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Post by CreativeCowboy on Sept 22, 2013 2:20:15 GMT -8
@grog, your so-called "bad" group of individuals drove me (and new people, attempting to play) out of role-playing in Poland because it became a thankless Sisyphean "job" I was spending "leisure" time on.
They, however, enjoy playing together so their style is all good.
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Post by Grog on Sept 24, 2013 4:45:33 GMT -8
Edit: with 'bad group' you should ask for one of them to GM for a while so you can see how not to railroad *trollface* After the end of my last season, where several of the characters threw up their in-game middle fingers and yelled "fuck all" as they walked off into the post-apocalyptic wilderness, we took a summer hiatus. When we resumed another of the players was DMing... Let's just say that those three sessions are the basis for multiple gaming horror stories that I am writing up Talk about argumentative players. At one point he railroaded us into a position that resulted in me telling a certain story that ended with somebody yelling "It's GOOOOOD!" The horrible part is that I was rewarded for good roleplaying afterward. CreativeCowboy If I weren't so thoroughly addicted to my rediscovered hobby, and if I hadn't been able to put together a "good" group. I probably would have quit by now too. Unfortunately my wife works with all of them. A delicate matter, I believe.
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Post by CreativeCowboy on Sept 24, 2013 10:03:39 GMT -8
Grog, people, not rules, make the hobby what it is and the individual experience it is. This is where I get my deep conviction for System=GM. That's why I seem to beat that drum so hard.
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Sept 24, 2013 13:34:42 GMT -8
Edit: with 'bad group' you should ask for one of them to GM for a while so you can see how not to railroad *trollface* After the end of my last season, where several of the characters threw up their in-game middle fingers and yelled "fuck all" as they walked off into the post-apocalyptic wilderness, we took a summer hiatus. When we resumed another of the players was DMing... Let's just say that those three sessions are the basis for multiple gaming horror stories that I am writing up Talk about argumentative players. At one point he railroaded us into a position that resulted in me telling a certain story that ended with somebody yelling "It's GOOOOOD!" The horrible part is that I was rewarded for good roleplaying afterward. CreativeCowboy If I weren't so thoroughly addicted to my rediscovered hobby, and if I hadn't been able to put together a "good" group. I probably would have quit by now too. Unfortunately my wife works with all of them. A delicate matter, I believe. We loves the horror stories
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Post by CreativeCowboy on Sept 25, 2013 0:16:49 GMT -8
We loves the horror stories I prefer the success stories but I do not hear as many of those as I do the horror stories to be honest. I wonder if there is a corrollary to the shrinking hobby talk? edit:The Pathfinder game I was a player in, until recently, had one memorable story in its entire two years whille I was playing in that game. It was the story of the time I tried to infiltrate the bad guys using another player's character (someone who did not attend that day) because the GM forgot to bring my character to his game. My "OSR" input turned the session into a fun situation that Ryan - who attended every game because he was the host not the GM - said was the best experience in his two years with the Pathfinder group in Poland. He did not remember I was there but.... he did recall the story fondly and proclaim it as best while in my presence. I make the point to say "OSR input" because it was not a rules-based tactical decision like, say, hanging back for the clock to tick on daily spell allowances to come up full, expecting the GM to let the players wait it out in a kind of collaborative meta-game [mindless 'hack'n slash is not part of my "OSR" vocabulary; story-game is.] I find myself having to defend the game I enjoy so much that it becomes work even to discuss it. edit 2:I had one particular player, a player with limited experience 20 years ago, who had started to play with one group led by a GM of my acquaintance in Poland working in the computer games industry (posit: wrong media for tabletop RPGs) and he was kicked out. That relationship was adversarial to say the least. He was happy to come to my game and I was happy to have a relative beginner. However, he had been so shell shocked that he began to treat the game as though it were a computer program: players beat the GM. So we spent lost of time, and lots of it, futsing around how many angels fit on the head of a pin. We lost other players as this player with the newbie cred spread the rulebook gospel to the new-to-the-hobby players and then they started to leave.
