Kveld Ulf
Apprentice Douchebag
Warning : Just skilled enough to be dangerous
Posts: 56
Preferred Game Systems: Eclipse Phase, Feng Shui, Savage Worlds, Fate, and most anything else
Currently Playing: L5R
Currently Running: D&D 5th
Favorite Species of Monkey: Bonobo
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Post by Kveld Ulf on Nov 16, 2012 10:23:45 GMT -8
So,
Due to the pod-cast, I've ended up buying way too many new games lately. The two that have stuck with me recently have been Wild Talents and Apocalypse World(and it's variants)
As much as I love Savage Worlds, and the Necessary Evil setting, I thought it would be fun to start setting up a similar plot line for a Wild Talents campaign.
The characters aren't the caped crusaders. They're the sidekicks. And all those heroic champions have fallen to the wayside - dead, turned, captured...
The villains have practically won.
And the sidekicks have to band together before they are hunted down, and prove they can take the place of those they followed.
Now, I plan on designing it with some serious flavors, but I also want to add in some humorous powers, and some cool minor powers, and I'm reaching out for some ideas.
Thanks for any help.
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Post by fray on Nov 16, 2012 19:19:25 GMT -8
Jock Strap - a high schooler brick type football player
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Post by fray on Nov 16, 2012 19:19:41 GMT -8
Also who are/were your heroes?
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Post by stork on Nov 17, 2012 12:32:24 GMT -8
Quarrel
Sidekick to an archer hero. Has retrieved his hero's quiver full of random trick arrows but has no idea what they do.
Another take on the same idea:
A sidekick of a hero who had a magic sentient item. Thor's hammer, a magic sword that type of thing.
It doesn't consider the sidekick worthy and argues with him and wont perform at its best. For example instead of a bolt of lightning it just sparks for lesser damage. Perhaps there is a battle of wills every time he tries to use the weapon. Either a target number, or the DM and player each roll with the highest winning. It would count as an activation roll.
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Post by shadrack on Nov 19, 2012 12:24:36 GMT -8
A take off of 'The Greatest American Hero'. Where the hero got an alien suit, or iron man type armor, but could have a random mishap.
eg trying to fly and just face-planting into the dirt; trying to use x-ray vision, but using heat vision instead, etc.
mechanically, you could make it that a fail is just a fail (comedically perhaps), but a success with a pair of 1's (snake eyes) would be a mishap, if the hero happened to get another set it could be a beneficial mishap, but a mishap nonetheless.
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SirGuido
Supporter
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Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
Currently Playing: Nothing.
Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Nov 19, 2012 13:25:32 GMT -8
In my new game I put a flaw on a lot of the powers that I called "Unpredictable" it's a -2 flaw. Basically it means that sometimes it works like its supposed to, sometimes it doesn't. That would be perfect for a Greatest American Hero type.
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Kveld Ulf
Apprentice Douchebag
Warning : Just skilled enough to be dangerous
Posts: 56
Preferred Game Systems: Eclipse Phase, Feng Shui, Savage Worlds, Fate, and most anything else
Currently Playing: L5R
Currently Running: D&D 5th
Favorite Species of Monkey: Bonobo
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Post by Kveld Ulf on Nov 22, 2012 10:09:52 GMT -8
Thank you all for the responses.
I have to admit, I love the ideas. The unpredictable flaw is great, and works well for the Senient item idea and the quarrel idea both.
As for Superheroes, I was more interested in building fun sidekicks and then would design the idea of heroes they ould complement. But I have a few ideas now, and I can build off that easily enough. Thank you for the help, all.
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