all. The knife bounced off the rock, flew through the air about twenty feet, swirling end over end in fully cinematic slow motion, then "nestled" snugly in my thigh. Getting knifed isn't so bad as long as you don't move. Once you move any at all, it's much, much less pleasant. Much.
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Feb 12, 2012 12:26:32 GMT -8
If I don't have a particular reason to try to soak for an Extra, I just don't. I only get so many GM bennies, and I usually have a better use for them.
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Jan 11, 2012 23:23:32 GMT -8
Yes I can.
In a similar vein, I don't make furniture, but I can sure sit on it. I can't produce television, but I can sure waste time watching it (on my made-by-someone-else furniture). And so on...
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Dec 13, 2011 20:15:35 GMT -8
Honestly, I've not found Savage Worlds as written to be all that deadly so long as you keep in mind the way the system works versus others. For example, a guy who gets away from the party and becomes surrounded by little guys is in real danger in Savage Worlds (because, well, it's a dopey thing to do) but not in most D&D brands (because, well, "little guys" don't matter).
As far as healing goes, don't forget the Healer Edge (+2 to to Healing rolls) and cooperative rolls from healing assistants.
|
|
jpk
Apprentice Douchebag
Posts: 58
|
Post by jpk on Dec 13, 2011 20:11:29 GMT -8
Those cost modifiers, unless specifically stated otherwise, apply to the final cost of the power.
|
|