OSR happened before computer games. I guess that is why I gravitate towards an OSR label.
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Post by Kainguru on Sept 25, 2013 3:49:02 GMT -8
Here's a topic: "TAKING OURSELVES TOO SERIOUSLY" ie: 'Zero Charisma' Aaron
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Post by CreativeCowboy on Sept 25, 2013 3:59:27 GMT -8
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sam
Initiate Douchebag
A Happy Jacks GM
Posts: 41
Preferred Game Systems: Savage Worlds, GURPS, Star Wars: EoE
Currently Playing: I mostly GM.
Currently Running: Star Wars:EoE, Savage Worlds
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Post by sam on Oct 25, 2013 20:57:12 GMT -8
Hi Stu and Crew, This is Sam (from the Con).
More and more finding time to get a game together can be pretty tough for allot of us. The one-shot is a great way to "build-the-hobby". Based on the idea that great one shots have memorable characters, I struggle making pregens that are going to have their chance to shine in the adventure. Do you build the pregens to fit the adventure; or build an adventure that your pre-gens are subjected to.
I'd love to hear your thoughts on making meaningful pregens for con games or one shot games. I'd like to hear a discussion about creating characters that each are individual enough to feel different/effective/able to shine in the adventure without just filling/re-skinning the basic "roles" we all dislike; Fighter, Cleric, Wizard, Thief.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Oct 28, 2013 21:36:09 GMT -8
Oooh.. gonna echo that sam request. Would love to hear about interesting ideas there. Like having a mixed party where you make the top attribute a non-normal one; The very charismatic fighter, the strong wizard, the wise thief, the agile cleric. Since it's a one-shot they don't have to be min-maxed cause the adventure is suited to their particular builds anyways.
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sam
Initiate Douchebag
A Happy Jacks GM
Posts: 41
Preferred Game Systems: Savage Worlds, GURPS, Star Wars: EoE
Currently Playing: I mostly GM.
Currently Running: Star Wars:EoE, Savage Worlds
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Post by sam on Nov 4, 2013 15:45:25 GMT -8
Thanks for choosing my topic Stu. I'm glad everyone still remembers my Deadlands game.
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Post by jazzisblues on Nov 4, 2013 18:53:21 GMT -8
Thanks for choosing my topic Stu. I'm glad everyone still remembers my Deadlands game. Remember it? I have the shot glass the shell casings and the die prominently displayed in my gaming book case. JiB
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sam
Initiate Douchebag
A Happy Jacks GM
Posts: 41
Preferred Game Systems: Savage Worlds, GURPS, Star Wars: EoE
Currently Playing: I mostly GM.
Currently Running: Star Wars:EoE, Savage Worlds
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Post by sam on Nov 5, 2013 21:52:38 GMT -8
Thanks for choosing my topic Stu. I'm glad everyone still remembers my Deadlands game. Remember it? I have the shot glass the shell casings and the die prominently displayed in my gaming book case. JiB Thanks buddy!
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Post by jazzisblues on Nov 6, 2013 7:17:22 GMT -8
Remember it? I have the shot glass the shell casings and the die prominently displayed in my gaming book case. JiB Thanks buddy! You run an amazing game Sam. All kudos more than well deserved. JiB
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SirGuido
Supporter
Drizztmas Santa
Ask me about the Drizztmas Exchange!
Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
Currently Playing: Nothing.
Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Nov 11, 2013 14:47:50 GMT -8
What do you do when a player at your table has no experience with the setting you're playing in and the setting is a HUGE part of the game? For example: This weekend I ran Gummi Bears as my JackerCon game. At least 3 of my players had little to no experience with the setting so some of the standard, given, parts of the setting were not something they knew about. Like say... what Gummi Berry juice does. I found it difficult, but not game ruining, to deal with. I'd like to hear your thoughts.
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Post by Stu Venable on Nov 11, 2013 15:04:32 GMT -8
Gummi Bears have a setting beyond a plastic bag?
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