kevinr
Journeyman Douchebag
Posts: 158
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Post by kevinr on Jan 14, 2013 18:48:29 GMT -8
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Post by Stu Venable on Jan 14, 2013 19:03:22 GMT -8
I need an address to send things for an auction (assuming you're doing such).
Both the Boggards and the Wives have pledged complete sets.
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Post by ayslyn on Jan 14, 2013 22:38:59 GMT -8
Re: Fudging. Do it, or don't as you're inclination demands. It's neither right or wrong, and you are no better or worse a GM because of it. Period.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 15, 2013 1:09:01 GMT -8
Hmm. Thinking about fudging dice, I've definitely gone that way a time or two, although I mostly run dice pool based games so perhaps it's a bit different?
For example, there was a Shadowrun game a few months back. Since I was basically making everything up as I went along (including the NPCs), I often needed to adjust the game balance on the fly to keep things at that happy medium between cakewalk and oh god oh god we're all gonna die.
To that end, every time I rolled dice, I just tossed out a huge pile of variously colored dice onto the table. Then, based on how large of a dice pool I needed, I would count up one or more of the colors and I could go from there. So it's sort of a mix of fudging dice and rolling in the open but with the suspense of never quite knowing what's going on.
Thoughts?
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Post by ericfromnj on Jan 15, 2013 6:38:55 GMT -8
Re: Fudging. Do it, or don't as you're inclination demands. It's neither right or wrong, and you are no better or worse a GM because of it. Period. It comes down to that whole "If you are having fun..." However, I would be hesitant to say such absolutes because your player base may dictate more or less fudging based on things like play styles, inclination to metagame, etc. I am a no fudge guy, and there are times I *do* fudge because I believe I have screwed up in the process before (like making a combat in the first 5 minutes of a session where someone could die quick). I think the goal of what you want to do is far more important and the amount you fudge comes out of that. As long as everyone is happy.
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Post by rickno7 on Jan 15, 2013 9:52:37 GMT -8
I'd be really interested to see how the arseburgers score in another thread correlates with views on GM fiat/dice fudging/compliance with RAW. NB: I'm not saying high scorers on that test are inflexible etc . . . I honestly don't know - just the psychologist in me creeping out and wanting to crunch some numbers in SPSS to see the result. I scored 27 on that test and I'm one of the biggest game fudging advocates around here. Stu misunderstood what I was saying in chat on the cast, but its ok, he had been drinking, and it was getting late... he also had his hand on my thigh. Don't know what that was about. I almost used my can of Axe body spray as mace. Anyway, he caught me in the chatroom when I was talking about times I would not fudge things. I said if I were GM'ing a gritty dungeon crawl, I would not fudge anything. I absolutely fudge just about any statistic there is, as long as I'm trying to get a certain feeling for the moment. Many times I am trying to make a crappy boss fight seem more epic. It is my fault in the first place if I plan a bad bass fight. I do not care if its before or during a game that I make adjustments to my game that I feel are needed. Players shouldn't suffer because I planned badly a week ago, we are playing NOW and I reserve the right to change things NOW. My final say on the matter is this: Almost every bit of good advice from good podcasts AND websites for GM'ing the average type of game always boils down to being flexible. Why then, is the line drawn at dice rolls. "You be flexible with that shit... unless its a dice roll, those dice fucking KNOW man, keep with the dice roll!" Silly gamer request? Don't say no, "yes, and" it. One gal wants hack and slash, the other players want political intrigue, work both into the story. Don't like that rule in the game? Change it as long as you let your players know. Dice roll sour the mood of the game and bring the evening to a screeching halt? NO! Don't touch that dice. Fate has decided your night is going to suck! Live with it! That new guy shouldn't be playing RPG's, and putting money into our hobby, if he can't take a bad roll! Just seems very counter intuitive to all the good advice that gets thrown around in this community. All that being said, I might come across as not needing dice at all, but come on. I'm making a point here. I don't fudge every single roll, I don't even fudge 90% of the roles.
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Post by ayslyn on Jan 15, 2013 10:07:16 GMT -8
I scored higher than you, Rick and I also don't have a problem with it.
I have, and will continue to fudge dice when I consider it appropriate. Will your death be boring? Then I'm gonna consider fudging the roll. Will it be epic? Then I'm much more inclined to let it stand. I will make these decisions for the betterment of the story, and yes, I do have that right as the GM. That's what sitting at the head of the table is about.
If you think it's more epic as a GM to let the dice fall where they may, then do it. More power to you and I respect and support your decision to game differently than I do. You aren't better than I am, and I'm not better than you are. We're just gaming differently. And so long as you're not running FATAL, then I ain't judgin'. ^.-
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Post by Kainguru on Jan 15, 2013 10:58:36 GMT -8
Some ones gotta run FATAL one day just because . . . But I wasn't saying high scorers don't fudge . . . I was more interested to see IF there was a relationship not guessing at what the relationship might be (hypothesis and null hypothesis). Aaron PS: were you wearing shorts at the time? (re hand on thigh)
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SirGuido
Supporter
Drizztmas Santa
Ask me about the Drizztmas Exchange!
Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
Currently Playing: Nothing.
Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Jan 15, 2013 13:21:03 GMT -8
I am donating a finished chainmaille dicebag and a gift certificate for a dice bag on commission. Bid early, bid often, and bid high. If you bid enough, they might be yours.
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Post by Kainguru on Jan 15, 2013 14:16:45 GMT -8
I am donating a finished chainmaille dicebag and a gift certificate for a dice bag on commission. Bid early, bid often, and bid high. If you bid enough, they might be yours. Could one use said chainmail dice bag as actual armour, ie: as an addition to ones current body protection, to protect things substantially more valuable than dice at LARP events? (would it pinch?) Aaron
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SirGuido
Supporter
Drizztmas Santa
Ask me about the Drizztmas Exchange!
Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
Currently Playing: Nothing.
Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Jan 15, 2013 14:53:24 GMT -8
Yes one could, and no it would not... nor would it scratch. I take my work seriously sir.
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Post by muntjack on Jan 15, 2013 19:26:48 GMT -8
I'll email you my address, Stu!
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Post by yojimbohawkins on Jan 17, 2013 14:09:32 GMT -8
Surely the issue here is one of trust. On the podcast, the idea of a 'social contract' has been discussed in reference to GM and players and that is true here.
The players have to trust that their GM will be fair and reasonable in his/her interpretation and application of the rules. Likewise, the GM has to trust that the players will abide by that interpretation and application. If not, then why play in the game in the first place? If someone has the decency to go to the effort of setting up and running a game for you, why quibble over die rolls? The way I see it, you can always run your own game if you're not happy with it.
Personally, I don't roll dice out in the open except in one particular case, and that's a major battle or finale. Killing a player 5 minutes into the game isn't something I'm going to do, because it sucks for the player. However, when they get to the Big Bad everything is out in the open. The players know shit just got real and all bets are off.
However, I appreciate that everyone has their own way of doing things, so I put it to my players. Would they rather I rolled in the open? I was fully prepared to go down that road if they wanted to do it. Brilliantly for me, everyone of them is happy with the way I run their game. A couple of them even said they preferred not knowing; they trust me to be fair. They're all having fun and that to me is the real goal of running the game, right?
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Post by jazzisblues on Jan 18, 2013 6:19:50 GMT -8
Surely the issue here is one of trust. On the podcast, the idea of a 'social contract' has been discussed in reference to GM and players and that is true here. The players have to trust that their GM will be fair and reasonable in his/her interpretation and application of the rules. Likewise, the GM has to trust that the players will abide by that interpretation and application. If not, then why play in the game in the first place? If someone has the decency to go to the effort of setting up and running a game for you, why quibble over die rolls? The way I see it, you can always run your own game if you're not happy with it. Personally, I don't roll dice out in the open except in one particular case, and that's a major battle or finale. Killing a player 5 minutes into the game isn't something I'm going to do, because it sucks for the player. However, when they get to the Big Bad everything is out in the open. The players know shit just got real and all bets are off. However, I appreciate that everyone has their own way of doing things, so I put it to my players. Would they rather I rolled in the open? I was fully prepared to go down that road if they wanted to do it. Brilliantly for me, everyone of them is happy with the way I run their game. A couple of them even said they preferred not knowing; they trust me to be fair. They're all having fun and that to me is the real goal of running the game, right? Which is completely as it should be. You have built up trust in your group and everyone is having fun. I would have been surprised if they had said they wanted to do it a different way. JiB
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 18, 2013 11:23:17 GMT -8
For the behind a screen or in the open discussion I'd like to point out that in most systems rolling in the open doesn't prevent fudging, the players still lack knowledge of the modifiers. Rolling in the open can give the illusion that you aren't fudging, but its no more proof that you aren't then rolling behind a screen is proof that you are.
As mentioned trust is the biggest thing, and if you players don't trust you then it doesn't matter where you roll, or if you have bennies, or even what system you play in. If the question of cheating ever comes up at the table then its a problem within the group that has little to do with the game.
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